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Which great ability do you like best for this class?
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The best one is for the Mages, and the most enjoyable is for the Elves – even though luck will always play a role in the game. I don't like the one for the Demons – I just don't like it, and it takes too long to develop. The Necropolis one is also great, by the way, you can't deny that – it's fun to play when your opponent can't move anyone except their hero.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;84395
The best one is for the Mages, and the most enjoyable is for the Elves – even though luck will always be on your side in the game. I don't like the one for the Demons – I just don't like it, and it takes too long to develop. The Necromancers also have a great one, which can't be denied – it's enjoyable to play when your opponent can't move anyone except their hero.
especially when that hero is a Mage with Clairvoyance, who will summon elementals that are immune to the Shout spell, or even a Phoenix.
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True luck... no comments.
In reply to Святой_Паладин
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True Luck is wonderfully suited for Elves, as they are an aggressive race, especially with Elven Luck)):smile20: Although I have never seen players develop Ultimate True Luck for Wood Elves – usually, everyone is quite content with the already good army luck... And Necromancers also have the excellent ability, Scream of Horror:eek: ))This is a great ability!))It is perfectly suited for Necromancers – practically all skills for Scream are useful, and what an effect it has!))I usually build it with a Dread Knight, then it gives a -8(!) bonus. In my opinion, Scream even surpasses True Luck for Elves, because it (Luck) won't trigger if the units in the stack are standing still. I once faced an opponent who had Scream – I was a Mage at the time, and although I was slightly ahead of him in terms of hero and army, his Ultimate cannot be blocked by Counterspell (!!!). As a result, his undead army attacked almost twice as often as mine...
...And the Dwarves' Absolute Defense is just some kind of dwarven cheat!):smile19:
So, my preferences for the great abilities are distributed as follows:
#1. Scream of Horror for Necromancers (it's appropriate and the effect is obvious)
#2. Absolute Defense (a cheat for Dwarves)
#3. True Luck (although the ranking is conditional – it's more like #1-3 rather than a strict order))
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
In reply to SteN
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SteN;84415

So, my preferences for the greatest abilities are distributed as follows:
#1. Necromancer's Scream of Terror (it's effective and fits the situation perfectly)
#2. Absolute Protection (it's cheating for dwarves)
#3. True Luck (although the ranking is conditional – it's more like #1-3 rather than #1, 2, 3))
As a Necromancer, there's nothing you can do against dwarven defense!!!! Only elves with their luck might get something)_))))))))), so in your list, everything is reversed, although I completely agree with your opinion; they are terrible cheaters)))))
Снова играю в Герои5!
In reply to Silovik
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Silovik;84449
A Necromancer has nothing to offer against dwarven defenses!!!! Only elves, with their luck, might get something out of it)_)))))))))), so in your list, everything is reversed, although I completely agree with your opinion; they are terrible cheaters)))))
I have the impression that no one actually reads posts longer than 2 lines to the end:) Or they read them, but start from the end:) The topic isn't about how a Necromancer and a Dwarf with Ultimates met, but about which one is more appealing, and if you look at it that way, the Necromancer ended up in 1st place on my list not because of its looks (look at those floating in a jar;)), but because I LIKE its Shriek precisely because of its EFFECTIVENESS:smile49: After all, Absolute Defense reduces enemy damage by 2 times, but what's the point if the dwarves themselves will just stand there and take damage from the undead and the hero?:smile50: And in general, this is just a conditional division; I also noticed this at the end:) I simply LIKE (see the topic) these abilities, and that's all...:smile54:
P.S.: although dwarves are really cheaters))
Иногда они возвращаются :smile27:
Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
In reply to SteN
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SteN;84460
I have the impression that no one actually reads posts longer than 2 lines to the end :) Or they do read them, but start from the end :) The topic isn't about how a necromancer and a dwarf from Ultima met, but about which one is more appealing, and if we're talking about that, the necromancer ended up in 1st place on my list not because of his good looks (look at those, floating in a jar ;) ), but because I LIKE his Shout precisely because of its EFFECTIVENESS:smile49: After all, Absolute Defense basically reduces enemy damage by 2 times, but what's the point if the dwarves themselves will just stand there and take damage from the undead and from the hero?:smile50: And in general, this is just a conditional division, I also noticed this at the end :) I just LIKE (see the topic) these abilities, and that's it...:smile54:
P.S.: although dwarves are really cheaters))
Absolute Defense is like 100% reflection of a regular physical attack, right? And necromancers don't have any special spellcasters, and the hero won't have enough mana for long, luck isn't exclusive to undead either, so the hope is minimal, unless there are titans in the army, whose lightning strike is like endless, and the Shout, sometimes, but allows the opponent to take a turn, and I think the dwarves will use this opportunity to the fullest, and also suppress the enemy's morale with their own spells, for example, with artifacts, a little (by 2), but it will help!
Снова играю в Герои5!
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It's best for the Wizard, as he will have all the spells, but the Necropolis faction is also good.
In reply to M@)(iM
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It’s clear even now that the Sylvan faction is the best! True Luck is simply amazing! Nothing can compare to it, except perhaps the Dwarves’ Absolute Defense!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to 3DogMZA
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In my opinion, Spell Weaving and True Luck are the most useful skills.
Да прибудет с тобой сила магии и волшебства!
С уважением Первый в Круге!
In reply to MagicMan
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True luck is unmatched. However, I still like the hell skill, which significantly enhances them. As for mages, their skill suffers, especially on large maps. The others are generally quite good.
In reply to Смок
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Wolf[Smok];43287
The demonic call of Urgash!!!!!!!!!
And the Knight is STUPID!!!!!!!!!
Don't bash the Knights! Demons and Warlocks have nothing.:smile16:
:cool: Свет везде, где Я :cool:
In reply to Lord Vampire
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1. Ranger
2. Mage
3. Demon
4. Necromancer
5. Dwarves
6. Dungeon
7. Knight
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I can say who has the worst faction – it’s Haven. Dungeon has a lot of trouble with building chains – I never learned how, and Necropolis isn’t great either – -6 to defense isn’t fatal, especially for those who like churches, flags, and springs. Dwarves are definitely overpowered, but it’s very difficult to level them up (the chance of summoning is 4%), so Elves and Mages come out on top.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

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