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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to fktifzobr
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#2916
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fktifzobr@mail.ru
making ghosts
Beautiful. However, the purple eyes don't seem to fit very well in the first picture.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2919
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Bravo!
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#2920
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fktifzobr@mail.ru
A ghoul joins Arantir's team.
Did you take the ghoul from Heroes 6? Wouldn't it have been better to make it a goblin?
In reply to WizardNazyr
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#2921
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WizardNazyr
Did they finally get rid of the Ghoul from the 6th game? Wouldn't it have been better to make it a Goblin?
The unupgraded creature is a walking dead, created by Lokken.
I like the ghoul-mummy because it turns out to be semi-canonical - in Dark Messiah, Necromancers conducted experiments on the inhabitants of Stonehelm.
These zombies are the result of an experiment on ordinary people. Instead of fast and easily controlled zombies, ordinary zombies were created, but they are weaker and only follow their desire to devour the flesh of the living.
In the game, fast zombies never appeared due to the serial maniac who slaughtered all the undead intellectuals, but it is likely that the experiments could have continued with necromancers from other fortresses - thus, ghoul-zombies will appear - they are faster as planned, but less protected and do not spit poison.
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Мод RTF

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#2924
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When can we expect the next faction to be released? And there's a suggestion to implement a dynamic skill wheel in the mod, which would display all the changes, so we wouldn't have to take screenshots of the skill wheel every time.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#2925
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Uriel Septim X
When can we expect the next race? And I have a suggestion: implement a dynamic skill wheel in the mod. It would show all the changes, so we wouldn't have to take screenshots of the skill wheel every time.
I don't know when the next race will be released. On one hand, I'm full of inspiration and ideas, and some creatures are already ready within the NCF framework. On the other hand, I've tried to create skeletons several times, but I failed and abandoned the work.

Do you mean a dynamic skill wheel that adapts to any changes? I haven't heard of that; it would be great to add it.
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In reply to fktifzobr
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#2927
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fktifzobr@mail.ru is awesome!!! :) The models are excellent.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#2928
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We had an idea to replace the Haven faction with the Free Cities. During the campaign, some of the imperial cities will gain independence, and this faction will not be inferior in strength to the others. Capital: None Symbol: Dragon of the Merchants' Union Main colors: gold, yellow, red, blue Ruler: Council and elected leader Main magic: Air and Fire Class: ??? Racial skill: Retraining Army: 1. Thieves/Assassins/Dark Assassins 2. City Guards/Storm Guards/Black Guards 3. Rangers/Hunters/Mercenary Archers 4. Priestesses/... 5. Eastern Riders/Nomads/Steppe Uhlans??? 6. Free Mages/Storm Wizards/Defilers 7. Air Dragons/... Vote on adding the faction: http://www.rupoll.com/jftghojhsp.html
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#2929
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It seems like they already made custom heroes in NCF.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%