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But in the HD mod, it seems to be fixed. However, it is definitely prohibited in the hotseat rules.
New here? I'm Roha — want a quick tour?
But in the HD mod, it seems to be fixed. However, it is definitely prohibited in the hotseat rules.
Here are some immediate questions for you:
1. At the start, all players receive different bonuses – the pink player received an artifact. This shouldn't be done on custom RPG maps: it's better to give everyone a gold bonus, unless the author specifies otherwise (those who like freebies can give themselves an artifact bonus). Bonus artifacts can disrupt the game or make it more difficult (sometimes, it can even make it easier, if it's your bonus). The same applies to enemy resources.
2. Why, if you adhere so strictly to the guide, didn't you take fire magic for Mograine on the 3rd day? After all, you chose a difficulty of 160%, and it would have been very desirable to do so! The value of fire magic is very high, especially if you're not an expert.
3. We don't go to the witch's hut "right-down" – the fire perk was removed in the latest version, because there's no need to complete the entire map with a berserker. So, we take water magic from the witch at the top.
What I think about the situation.
Why doesn't the enemy run to the resources, but attacks? The AI's behavior is not always clear to us, the players. Maybe you should have moved further away. Maybe WSW was just lucky that the enemy didn't attack.
I don't know if it was reported or not, but you can "easily" capture Castle-in-the-Mountains by making the defending hero fall into the pit with the efreets below the castle. Is this right?
Dropping the green hero into the pit with the efreets is intentional.
Most likely, you need to try to open this guardian later, with a stronger hero and a larger army, and in the meantime, do something else. There is no single, absolutely correct step-by-step way to complete the game – different approaches are possible. Only the key objects and events should be exactly as the author intended.
I found videos from 6-7 authors... But in none of them was this town taken; they all passed by through the ifrit pits.
Here is the answer, actually. I said: a single-player walkthrough is not a dogma, but an example of how it can be done. The same applies to fire magic: WSW did not prohibit using it, and only with a very high level of skill and to satisfy one's ego can you complete the game without it.
I tried to finish that day from your save several times, in different ways - it turned out like this: if you move away, the enemy still runs out and kills our heroes, and if you move further down the road - if he can reach you, he will kill you. And only if you run away very far, the enemy does not attack, but also does not come out of the city, he just sits there. I skipped several days, but he still didn't come out, he's lazy. Most likely, it's better to wait and come there later - maybe then it will work out. It's a pity that the heroes don't have Camouflage: you could trick the enemy so that he wouldn't attack.
Just to be clear, here's how it looks with the Chinese speed boost.
Some maps are designed so that players need to use different exploits to complete them.
I'm just curious about how different communities approach completing maps, even in Chinese or European ones.
I believe: if a person is playing a map for pleasure, and especially if it's not their first time, but they want to add some variety or improve their personal record, then they should feel free to use bugs if they wish.
Regarding the video of the guy who completed "Wayfarer" in 70 months, I had a thought yesterday: I saw in the discussion that he wasn't the only one who had trouble finding 90000 ore for the passage guardian. This guy probably just didn't find where to get it and simply hoarded resources and exchanged them for ore. That explains it: of course, it took an immense amount of time. Thankfully, I figured the map maker had foreseen ore acquisition, and I wasn't mistaken — I've already eliminated that guardian. Now, though, I need to find diplomatic artifacts to proceed further. At least it's good that I don't have to sit around anywhere for a long time to accumulate resources or troops, so the pace doesn't slow down.
I'm just curious how maps are typically played in various communities, even the Chinese or European ones.
I spent some more time browsing Polish websites, looking for information about the map...
Well, and of course, I have to read heroescommunity.com.
It's interesting what they think about us :)
I recently tested a battle... You can win even if there are 2 harpies, but here it's already RNG for damage.