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Posts from "Original - II"

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8 years ago
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Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines according to the tournament conditions, and the rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Map generation is carried out using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
9. In the lower right corner of the app, check the "Show advanced" option, then in the pop-up menu, uncheck the "New banks generate" option.
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1. We play on the original version, i.e., without the tournament mod.
The game can be played via Hamachi, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot reach an agreement, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and a technical defeat is awarded. If both players fail to appear at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.
Supplement.
In case of failure to meet game deadlines, the judge's decision will be made individually in each case. The activity level of each player will be an advantage. If by the end of the deadlines for each stage of the tournament there is no information about unplayed games, a technical defeat will be awarded to both opponents in such games.


The tournament consists of 2 stages.
Group Stage.
Everyone plays 1 game against everyone else in their group.
Dates: 12.02-25.03.2018
Playoffs.
Quarterfinals: the player who took 1st place in Group 1 plays against the player who took 4th place in Group 2, 2nd vs 3rd, 3rd vs 2nd, 4th vs 1st for one game.
Dates: 26.03-01.04.2018.
Semifinals: the winner of the 1st place - 4th place pair plays against the winner of the 4th vs 1st pair, and the winner of the 2nd - 3rd pair against the winner of the 3rd vs 2nd pair for one game.
Dates: 02-08.04.2018.
Finals: the semifinal winners play each other. The match is best of 3 (until 2 wins). After each game, colors are swapped and the faction played by that player is crossed out from their own full list; the template used is crossed out from the general full list.
Dates: 09.04-06.05.2018
COLOR SELECTION: one of the following options
- by mutual agreement of the players;
- using a draw;
- or the tournament judge determines the color.
At the final stage, colors are swapped after each game.
TEMPLATE SELECTION if IRMG is used: by sequentially crossing out one template in turn by each player from the full list for each game. That is, the strike pattern is 1-1...1-1. At the final stage, the played template is crossed out from the general full list.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
Template schemes can be found at the link or during the game using the interface mod if IRMG is used.
FACTION SELECTION: Faction crossing is conducted according to the standard 1-2...2-1 scheme. That is, a list of 8 factions for the red player and 8 factions for the blue player is made. The blue player starts by crossing out 1 faction either for themselves or the opponent. Then the red player crosses out either 2 factions for themselves, or 2 for the opponent, or 1 for themselves and 1 for the opponent. And so on until both players have only 1 faction left... At the final stage, after each game, the faction played by that player is crossed out from their own full list.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, or virtual network software, is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of disconnection or crash. If a same-day disconnect occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game against every opponent, each player has the right to 1 restart with map regeneration (templates and factions remain the same as after the crossing) no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before the start of the game is not allowed: generate the first one, and then each subsequent one only after each player's restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the "Astral Gates" travel spell to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.
It is prohibited to upgrade and use the "Mentorship" ability in the "Education" skill (correspondingly, the super-ability of the "Academy" faction is unavailable. It is prohibited to upgrade and use the "Fight to the Last" ability for Necropolis and Dungeon factions in the "Defense" skill. It is prohibited to use the "Reinforcements" ability of the Stronghold faction when attacking an opponent's hero ballista.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win, one for a draw.

14. When determining player position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome.

Registration for the tournament is done using the automated system by clicking the "sign up for the tournament" button, after which the automatically created message should be sent.
In reply to KillAndAction
8 years ago
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Wouldn't using BDP in Dungeon get you banned? :smile44: Wouldn't it be cheaper to play in Tournament mode instead? :smile08:
In reply to Stefandmy
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8 years ago
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Stefandmy
Does using BDP get you banned in Dungeon? :smile44: Wouldn't it be cheaper to just play in Tournament mode? :smile08:
The tournament wasn't planned for players who use Tournament mode. I didn't even want to register anyone from Tournament mode.
In reply to KillAndAction
8 years ago
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KillAndAction
the tournament wasn't planned for TE players. I didn't even want to register any TE players.
:(
then the tournament wouldn't have taken place. But essentially, how many restrictions need to be imposed on the standard ruleset to make it suitable for tournament play?
Should we ban Hagu with Hafiz, as the most egregious imbalance, and get started, or should we not ban anyone at all, and stick to the most standard standard? Just don't forget to exclude me; unfortunately, I don't have enough time. If we impose more restrictions, it will indeed be easier for TE players, especially since it's the same people.
In reply to Ayaks77
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8 years ago
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Ayaks77
:(
Just don't forget to exclude me; unfortunately, I won't have time.
Are you dropping out?
In reply to atlant108
8 years ago
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atlant108
We can exclude the 7 most overpowered (cheating) heroes:

Hafiz,
Miv,
Ingvar,
Deleb,
Haggish,
Kragg,
Wingael


Justification:


https://www.youtube.com/watch?v=gIGoeEbLWDA

Well, you can definitely argue about that. Miv is quite an average hero, and certainly not more overpowered than Vitya, if we're talking about humans.
Ingvar is strong, but without a good starting position, he's not really an overpowered hero. Kragg... Well, let's remove half of the Orc heroes so everyone can play as Kigan. His ability is nerfed in battles against humans, and this is stated in the tournament rules. Deleba is strong, yes, in skilled hands, but she compensates for the overall weakness of the Demons in the standard game, allowing for development, and she is quite weak in the late game. I agree about Wingael, Hafiz, and Haggish.
In reply to Ayaks77
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8 years ago
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To be honest, I wouldn't ban anything at all. Standard. The most ordinary standard) On GSC)))))

Added 1 hour 26 minutes ago
Although Hafiz and Vityok are definitely overpowered)))

Added 42 seconds ago
vovan112013
Please register me for the tournament.
Add me to your ICQ too)))
In reply to KillAndAction
8 years ago
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Please register me for the tournament.

Added 2 hours and 30 minutes ago
Perhaps you could ban "Hit and Run" skill, as it seems quite overpowered on some factions, providing easily accessible bonus damage.
In reply to s_e_r_e_g_a
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8 years ago
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I share the same opinion – if it's a standard, then it's a standard. You'll end up spending too much time banning people.

P.S. Although, I suspect that 90% of the games will be played with the TE mod. )))) It just won't be advertised.

Two P.S.s. Kirill, there's one player who isn't using the TE mod, and maybe a couple more will register. Will you be playing with four people, and ban the TE mod users? ))
In reply to BOLIVAR
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8 years ago
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s_e_r_e_g_a
Please register me for the tournament.
Added 2 hours 30 minutes ago
Maybe ban "hit and run" tactics, because it really seems overpowered on some factions and provides easy access to high damage per round.
BOLIVAR
I also share the same opinion - if it's a standard, then it's a standard. It would be a hassle to ban it.
P.S. Although, I suspect that 90% of the games will be played with the TE mod. )))) It just won't be advertised.
Two P.S. Kirill, there's one player who isn't using the TE mod who registered, and maybe a couple more will register. Will you be playing with four people if you ban TE mod users? ))))
We'll see :smile09:
In reply to KillAndAction
8 years ago
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KillAndAction
apparently, heroes like Vitorrio, Deleb, Kaspar, Tilsek, Haggesh, Hafiz, and Wingael should be banned. They were banned before.
What other restrictions were there in the original game besides the ones mentioned?

I would also add Dugala with Osirus to that list.
In reply to gen7474
8 years ago
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Require everyone to play as the redhead, Kigan, the horse Vasya, Jezai, and Svey. Ban League and mages from using BDP, and ban black players altogether, so they can't even use them as cockroaches. :smile52:

Added after 8 minutes
Although the horse Vasya isn't that bad, it should be noted.
In reply to Stefandmy
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8 years ago
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Stefandmy
Make everyone play as the redhead, Kigan, horse Vasya, Jeza, and Svea. Ban BDP for League and mages, and ban black heroes altogether so they can't even be used as mere pawns. :smile52:

Added after 8 minutes
Although horse Vasya isn't that bad, it should be noted.
Honestly, Dima, I don't understand these kinds of comments. Let's get down to business. What do you suggest?

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