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Posts from "Original - II"

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8 years ago
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Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines according to the tournament conditions, and the rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Map generation is carried out using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
9. In the lower right corner of the app, check the "Show advanced" option, then in the pop-up menu, uncheck the "New banks generate" option.
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1. We play on the original version, i.e., without the tournament mod.
The game can be played via Hamachi, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot reach an agreement, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and a technical defeat is awarded. If both players fail to appear at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.
Supplement.
In case of failure to meet game deadlines, the judge's decision will be made individually in each case. The activity level of each player will be an advantage. If by the end of the deadlines for each stage of the tournament there is no information about unplayed games, a technical defeat will be awarded to both opponents in such games.


The tournament consists of 2 stages.
Group Stage.
Everyone plays 1 game against everyone else in their group.
Dates: 12.02-25.03.2018
Playoffs.
Quarterfinals: the player who took 1st place in Group 1 plays against the player who took 4th place in Group 2, 2nd vs 3rd, 3rd vs 2nd, 4th vs 1st for one game.
Dates: 26.03-01.04.2018.
Semifinals: the winner of the 1st place - 4th place pair plays against the winner of the 4th vs 1st pair, and the winner of the 2nd - 3rd pair against the winner of the 3rd vs 2nd pair for one game.
Dates: 02-08.04.2018.
Finals: the semifinal winners play each other. The match is best of 3 (until 2 wins). After each game, colors are swapped and the faction played by that player is crossed out from their own full list; the template used is crossed out from the general full list.
Dates: 09.04-06.05.2018
COLOR SELECTION: one of the following options
- by mutual agreement of the players;
- using a draw;
- or the tournament judge determines the color.
At the final stage, colors are swapped after each game.
TEMPLATE SELECTION if IRMG is used: by sequentially crossing out one template in turn by each player from the full list for each game. That is, the strike pattern is 1-1...1-1. At the final stage, the played template is crossed out from the general full list.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
Template schemes can be found at the link or during the game using the interface mod if IRMG is used.
FACTION SELECTION: Faction crossing is conducted according to the standard 1-2...2-1 scheme. That is, a list of 8 factions for the red player and 8 factions for the blue player is made. The blue player starts by crossing out 1 faction either for themselves or the opponent. Then the red player crosses out either 2 factions for themselves, or 2 for the opponent, or 1 for themselves and 1 for the opponent. And so on until both players have only 1 faction left... At the final stage, after each game, the faction played by that player is crossed out from their own full list.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, or virtual network software, is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of disconnection or crash. If a same-day disconnect occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game against every opponent, each player has the right to 1 restart with map regeneration (templates and factions remain the same as after the crossing) no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before the start of the game is not allowed: generate the first one, and then each subsequent one only after each player's restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the "Astral Gates" travel spell to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.
It is prohibited to upgrade and use the "Mentorship" ability in the "Education" skill (correspondingly, the super-ability of the "Academy" faction is unavailable. It is prohibited to upgrade and use the "Fight to the Last" ability for Necropolis and Dungeon factions in the "Defense" skill. It is prohibited to use the "Reinforcements" ability of the Stronghold faction when attacking an opponent's hero ballista.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win, one for a draw.

14. When determining player position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome.

Registration for the tournament is done using the automated system by clicking the "sign up for the tournament" button, after which the automatically created message should be sent.
In reply to KillAndAction
8 years ago
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As Bolivar rightly pointed out, standard is standard. No workarounds – no bans, no restrictions.
Will streamed not long ago: playing Ingvar without using any exploits or purchased advantages, he reached the League on standard settings. It was the third or fourth week. And the second attempt, meaning without the first one :smile20:
In reply to Stefandmy
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8 years ago
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Guys, I'm not implying anything, but it seems like you're definitely setting up another tournament where Tribes of the East players have a huge advantage. Judging by the rules you're implementing, the Tribes of the East players have a very high chance of winning, while the standard faction players don't stand a chance.
In reply to Stefandmy
8 years ago
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I don’t think any heroes should be banned, otherwise the point of the tournament is lost.
In reply to Remix
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8 years ago
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Remix
Guys, I'm not implying anything, but it looks like you're setting up another tournament for TE. Judging by the rules you're setting, the TE players have a very good chance of winning, while the standard players don't have a chance at all.
Well, to be fair, besides 1-2 non-TE players, no one else registered. The TE mod will not be used. I'll contact you on Skype from my laptop after 8 PM Moscow time if you're available. My nickname is killa_hl.
In reply to Remix
8 years ago
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Remix
Guys, I'm not implying anything, but you're definitely creating another tournament for TE. Judging by the rules you're setting, the TE players have a very high chance of winning, while the standard players are given no chance at all.
I think that even in a standard tournament without any crutches or restrictions, the TE players have a better chance. Only because it's a tournament and endurance will play a role.
Although, it might just be that I'm suffering from delusions of grandeur :smile03:
In reply to Bradiaga
8 years ago
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Bradiaga
I don't think any heroes should be banned, otherwise the point of the tournament is lost.

Well, Hagatha should definitely be banned, her mere presence already gives them 50% of the chance of success. IMHO.
In reply to Remix
8 years ago
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Please register me for the tournament.
In reply to Stefandmy
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8 years ago
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Added settings for the GSC, and a ban on BDP for the Necropolis and Legion factions.
I assume a group tournament is what people want, or will a round-robin tournament be held instead?
Two previously registered players, Ayaks77 and atlant108, have withdrawn from the tournament, leaving a total of 10 participants.
atlant108
Unfortunately, I won't be able to participate, even though I wanted to play. Reason: promotion at work. Yesterday, I was offered a management position in the company - this is a big responsibility, so I won't have time. But, as compensation for my non-participation, I posted an announcement about the start of the tournament in Heroes groups and forums - I didn't set a date.

Example announcement:
https://vk.com/ewa_mod?w=wall-114608936_2494
I think 5-6 more people will submit their applications by the 12th.
However, no one responded or registered via that link.
I'm trying to contact Remix regarding the regulations and possibly new players for the tournament. But I'm having problems with my Skype account, and we can't contact each other any other way yet...
In reply to KillAndAction
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8 years ago
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On Friday, I played with m1festofel on the "Dragon's Passage" fixed map for the ToE 3.1 version. The map is quite good in terms of dynamics; you can play it quickly and complete it in a month at most. Yesterday, kir9xm and I tried playing on GSC. We created a map: a huge one without underground passages or water, for 2 players, with very strong monsters, and resources and experience set to 3. As a result, we got an empty map with major creatures in the starting area. There were about 3 dwellings, and one of them was blocked by 20 fire priests guarding a group of crystals. The guards at 2 mines and 2 lumber mills consisted of about 15 senior dryads. There are no banks in the starting area. It's difficult to break through the guards in the adjacent areas, even by the end of the 2nd week, and it's unclear how to do it due to the lack of resources. I think my opponent had either a Fortress or a Rampart in the starting area, but I couldn't tell. It seems that we should make maps for IRMG or use proven fixed maps.
In reply to KillAndAction
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8 years ago
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Hey guys, why are we so quiet? Let's share our thoughts while we still have time for discussion. Otherwise, we won't be able to change anything later... We still need to decide: - a round-robin tournament, for example, based on the first game; - a group tournament with 5 people, followed by playoffs: 1st plays against 4th, 2nd against 3rd, 3rd against 2nd, 4th against 1st, or a random draw. Maybe someone has other ideas? See you tomorrow on the hunt!! :D
In reply to KillAndAction
8 years ago
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KillAndAction

It seems we need to create maps for IRMG or use proven fixes.


If we create maps for IRMG, will we use templates from TE?
In reply to vovan112013
8 years ago
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I'm all for playoffs and definitely without GSC. I tried playing there once, and it takes up a huge amount of time. It's better to stick to standard maps and Heroes of Might and Magic.
In reply to vovan112013
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8 years ago
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vovan112013
if we're using Heroes of Might and Magic, will we be using templates from The Eastern Era?
No, we won't. I've specified the settings for Heroes of Might and Magic in the first post of the tournament thread, so you can play on the original game.
On Saturday, we played on a map generated using Heroes of Might and Magic: everything worked fine on the original game.
In reply to KillAndAction
8 years ago
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Please register me for the tournament.
676046370, preferably on weekends.
No need for a round-robin format; create groups of 5 people.

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