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The reason is very compelling... I read that you voted for Biara, and I voted too. :D Because I've been pondering this question for a long time and still haven't made up my mind.
The reason is very compelling... I read that you voted for Biara and I voted too.:D Because I've been pondering this question for a long time and still haven't made up my mind.
Okay, fine. So, I guess I'm a bit prone to judging things based on appearances (108)). And honestly, I probably would have chosen the one with the portals, I don't remember the name. It's an expensive spell, and at the beginning, you basically don't have any specialists who can use it, and even when you do, it's a situational spell.
Added 2 minutes later
But it's too late to think about it now.
Okay. So, I guess I'm a bit suffering from the "eyeball estimation" syndrome 108)). And indeed, I would probably choose the one with portals, I don't remember the name. The spells are expensive, at the beginning, you practically don't have any specialists, and you can't use it, and in general, you can only use this spell situationally.
Added 2 minutes later But it's already too late to think about it.
Valafara is not in the poll. And in the new versions, his portals cost 0 mana.
Good evening, Dyrman. I downloaded your mod (version 0.86) a while ago, but I only started playing with it recently. First of all, I wanted to say thank you for the work you've done; the mod is excellent.
However, I encountered something that might be a bug: on the "War of the Worlds" map (original), where there are no cutscenes, a Knight with 43 Cyclops came to attack me on 2-2-2. I was, of course, surprised; the AI hasn't surprised me like that in a long time. Also, in battles against heroes, sometimes the spells don't deal the correct amount of damage. For example, against the same Cyclops, "Stone Skin" dealt 776 damage (instead of 530+-), while "Magic Arrow" dealt the correct amount of damage. I'm playing with the EWA mod (latest version), but it says that it's supported.
I installed the mod as described in the file.
Good evening, Dyrman. I downloaded your mod (ver 0.86) a while ago, but I only started playing with it recently. First of all, I wanted to say thank you for the work you've done; the mod is excellent. However, I encountered something that might be a bug: on the "War of the Worlds" map (original), where there are no cutscenes, a Knight with 43 Cyclops came to attack me on 2-2-2. I was, of course, surprised; it's been a long time since the AI surprised me like that. Also, in battles against heroes, sometimes the spells don't deal the correct damage. For example, against the same Cyclops, "Stone Skin" dealt 776 damage (instead of 530+-), while "Magic Arrow" dealt the correct amount of damage... I'm playing with the EWA mod (latest version), but it says that it's compatible... I installed the mod as described in the file.
Hello! Thank you. The mechanics of creatures and spells have not been changed in NHF. Therefore, you have some other mod or map that is acting as a mod (there are many such maps). And were you fighting against an Orc? Their "Rage" ability absorbs damage.
Hello! Thank you. The mechanics of creatures and spells haven't been changed in NHF. Therefore, you have some other mod or map that acts as a mod (there are many such maps). And weren't you fighting against Orcs? Their rage absorbs damage.
Oh, sorry, everything is fine with the spells, I just never took the "Stopping Cold" spell and simply forgot about it :D Well, I did fight against Barbarians, the problem is that at the beginning of the map, a Knight and a Runepriest were generated (and me - a Mage)... and how many castles do you need to gather 43 Cyclops in a month and a half? There aren't even such packs on the map to join... he has a normal number of units in his army, and the priest does too... it's strange, maybe I don't know something, but I used to play this map and everything was fine.
Oh, sorry, everything is fine with the castles, I just never took the Slow spell, and I simply forgot about it :D As for the Barbarians, I was fighting them, the problem is that initially, a Knight and a Rune Priest were generated on the map (and I was a Mage)... and how many castles do you need to gather 43 Cyclops in a month and a half? There aren't even enough resource packs on the map to join... he has a normal army and the priest does too... it's strange, maybe I don't know something, but I used to play this map and everything was fine.
Do you have a save file? It's interesting, of course. The AI boost mod doesn't help. What kind of Knight was it? Do you have the extended version?
Do you have a save file? It's interesting, of course. The AI boost mod doesn't seem to be working. What kind of Knight was it? Do you have the extended version?
Yes, but I can't upload it to the site, it's 12 MB. Nicholas Standard version of the mod.