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All castles in Heroes 3.

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#1239
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In my opinion, Gremlins take first place. I don't really understand how you compare them, but the fact that they shoot gives them a huge advantage. Second, probably Crossbowmen; their double shot makes them better than other ranged units. Third place – I think it's Elven Archers, but the upgraded ones. If not, then maybe Golems/Cerberuses. One has constant retaliation and good defense, which makes it a good unit for drawing enemy troops and sending it into the thick of the fight. Cerberuses have unpunished attacks, as well as good speed and decent damage. Fourth – I can't say for sure here. Vampires/Crusaders/Basilisks/Archmages. Fifth place – probably Dendroids; they have good defense and the ability to pin down enemies. With proper use, archers in the army feel more secure. Sixth – I can't choose between Champions/Death Knights/Nagas. Seventh – well, I think it's Black Dragons. Magic doesn't affect them, they have good initiative, strong damage, and they fly well. Of course, I'm not forcing anyone to agree with me
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis