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Posts from Poll: Preferences when choosing skills in Heroes of Might and Magic IV.
Ha, besides useful nature spells and curses, she's also a demonologist. That's quite something. You can summon poisonous creatures, ice demons, and a whole bunch of other things, and eventually even devils.
Oops, I forgot =) I'll fix it now:)
Added 3 minutes later Pandora;102709
Ha, besides useful nature spells and curses, she's also a demonologist. That's quite something. You can summon poisonous creatures, ice demons, and a whole bunch of other things, and eventually even devils.
by the way, you won't have enough mana for a demonologist, it consumes so much:) but overall, it's a good thing) an army that you can send into battle without any regrets.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Fireball
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Ha, besides the useful Nature spells and curses, there's also demonology. That's quite something. You can summon poisonous creatures, ice demons, and a whole bunch of other things, and eventually even devils.
But why summon units of Death when you can summon units of Nature?
And in general, some strange ideas are being discussed about 4-5 magic skills. Definitely not a good idea. If you have a powerful mage, you need to protect him in battle so that he can cast spells for as long as possible, which means combat skills and magic resistance are a must-have. And the hero shouldn't be alone, but at least two (plus a well-developed lord in the castle). As they say, it's better to have 3 heroes of level 17 than one of level 23. So, if it's not a campaign or some special map, there will be enough experience for the combat skills, the main magic skill, and one more (a little bit + altars, universities, libraries, etc.). For me, it was usually Order. With the second hero, there are also options. You can take a tactics build with combat skills (while he's alive, the troops have a significant bonus), and a Life mage works well with an Order mage.
By the way, regarding summoning, these are my favorite spells. With just one or two heroes with 5th level Nature against a crowd of enemies—and that's it, the opponent is defeated. I checked it myself :) But I NEVER actually level up the Summoning specialty. THESE WEIRDOS IN THE ARMY ARE SO ANNOYING...:( :( :(
Added after 16 minutes As a side note, in Heroes 4, in my opinion, summoning is the most powerful. And I also like that in the fourth game you can take several heroes into an army. Especially in Coming of the Storm—individually each hero is cool, but in one army... Better not to mess with them...:rolleyes: :smile15:
Generally, I first max out what's available, and then it depends on the situation. For the most part, I stick to the aforementioned skills.
By the way, in Heroes 4, in my opinion, it's the most powerful summon. And I also like that in the fourth game you can take several heroes into an army. Especially in Coming of the Storm — each hero is cool individually, but a water army... Better not to mess with them...:rolleyes:
Well, in Coming of the Storm the AI is terribly stupid; in the last mission, use the Bard to collect all artifacts, then engage Hexus in battle, quickly take him out within 1-2 rounds, and then tedious own but persistently finish off his army with hypnosis, teleport, and attacking spells. Now regarding leveling. Military Strategy is necessary for ANY hero, as it increases their survivability; if a hero has at least 60-70 armor, first of all, they might not even approach him (speaking of the AI), or if they do start bothering him, he won't be taken down immediately.... But if a hero had even 500 HP but almost no armor, he wouldn't even survive until the second round:)
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Well, in the upcoming battle, the computer will be incredibly slow. In the final mission, you need to gather all the artifacts with a Bard, then quickly defeat Hexis within 1-2 rounds, and then tediously but persistently eliminate his army with hypnosis, teleportation, and attacking spells. As for leveling up, Warfare is necessary for ANY hero because it increases their survivability. If a hero has at least 60-70 armor, they won't even be approached (we're talking about the computer), or if they do start to bother him, they won't be able to take him down immediately.... And if a hero has 500 HP but almost no armor, he won't even survive the second round:)
I don't know, mine survived:) And they survived from the very beginning of the game:) (if the enemy didn't have archers:) ) Although I quickly take Warfare, but I develop it slowly.
Пандора
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And in general, some strange thoughts are being discussed about 4-5 magics. Definitely a waste of time. (...) So, unless it's a campaign or some kind of special map, there will be enough exp for combat branches, native magic, and maybe one more (a little bit + altars, universities, libraries, etc.) Obviously, if it's not a campaign, you won't be able to level up 4-5 magics, even if you want to. For example, in scenarios I level up two. Quite... you might not even have time to max them all out. Usually, it turns out to be Spellcaster, Warlock, Demonologist. Basically, depending on the situation ))) And recently I experimented with a Dark Priest (Death+Life), a very decent combination. At first it felt wrong, but then the cocktail of Life blessings and Death curses worked like a charm! + Death can also raise own units in battle, while Life resurrects after the battle!! Awesome!!!
Recently, I experimented with a Dark Priest (Death + Life), and it's actually a pretty good combination. At first, it seemed strange, but then the mix of Life blessings and Death curses worked great! Plus, Death can also raise units in battle, and Life can resurrect them after the battle!! Awesome!!!
And the class ability is good too; try approaching one. It's a shame that you sometimes have to search for Death spells for a while.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Пандора
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I, on the contrary, had to search for Life spells... But I was quite successful. Although I didn't find a Life Castle, which is actually for the better. Because the Dark Priest has one problem – morality. It's better not to mix the army.
AndersonAD
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HE... is it even worth mixing armies of different factions?... there's no need for it... :) Dark Priest is forever... :) if I'm honest, it's one of the best combinations in the fourth game... P.S. (if you, for example, mix armies that are completely opposite to each other (Life+Death), well, like to have more units... then it still doesn't lead to anything good, mainly these things are offset by morale, and the units will stand there until they are destroyed... so the mix only has a role with units of level 4...).
AndersonAD, do you think I want to see Squires in a full-fledged Necropolis army? As if I don't have enough of my own units :D But sometimes I'm tempted to take Angels, or Tier 3 units (Monks or Crusaders). I could find a place for them, but the morale is a problem. It only works well if there are artifacts. Otherwise, the game isn't worth it... unfortunately.
AndersonAD, do you think I want to see Squires in a full-fledged Death army? As if I don't have enough of my own units :D But sometimes I'm tempted to take Angels, or level 3 units (Monks or Crusaders). There would be room for them, but the morale is a problem. It's only okay if there are artifacts. And if not, the game isn't worth it... unfortunately.
But why only artifacts? You can also use a spell... I don't remember the name, but it increases the morale of all units to the maximum. By the way, it's Life magic;) However, I don't always want to spend a turn on it... IMHO, Death + Nature is a killer combination (you summon noticeably more Death units than Nature units - that's the point, Fireball)), but you can do perfectly well without it.
Alucard
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That's the point, Fireball)), but you can easily do without it.
Without what? Without meaning?)))) No, I don't think Death + Nature is the best combination. I, like Pandora, love Nature + Order, but unfortunately, there is no Order school in the Nature Castle.... I also like the Life + Nature combination. Life spells are mass-effect, and Nature benefits greatly from them because Nature has many units due to summoning, portals, and summoning abilities, and these large numbers need to be strengthened. Warlike skills are not relevant for mages; they have not only Robe of the Magi and Potions of Immortality, but also spells that strengthen the mage (e.g., Celestial Shield), and animals provide cover. Killing a mage, or a hero in general, is not an easy task.
(Death units are summoned noticeably more often than Nature units – that’s the point, Fireball) - That’s what I meant.:) The closing parenthesis is in place;) You can manage without combining Nature and Death. In my opinion, it’s better to complement the schools of magic. For example, Nature doesn’t have direct damage spells, but Chaos does. Nature + Chaos = a decent number of blessings, i.e., you can manage without Life (although it has excellent blessings). But there will be few curses, so you can learn a little bit of Death magic. For a mage, Combat skill is enough among non-magical skills, although Bob lived without it too :). On the contrary, magic is not necessary for a warrior; instead, they should mainly develop combat skills, but you also need to think about what to develop and what can wait.
Pandora, I've been closely following the threads about the 4th game and realized that you are quite experienced in it, but in this case, I still agree with MagicMan. Surely, you really won't have time to use spells from all schools of magic in battle. I don't think so. At least, I don't remember such battles in my games. But a developed Battle Mage, firstly, provides magical resistance (which is quite good against enemy sorcerers), and secondly, increases defense, which allows you not to pay too much attention to the physical attacks of enemies. Personally, I think that two magic schools are quite enough, or a maximum of three - if you want to create an archmage, although I would prefer tactics instead of the 3rd magic school.
So, you need to hide the Mage behind the others, and then he won't be hit by the first shot
You need to hide the Mage behind others, so he can't be hit by the first shot.
You can't hide from everyone, for example, from a Devil or an Order Mage with teleportation. And Chaos can hit him with Hellfire, for example. In general, a Mage with Warfare gets good bonuses, amulets, and immunities. Although this isn't for everyone.
Added 7 minutes later Regarding the Guardian Robe: it's a good item, but 1) it's not always available, and 2) it only works for the first three hits. So, for example, if they attack a Mage wearing this robe, after first checking his strength, you can split up the archers, and it will be great against Elves. In general, there are many tricks here. BUT even if the Mage is level 20 and has Warfare, he won't last long unless there's a strong and slow infantry unit nearby.
Added 11 minutes later Drakkoska;107176
In my opinion, it's better to complement schools of magic. For example, Nature doesn't have direct damage spells, but Chaos does. Nature + Chaos = a decent number of blessings, meaning you can manage without Life (although it has excellent blessings). But you'll get few curses, so you can learn a little Death magic. A Mage only needs Warfare among non-magical skills, although Bob lived without it. On the contrary, magic isn't necessary for a warrior; instead, they should mainly develop combat skills, but you still need to think about what to develop and what can wait.
Nature + Chaos certainly sounds strong and intimidating, but... a simple example, a tournament game. You're playing as Nature. I'm almost 100% sure that, regardless of the spells, the fifth level of Nature magic will be very useful, especially if it includes "Dragon Strength" or "Summon Mantis," then the question arises: to get the most out of Chaos, you need to level it up to 3-4, which requires a lot of experience, and you also need Warfare, or you have two heroes, a Mage and a warrior, then the experience is divided between them... regarding Death, in my opinion, Death is only needed for Nature because of Demonology, although it's unlikely to reach Devils, but Cerberuses and Demons will do, but why does Nature need Death curses, especially since some of Death's spells are mainly suitable for Death itself, such as "Horrific Song," "Life Drain," "Plague"... so there aren't always common curses
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!