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Posts from Poll: Preferences when choosing skills in Heroes of Might and Magic IV.

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19 years ago
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Pandora, I've been following the discussions about Heroes 4 closely and realized that you have a lot of experience with it, but in this case, I still agree with MagicMan. Surely, you can't really manage to use spells from all schools of magic in a battle. I don't think so. At least, I don't remember such battles in my games. But a developed "Combat" skill, firstly, provides magic resistance (which is quite good against enemy sorcerers), and secondly, increases defense, which allows you not to pay too much attention to the physical attacks of enemies. Personally, I think that two magic skills are quite enough, or a maximum of three – if you want to create an archmage, although I would prefer tactics instead of the 3rd magic skill.

I'm not claiming to be an experienced player at all. I just always talk about MY preferences. In campaigns, I almost always develop all schools of magic. Almost, because sometimes there are heroes with initial "Combat" or "Tactics" skills.
In one battle, I certainly won't have time to use ALL the spells. And it's not necessary! You need a combination, you see? One magic skill has something, the other has something else. It's very useful when there is room for maneuver. So that you can respond to the opponent's actions not with a stun, but with an action.
And I don't have a clear, specific scheme for when I use what and in what (specific) sequence. It all depends on the situation in the battle, which is unpredictable.
I'll try to describe some battle in detail sometime. I'll specifically record all my actions and the opponent's actions.
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19 years ago
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I'm all for training all heroes in combat skills; otherwise, they'll die like flies.
In reply to SandroXXL
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19 years ago
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SandroXXL;101518
I'm all for training all heroes in combat skills; otherwise, they'll die like flies.

I don't know... I don't always train combat skills, and my heroes don't die like flies... although this skill is very useful for a hero if they are constantly being attacked.
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19 years ago
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I don't know, I don't know... I don't always level up the "Battle" skill, and my heroes don't die like flies... although this skill is very useful for a hero if they are constantly being attacked.

That's how it is for me too; I can manage without "Battle"... After all, you need to consider that the hero's hit points increase with each level. Add to that the defensive artifacts.
In reply to Пандора
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19 years ago
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Pandora;101646
I also can't do without combat units... After all, you need to consider that with each level, the hero's HP increases. Add to that protection artifacts.


especially if you have that purplish tunic (I don't remember the name, it provides protection from 3 hits), then you're almost immortal...+life magic+immortality potion....mmmm.....you can't be killed...even against a wall:smile35:
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19 years ago
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especially if you have that purplish tunic (I don't remember the name, it provides protection against 3 hits), then you're almost immortal...+life magic+immortality potion....mmmmmm.....you can't be killed...even if you run into a wall.

That's our guy! It's called the Robe of the Guardian. It's clear that a hero who has just been created with 100 HP can be easily defeated, but for some reason, few people consider that he develops. It's as if a mage is a mistake.
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19 years ago
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in general, I prefer to combine the following schools of magic:
Magic of Death (to curse and weaken the enemy, and deal damage with Death Grip)
Magic of Chaos (no comment)
Magic of Order (to clone the army)
and then I choose skills in different ways.
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19 years ago
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I usually end up with something like this, though in a different order: Sylvan, Haven, Life (or Chaos). And then everything else.
But it's very convenient when the first two are specifically the Sylvan-Haven tandem, because of the Enchanter (+20% to summoning and illusion enhancement, I think). It's a great tool for cloning and replenishing the army!
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19 years ago
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A Mage isn't a bad choice at all, but a Mage with some combat skills (at least with defense and resistance) is even better. And you still need to find a Guard Robe somewhere. I'm just speaking for myself: I get defeated when huge armies clash, and if my hero doesn't have any combat skills. They can poison, attack, or cast a spell, and that's it. But if you can manage without combat skills, it means you're simply playing better than me, and honestly, I'm not a very good tactician (I'm talking about the fourth game). :)
19 years ago
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1 Hero
Tactics
Warfare
Scouting
Death Magic
Order Magic
2 Hero
Warfare
Life Magic
Nature Magic
Order Magic
Chaos Magic

Added 6 minutes later
I agree with you, warfare is essential.
If the opponent has dragons, they won't last even 2 turns.
And generally, my favorite map is maxidrom. I leveled up 7 heroes in one squad and used prayers on them. :smile16:
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19 years ago
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I generally enjoy casting spells, so I really love magic, but sometimes I also engage in warfare. In general, nature doesn't work very well against heroes with magic from Haven, because there's a spell called "banishment." But you can fight against that too – nature has a spell that counters magic. If you manage to cast it on summoned creatures, they won't be banished.
Zheka Bik – could you post a link to the map?
In reply to Хранитель заката
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19 years ago
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Without Battle spells, a hero-mage can, of course, sometimes survive, but then the computer immediately tries to kill him (this is both good and bad). If evil sorceresses or Magic Dragons attack, the hero is practically useless.
P.S. Regarding having 4-5 spells for a hero, what kind of genius would you have to be to level them up to at least level 4 on a regular map, not in a campaign?!
In reply to Zybr
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19 years ago
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I usually play as Sylvan. As a rule, I take a Mage and a Warrior. For the first one, besides their native Sylvan, I develop Chaos (mandatory), Warfare, and something else (Death, for example, and Order or Scouting). And for the other, I develop everything else, starting with Tactics and Life. So that the heroes in the army have all the skills :) In reality, of course, it never gets to that :)

P.S. I'm new here on the forum, nice to meet everyone :) (AS ALWAYS, not on topic :) )

P.P.S. Hooray, the moderator can edit their old posts!
19 years ago
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In terms of creatures, I like the portal and a couple of magic types. But overall, I prefer the Necropolis.

Added 5 minutes later
1 hero: general + chaos mage, 2 heroes: warrior-mage of death + order.
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19 years ago
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Well, not all skills are that necessary... here, for example, is why Nature needs death magic.

Haha, besides the useful curses for Nature, there's also a demonologist. What for? You can summon poisonous creatures, ice demons, and a whole bunch of other things, and eventually even devils.

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