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#607
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tl;dr: I suggest introducing a hero for the Stronghold faction with a specialization in "Boar Riders," which would allow upgrading Wolf Riders and Wolf Raiders to Boar Riders, and also grant the standard +1/+1/+1 bonus to Boars. Motivation: this is in demand for balance and will diversify gameplay for the Stronghold (especially at a pro level), creating a real alternative to Crag Hack on the starting map, while the innovation will harmoniously fit into the game's logic and atmosphere, and the mechanics of upgrading creatures with a specific hero are already embedded in the game by the developers.

Detailed version: everyone knows that the Stronghold's starting units have low HP and there's nothing to tank with. Boars perfectly fill this gap: they have 15 HP at the second level, which is one and a half times more than Wolf Raiders, and have 6 speed (which will be 7 with the specialization), which is exactly the same as Hobgoblins. At the same time, Boars are not an overpowered unit for the second level: the same Wolf Raiders, in exchange for 5 HP, have more speed, more attack, damage, and double strike, and also cost 10 gold less. But Boars will be available from the first day and will not require an upgrade to the building in the castle, and that's the point. That is, this innovation expands the strategic options of the Stronghold, but does not make it unbalanced. In addition, Boar Riders, being Orcs, fit perfectly into the Stronghold thematically. The main thing is not to forget to specify that they are considered "their own" when calculating morale. The mechanics that allow upgrading units with a specific hero are already implemented in the campaigns, see Gelu. So this innovation does not contradict the continuity in any way. And I think it should not be difficult to implement technically.
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#608
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I can still imagine how to turn an elf into a sniper, but turning a dog into a pig...)))
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#609
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A goblin riding a wolf turns into an orc riding a boar... nice grass :).

Another gem about Craig amused me, especially in combination with the author's nickname.
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#610
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There was a map in Heroes of Might and Magic where the hero had a special ability to turn goblins into trolls. That was really powerful!
#611
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As far as I know, there is no racial discrimination in Haven; it makes sense that both humans and elves are accepted into the Sylvan faction. However, the statement about Crag Hack is unclear; if the author is fixated on him, that's their problem. The Castle is perhaps the only town where you don't necessarily need to choose a specific hero at the start – almost any hero will provide a decent start, except for Oris, who will be less effective due to his subpar skills and specialization.
In reply to Алексей Кобуров
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#612
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Alexey Koburov
The Stronghold is perhaps the only town where you don't really need to choose a hero at the start – almost any hero will give you a decent start.
And Saurug is just completely overpowered! :smile19:
#613
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And Geerd too. :) But all the Warriors plus half the Mages – that’s quite strong, nonetheless. By the way, I like to use Saurug as a pioneer because she accumulates a lot of stones, and you can either sell them at the market or exchange them for something useful. ;)
In reply to Алексей Кобуров
#614
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Timbuktu
I can still imagine how to turn an elf sniper into something else, but a dog into a pig...)))
Wicc
A goblin on a wolf turns into an orc on a boar... nice.
Nobody is surprised that stone golems turn into iron golems, or that Serpent's Flight turns into Dragon's Flight. Upgrade is just an in-game term; imagine it's not a transformation, but an exchange. Maybe the hero behind the scenes is negotiating with the leaders of other clans: "I'll give you goblins on wolves, and you give me orcs on boars." I don't see any problem with that.
Wicc
Another gem about Crag amused me, especially in combination with the author's nickname :)
Alexey Koburov

But the statement about Crag Hack is unclear; if the author has a personal bias against him, that's his problem. Stronghold is hardly the only town where you don't have to choose a hero at the start - almost any hero will give you a good start, except for Oris, who stands out from the overall picture due to his poor skills and specialization.
Okay, I was too categorical about Crag; it's just my personal opinion. Yes, I think that in a free pick, Crag is currently the best choice for Stronghold on most maps. Jabarkass, Dessa, and Gurnisson can be better in certain situations. But there's a rule that the easier a hero is at the start, the weaker he is in the long run. And everything would be fine, but there are starts where Stronghold is generally bad right now, for example, if you get a lot of low-level ranged guards, like a Master Gremlin, and you can't give away wolves. And that's where a hero with Boars would fill a niche: he's not very useful in the long run, but he always has a stable start; the boars will tank, and it's not a pity to give them away little by little, while the goblins will deal damage.
In reply to ЗнатокИгры
#615
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ЗнатокИгры, other players are laughing because in a vast number of cases, the best starting choice for the Stronghold is Tyraxor, whom you don't even mention.
Moreover, you suggest destroying the main Barbarian attack force as an "upgrade," replacing it with some weak units, and calling it an improvement to the castle.
All of this, combined with your nickname, is truly amusing. :rolleyes:
https://www.twitch.tv/grando__
In reply to ЗнатокИгры
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#616
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ЗнатокИгры
Surely, no one is surprised that stone golems turn into iron golems, or that Serpent's Flight turns into Dragon's Flight. After all, "upgrade" is just an in-game term. Imagine it's not a transformation, but an exchange. Maybe the hero behind the scenes is negotiating with the leaders of other clans: "I'll give you goblins for wolves, and you give me orcs for boars." I don't see anything wrong with that.

Okay, I might have been too categorical about Crag; it's just my personal opinion. Yes, I believe that in a free pick, Crag is currently the best choice for Stronghold on most maps. Zhubarkass, Dessa, and Gurnisson can be better in certain situations. But there's a rule that the easier a hero is to start with, the weaker they are in the long run. And that would be fine, but there are starts where Stronghold is just bad, for example, if you get a lot of low-level ranged guards, like a Master Gremlin, and you can't give away wolves. And that's where a hero with Boars would fill a niche: in the long run, they're not that useful, but they always have a stable start; the boars will tank, and it's not a big loss to give them away little by little, while the goblins will do the damage.

There's also Gretchin and Tiraqsor, who are much more of a priority in the hotseat than Zhubarkass/Gurnisson. Regarding ranged guards, this video will be helpful for you:
https://www.youtube.com/watch?v=9wAq-PIhqrY
discord: Nodl#5086
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#617
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You'd probably suggest upgrading the golem factory to produce diamond golems, similar to how pirates upgrade their docks.

ICQ 717961817
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#618
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I'm not suggesting changing the game mechanics, just offering suggestions for greater convenience.
1. A green bar showing the number of movement points a hero has in a garrison.
2. The game should remember the last land and air view settings, so they are retained.
3. In the Dungeon, it should be indicated whether double mana was used or not; this is a good feature for old saves.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#619
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I don't know what this bug is, it's happening for the second game in a row. You resurrect a stack, and it doesn't move during that round. Although you resurrect it immediately – as soon as the fastest stack moves, without any delays, etc.
http://ru.twitch.tv/lizard_wt
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#620
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=Lizard=
I don't know what this bug is, it's happening for the second game in a row. You resurrect a stack, and it doesn't move in that round. Although you resurrect it immediately - as soon as the fastest stack moves, without any waits, etc.
I've had the same thing happen to me several times.

Added after 59 seconds
I also suggest removing the teleportation animation so that when watching an opponent's turn, it's not clear where the teleportation was used to. The same goes for monoliths.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to =Lizard=
#621
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=Lizard=
I don't know what this bug is, it's happening for the second game in a row. You resurrect a stack, and it doesn't move in that round. Although you resurrect it immediately - as soon as the fastest stack moves, without any waits, etc.
I checked in SoD. Death/resurrection does not remove from the stack the fact that it "has already moved". Therefore, if a stack moved in a certain round, died in the same round, and then resurrected in another round, it will not move in that round.