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On Friday, I played with m1festofel on the "Dragon's Passage" fixed map for the ToE 3.1 version. The map is quite good in terms of dynamics; you can play it quickly and complete it in a month at most.
Yesterday, kir9xm and I tried playing on GSC. We created a map: a huge one without underground passages or water, for 2 players, with very strong monsters, and resources and experience set to 3.
As a result, we got an empty map with major creatures in the starting area. There were about 3 dwellings, and one of them was blocked by 20 fire priests guarding a group of crystals. The guards at 2 mines and 2 lumber mills consisted of about 15 senior dryads. There are no banks in the starting area. It's difficult to break through the guards in the adjacent areas, even by the end of the 2nd week, and it's unclear how to do it due to the lack of resources. I think my opponent had either a Fortress or a Rampart in the starting area, but I couldn't tell.
It seems that we should make maps for IRMG or use proven fixed maps.