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Posts from THE WORLD OF ENROTH Auto-translated

3.0 (2 ratings)

Map details

Category
Map
Map type
Scenario
Map size
I
Author
Valex, HSerg
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#1
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Title: THE WORLD OF ENROTH
Game Version: 3.0 (3.1)
Map Version: 1.0
Map Type: scenario
Dungeon: yes
Built-in Mods: yes
Difficulty: for experienced players
Number of Players: 6
Map Size: Impossible, 320x320
Map Authors: Valex, HSerg
Author Contacts: e-mail: [email protected], [email protected]
Date the map development started: December 10, 2007.
Date version 1.0 was completed: June 1, 2009.
Note: Before starting, it is recommended to temporarily move all mods and third-party maps to avoid bugs and crashes.

Official Scenario Page: http://hmm5.sklabs.ru/woe.html
Scenario Description:

In the distant year of 1998, "Might and Magic® VI" was released – its events, as you know, took place on the continent of Enroth. The scenario "The World of Enroth" is an attempt to recreate its components (geographical, quest-based, and, in part, historical) based on one of the best turn-based games - "Heroes of Might and Magic® V". This scenario gives a team of heroes the opportunity to test their strength against the strongest factions, representing all eight playable races, and write a new page in the history of the Enroth continent.
Scenario Features

A detailed world of the Enroth continent, largely corresponding to the original geographical setting;
Rich opportunities for the quest component provide ample scope for comprehensive hero development; at the same time, the significant identity of quests with those found in "Might and Magic® VI" allows players to encounter familiar characters from that RPG;
The historical aspect of the world is present in the scenario as "Chronicles of Events of Enroth," as well as in detailed descriptions of objects;
Freedom of choice in achieving victory in the scenario; the system of hero reputation ranks introduces significant diversity into the gameplay;
Significant help for the player in the form of a large number of rumors in taverns, as well as excerpts from heroes' diaries;
An opportunity to test your knowledge of the mechanics of the game "Heroes of Might and Magic® V";
During the walkthrough of the scenario, you can obtain almost all artifacts available in the game. The possibility of alternatively selling unnecessary items and obtaining artifacts on loan.;
If you are not an experienced hardcore gamer, it is better not to choose the maximum difficulty level.
Built-in Mods:

The map contains: mod WoE_MOD.h5u, which makes significant changes to the gameplay:

- substantial changes have been made to the basic settings of AI behavior on the map;
-the cost of paying for rumors in city taverns has been reduced to 25 coins;
-the probability of random artifacts appearing on the map has been removed;
-two new artifacts have been added: "Sword of Cold" and "Armageddon's Blade";
-the spell "Astral Gate" is now available to heroes starting from level 25, and its application cost is equal to 60 mana units (was: 15);
-the spell "Portal to City" is now available to heroes starting from level 30, with an application cost of 100 mana units (was: 20);
-the cost of upgrading "Talismans of Travel" has been changed;
-the size of the message window in the game has been increased.

Author Team:

Alexey Nazarov (Valex, Ulan-Ude, Russia)
Sergey Klochkov (HSerg, Kazan, Russia)

Acknowledgements:

New World Computing, Inc. and Jon Van Caneghem for the wonderful Might and Magic universe.
Nival Interactive for creating "Heroes of Might and Magic® V".
external-link-icon, for permission to use website materials when creating the scenario.
"Demilich's CRPG Anthology" external-link-icon, whose materials were used in some text messages.
Alexander Antonenko (antonag07, Vitebsk, Belarus) for assistance in creating the scenario plot.
Ogo-i, for help in organizing scenario testing.
EyeGem, for help on forums and work on patches (TalkBox!).
Novik for the first ray of light in the world of HoMM5 MapScriptsEditor scripts.
To everyone who helps improve HoMM5 MapScriptsEditor (lua script editor for HMM5 maps) external-link-icon.
Installation

Download the zip archive of the map "World of Enroth" (3Mb);
Copy the map file World_of_Enroth.h5m into the game's Maps folder;
Copy the mod file WoE_MOD.h5u into the game's UserMODs folder;
Check the game configuration and correct installation using the "WoE Checker" utility (0.3Mb).
Attention!

The scenario requires "Heroes of Might and Magic V - Tribes of the East" version 3.1.
The "Impossible" (320x320) map size and a large number of animated objects place high demands on your PC.

- Your PC must have at least 1.5 gigabytes of RAM, and preferably more than 2GB; otherwise, the map may not start,
- it is desirable to have at least a low-end video card, as if there isn't one at all, crashes and errors may occur.
- There may be problems loading the game if you have an old, weak processor.
- In the game's "video and sound" settings, set the image quality to no lower than "normal" to avoid possible difficulties during gameplay (related to the lack of display of individual effects).
- when loading a saved game, "crashes" to the desktop may occur. This is not a defect of this particular scenario – just restart the game and load the desired save – it will proceed normally.
- To speed up the gameplay, it is recommended to disable daily auto-saving.
- before starting the game, please remove all mods related to the game mechanics to avoid potential compatibility issues!
Comment:

The scenario is designed for a very long and thoughtful playthrough.
You can play through the scenario with any playable race (the map logic adapts to the player's choice). The average completion time is ~13 in-game months. Be sure to read the readme file in the map archive.

Feedback, wishes, ideas, suggestions

You can send feedback on the map, as well as comments, wishes, ideas, and suggestions, to the following addresses:

Alexey Nazarov, [email protected]
Sergey Klochkov, [email protected]

Enjoy the Game!

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#2
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Why aren't the saves loading? The game crashes. It's a clean install on Windows 7 64-bit.
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#3
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Firstly, temporarily move third-party mods and maps with mods to another folder. The map is demanding on hardware (see the comment).
When loading a saved game, crashes to the desktop may occur. This is not a defect of this specific scenario – simply restart the game and load the game you need – it will load normally. You can disable autosave.
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#4
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I started working on this map, but after a couple of months, the game also started crashing when loading saves. Restarting didn't help. Obviously, there are people who have completed the map, so I think the problem depends on the hardware/software configuration of the player's computer, or some other cosmic alignment.
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#5
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Yes, that is true. The size of the map “Impossible” (320x320) and the large number of animated objects place high demands on your PC’s hardware:

- at least 1.5 GB of RAM should be installed, and preferably more than 2 GB.
- in the game’s “video and sound” settings, the image quality should be set to “normal” or higher to avoid potential difficulties when playing the map (related to the lack of display of certain effects).
- it is desirable to have at least a low-end video card, as if there is none at all, crashes and errors may occur.
- there may be problems with loading the game if you have an old, weak processor.

Don’t forget to check the game configuration and the correctness of the installation using the “WoE Checker” utility (included in the archive).
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#6
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No mods or maps are worth it; the game has high PC requirements, and autosave is disabled. The compatibility check with WoE was completed successfully. Three saves were created, but none of them can be loaded.
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#7
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masgak, I also have version 7, and I play without a dedicated video card; the game uses the integrated video chip in the processor. I haven't experienced any crashes. Saves load without any problems (although I saved the game manually, as I disabled autosaving).
#8
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The map is unnecessarily difficult. On the third week, a Barbarian arrives with forces that are probably a hundred times stronger than yours. Or is the map designed to be played on Recruit difficulty?
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#9
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atlant108 in the game, there is a function to save after 3, 5, or 7 days... is it better not to use it at all?
#10
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In 2009, I started this map several times, but I didn't have the energy to continue for more than 2 months. I kept abandoning it. In my opinion, the creators overdid it. Some people on the forums consider this map a masterpiece, while others see it as ordinary. I think it's too complicated. Now that I have a much more powerful computer, I decided to give it another try and started again. After three weeks, I gave up and deleted the map. I just couldn't get into it. It's too complicated.
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#11
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My opinion is that they overdid it.

I have to agree. There's clearly an excess of animations and scripts. I don't know if the authors are still up to date with the current trends. After all, 8 years have passed! But I'll still write to the authors and ask them to remove the unnecessary elements.
#12
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The authors are now grown men, and they are unlikely to work on a map.
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#13
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The map is decent, not the best as many used to think, but simply decent. If you know the right tricks, like using the Academy and recruiting Phoenixes in the first week, it's not that difficult at the beginning. The length and monotony of the quests are a bit annoying (although there are some very interesting ones, like the Temple of Cultists and the final quest with the UFO). I only managed to complete it once with a hero, using the Light Elves.
#14
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Once, all the problems (with crashes and other issues) were discussed with the developers in this thread on the Heroes section of the forum. It's still available.

And my post from there has also been preserved:
I have a question regarding possible changes: are you planning to buff Plate? (There were such intentions expressed in this thread.)
The thing is, in principle, the game can be completed in 70 game days (yes, 2.5 months). This is with the Barbarians. With other factions, it takes longer, but 3 months is still enough. Without any cheat codes (unless you consider the first Thursday and the additional properties of wings as such). And at this stage (i.e., with an army, led, for example, by fifty Cyclops), defeating Plate with acceptable losses is not such a trivial task. Therefore, if Plate is significantly buffed, I wouldn't want to just wander around the map with the sole purpose of accumulating the necessary army. I think that this would make the game's dynamics suffer. Right now, both heroes are busy every day, and sometimes you even regret that you can't hire a third hero, even if just for a day or two.
Since then, I've managed to win this map in 63 days (2 months and 1 week). With the Barbarians.
I was playing with the "planner," though.
It's a pity that they never released version 2.0.
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#15
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Scenario News:

1) Through experimentation, a correlation has been found between gfx_texture_mip (from the user_a2.cfg profile) and crashes during loading:

setvar gfx_texture_mip = 0 -- frequent crashes during loading
setvar gfx_texture_mip = 1 -- the number of crashes is significantly reduced
setvar gfx_texture_mip = 2 -- crashes still occur, but much less frequently than with higher values, so this profile is recommended

2) Quests are given randomly. You can (and should) take available new quests without completing the ones you already have. However, you can only receive a maximum of 1 quest per day (you will be notified of this in the town halls). An exception is the starting city, New Soprigal - its town hall gives all quests at once.

3) You can read the names of all quest objects (dungeons, garrisons, etc.) by right-clicking on their icon. You can see a list of dungeons and other objects assigned to a city by visiting the "Mage's Hut" or reading the city information.

4) If you want to enhance the enemy AI and make the gameplay even more challenging, you can play the scenario with the megaAI mod installed! In terms of hero development and game mechanics, the WoE mod takes priority (and overrides megaAI), but the megaAI scripts still work and "boost" the AI of heroes, as well as significantly increase the size of enemy armies. In other words, the enemy becomes stronger and smarter.

5) There is a chance of war between enemy factions. You can provoke it; this option becomes available after completing some of the Oracle's tasks. However, for the most part, you will have to rely on yourself.

6) It is possible to reach the maximum reputation rank as quickly as possible without killing a single enemy hero by forming an alliance...

7) The "Thieves' Guild," where you can change your reputation value, is located on an island in the south of the continent.

8) There is a mentor on the island in the southwest corner of the map.

9) There is a cartographer on one of the continents.

10) Under the conditions of this specific map, in the early stages of the game, when playing as a Dark Elf, Light magic is significantly more effective than Darkness.