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True Luck is wonderfully suited for Elves, as they are an aggressive race, especially with Elven Luck)):smile20: Although I have never seen players develop Ultimate True Luck for Wood Elves – usually, everyone is quite content with the already good army luck... And Necromancers also have the excellent ability, Scream of Horror:eek: ))This is a great ability!))It is perfectly suited for Necromancers – practically all skills for Scream are useful, and what an effect it has!))I usually build it with a Dread Knight, then it gives a -8(!) bonus. In my opinion, Scream even surpasses True Luck for Elves, because it (Luck) won't trigger if the units in the stack are standing still. I once faced an opponent who had Scream – I was a Mage at the time, and although I was slightly ahead of him in terms of hero and army, his Ultimate cannot be blocked by Counterspell (!!!). As a result, his undead army attacked almost twice as often as mine...
...And the Dwarves' Absolute Defense is just some kind of dwarven cheat!):smile19:
So, my preferences for the great abilities are distributed as follows:
#1. Scream of Horror for Necromancers (it's appropriate and the effect is obvious)
#2. Absolute Defense (a cheat for Dwarves)
#3. True Luck (although the ranking is conditional – it's more like #1-3 rather than a strict order))