Skip to content

Ideas and suggestions.

#607
Auto-translated
tl;dr: I suggest introducing a hero for the Stronghold faction with a specialization in "Boar Riders," which would allow upgrading Wolf Riders and Wolf Raiders to Boar Riders, and also grant the standard +1/+1/+1 bonus to Boars. Motivation: this is in demand for balance and will diversify gameplay for the Stronghold (especially at a pro level), creating a real alternative to Crag Hack on the starting map, while the innovation will harmoniously fit into the game's logic and atmosphere, and the mechanics of upgrading creatures with a specific hero are already embedded in the game by the developers.

Detailed version: everyone knows that the Stronghold's starting units have low HP and there's nothing to tank with. Boars perfectly fill this gap: they have 15 HP at the second level, which is one and a half times more than Wolf Raiders, and have 6 speed (which will be 7 with the specialization), which is exactly the same as Hobgoblins. At the same time, Boars are not an overpowered unit for the second level: the same Wolf Raiders, in exchange for 5 HP, have more speed, more attack, damage, and double strike, and also cost 10 gold less. But Boars will be available from the first day and will not require an upgrade to the building in the castle, and that's the point. That is, this innovation expands the strategic options of the Stronghold, but does not make it unbalanced. In addition, Boar Riders, being Orcs, fit perfectly into the Stronghold thematically. The main thing is not to forget to specify that they are considered "their own" when calculating morale. The mechanics that allow upgrading units with a specific hero are already implemented in the campaigns, see Gelu. So this innovation does not contradict the continuity in any way. And I think it should not be difficult to implement technically.