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Posts from Which race would you add to Heroes?

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In reply to Imp
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Imp
Yeah... Honestly, I'm already tired of all these suggestions about super races, angel races, titan races, giant races, dragon races... There's no balance here =) The idea with northern creatures is better, and outcasts are also acceptable =) Although it will be strange: "I like to play as mages, I play as undead, and I play as outcasts" 8)
Then they can be called not outcasts, but free people. Although, why not. I'm an outcast in life! ;)
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In reply to Imp
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I wouldn't mind if they added the Barbarian Castle; it was very popular in the third game. To be honest, I still don't understand why they removed it.
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Hey everyone, let's brainstorm about what neutral creatures you'd like to see added to Heroes 5. Ideally, please include not just the names, but also their abilities! =) What do you think, should we add extremely powerful creatures like azure dragons, as was the case in Heroes 3? Even though some creatures and heroes had a few fatal abilities (like Death Harbingers or Pit Lords, as well as various deadly spells), it's generally possible to negate the destruction of the enemy with such abilities. Of course, you wouldn't be able to hire them anywhere. =) And if you could, it would be for an exorbitant price.
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Neutral creatures should definitely be added. But is it necessary to make them a separate faction? In principle, all neutral creatures should have their own native city (even elementals, as in Heroes of Might and Magic III). It doesn't necessarily have to be a city in the traditional sense. It could be a settlement that cannot be built, but where representatives of a particular alignment live, and there are different types of them. I can suggest the following neutral creatures: Wandering Mage (casts one random destruction spell on the enemy per turn), Mercenary (possesses the deadly strike skill – can eliminate half of a squad with one blow with a 3% chance), Seeker (heals all troops for 50 hit points), Heretic (immune to fire, attacks with a fire whip).
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In reply to AlexeyPank
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AlexeyPank
I can suggest the following neutral units: Wandering Mage (casts one random destruction spell on the enemy per turn), Condottiero (possesses the deadly strike skill – can eliminate half of a unit with one attack with a 3% chance), Seeker (heals all troops for 50 health), Heretic (immune to fire, attacks with a fire whip).:confused:
The mage you suggested is practically an exact copy of the Djinn from the Academy =)

The Condottiero you suggested is basically an absolute Death Knight from the existing neutral units in Heroes 5.
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The thing is, as I see it, neutrals are neutral because they are free and not tied to any one place. Let them roam wherever they want. Regarding the wandering mage – sorry:o As for the others, let them be a mix of several. Who knows what they learned while wandering?;)
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Imp
Hey guys, let's brainstorm about what neutral creatures you'd like to see added to Heroes 5. It would be great if you could not only list the names but also suggest their abilities...
Of course, thieves. Ability... Dodge - avoids attacks from level 1 creatures on the map.
Something like a renegade mage. Wields curses.
Gnoll!:D After the destruction of his native swamp, he joined the neutrals:D Ability - Mega Defense - defense increases by 3 times when defending.
In reply to Night
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Then we should also take the rest from the swamp, snakes and wyverns. And also basilisks and gorgons. It would be nice, but it's all been done before. I want something radically new, but with deep roots. Something like elf bounty hunters. Ability - backstab, ignores defense.
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Trolls! We need trolls like in Warcraft! :) Archer + Rage = plagiarism:)
In reply to Night
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It would be great to have aquatic neutral creatures that can be found in the sea and on the shore. Like pirates, mermaids, and giant fish (I don't remember what they were called) from the 4th installment. I would like to see extinct creatures as neutral units... for example, nagas, dwarves, cyclops, and medusas, centaurs. A strong neutral mage is really lacking... Let there be some kind of sorcerer with hypnosis! :cool: And you could even create bandits, several types, low and high levels, and sometimes let them appear in groups of several creatures in an army... you could also include the aforementioned sorcerers in these bandit groups. You could give them a special lair, like dragons... to get there, you first need to find a special building on the map, where they will tell you a magic word that opens the gate. Then you fight 40 level 6 bandits who reduce morale by -1 for each hit. Along with them is a powerful leader, while he is alive, the morale and luck of all bandits is +3, he casts mass haste and punishing strike, and he himself has an artifact that gives him immunity to magic and +300% protection from ranged attacks. He throws magic daggers that paralyze the enemy. Well, after you defeat them all, of course, the treasure is yours, plus a special artifact - a lamp that allows you to summon a squad of genies to the battlefield 3 times, after which it disappears. ;) By the way, new, more powerful genies, which the Academy could not control, would be good as neutral units. Teleport, able to go into the lamp for 2 turns once per battle and cast spells from there, being invulnerable to ordinary attacks. They summon small genies, elementals, and generally possess powerful spells like hypnosis (as an alternative to wandering mage-sorcerers). After defeat, they pay off with resources - your choice. I also think that there is a lack of wild animals: wolves, bears, boars, snakes, large birds of prey... you can even have herds of wild bulls... or even mammoths: D Forest spirits - they have incorporeality, but are stronger than ghosts and can entangle enemies with roots, even at a distance, they cast slow, weakness, and stone skin, they cannot attack, but they summon treants without spending mana. If there are no barbarians, then at least it would be good to add a monster as a neutral unit... a stupid and powerful creature, like Tolkien's trolls. Yes, I also want to see a great vampire lord! :) let them be truly strong, even outside the necromancer's castle! :rolleyes: In addition to restoring health, they have an aura of fear and a berserk spell.
Night
Trolls! We need trolls like in Warcraft! :) Archer + rage = plagiarism:)
Yes, I was also thinking about this... it would be nice... :) But I don't want to lose the uniqueness of the Heroes series, with all due respect to Warcraft.
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Making such powerful bandits seems a bit excessive. If they were that strong, they could form their own faction. And that wouldn't be a bad idea. Let them be a neutral race with their own cities that can't be played. And give them heroes. But maybe they shouldn't have super-powerful dragons, you know, for balance:cool:
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In reply to AlexeyPank
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AlexeyPank
Making such bandits too powerful seems excessive. If they were that strong, they could form their own faction. And that wouldn't be bad. Let them be a neutral race with their own cities that can't be played. And give them heroes. But maybe not mega-powerful dragons, you know, for balance:cool:
But what happens if you capture a city?
I think developing a separate, viable race without the ability to play as them is a bit strange.

Why do neutrals need heroes and real cities? A lair seems quite sufficient...
In reply to WirgiNWardeN
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WirgiNWardeN
But if you capture a town, then what?
It seems strange to develop a separate, viable race without the possibility of playing as it.
QUOTE]
If you capture a town, you can hire them. But only for a limited time and for a decent price. And let there be a race that cannot be brought under control. Let them be completely neutral!:D
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