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It seems like a reliable defense against spammers has already been devised: registration requires linking to a mobile phone number with SMS confirmation, one number – one account. But, as I understand it, this is technically complex and expensive. Even on "Mail.ru Answers," users suggested this, but the administration hasn't implemented it yet, even though there's a constant influx of spam. Perhaps, here, it would be worth requiring an answer to a question during registration, without hints, requiring knowledge of "Heroes" (the specific part that the new participant knows well enough).
Gaming news of the day:
A CS:GO skin was sold for 3.5 million rubles
The other day, a deal took place that is set to go down in the history of the gaming industry – a wealthy esports fan bought a sniper rifle skin for Counter-Strike: Global Offensive, signed by a famous professional player, for $61,000 (almost 3.5 million rubles). This is currently the largest transaction ever made within this shooter. The skin, called Dragon Lore, was purchased on the OPSkins marketplace, and the autograph on it belonged to Tyler "Skadoodle" Latham himself. The day before, Latham's team, Cloud9, became the winner of the ELEAGUE Major: Boston 2018 championship organized by Valve.
$61,000 for a drawn rifle with a drawn autograph!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
Previously, it was limitless and uncontrolled, but now the state is "tightening the screws," and it's doing the right thing. Or, for example, "telephone terrorists" will "mine" the entire country every day.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
I suggest we discuss the topic of fair play/“cheese” strategies))). This applies only to HotA. I’ve lost several times as Blue, simply because of the color, on a blitz timer. Basically, a player takes a castle, spends two weeks building up their economy, and on day 131, they buy a large army and head to the center. And they crush everything with archers. With a tight timer and unfavorable terrain on the map, I usually reach the center between days 125-127 and, naturally, get hit by an early archer rush. But that’s a normal situation. However, the last case left me puzzled. I was playing against a Polish player. I reached the center, explored a bit, and settled in a village near the opponent’s starting town on day 127. He breaks through the guard and stays there. And then comes the epitome of fair play. We inevitably meet, and the turn automatically passes to the noble knight. As a result, from the moment the turn was passed on day 127 until day 132, I didn’t get a single turn. There was buying, attacking, and then “gg.” But the opponent’s reaction was even more impressive than his actions: “I didn’t break the rules because I didn’t attack on day 131, so there was no early rush.” In other words, he doesn’t care that the opponent just stood there for two turns, watching him play. Initially, I wanted to write to the developers, but I doubt they can change anything. It’s a matter of mentality, decency, and principles.
I suggest we discuss the topic of fair play/“bourgeois” behavior))). This only applies to HotA. I've lost several times as Blue simply because of the color. Basically, a player takes a castle, spends two weeks building up their base and accumulating resources, buys an Archangel on day 131, and heads to the center. And then they destroy everything with their Archangels. With a tight timer and unfavorable terrain on the map, I usually reach the center between days 125-127 and, naturally, get hit by an Archangel rush. But that's a normal situation. However, the last case left me puzzled. I was playing against a Polish player. I reached the center, explored a bit, and settled in a village near the opponent's spawn on day 127. He breaks through the Gate of the Month and stays there. And then comes the epitome of fair play. We naturally meet, and the turn automatically passes to the noble knight. As a result, from the moment the turn was passed on day 127 until day 132, I didn't get a single turn. There was buying, attacking, and then GG. But the opponent's reaction was more interesting than his actions: "I didn't break any rules because I didn't attack on day 131, so there was no red rush." In other words, he doesn't care that the opponent just stood there for two turns, watching him play. At first, I wanted to write to the developers, but I doubt they can change anything about this. It's a matter of mentality, decency, and principles.
I've encountered this twice, but I still don't understand why Blue can't reach day 131, and after day 127, they can only move to day 132
Added 7 minutes later
Dima, look:
OH lasts until the 2nd month, conditionally. When they meet on day 131, red goes first, and blue attacks at that moment. OH ends, and the day is replayed. BUT! This is where the main problem lies: blue has already, as it were, made its move and doesn't get a turn, while red gets an extra turn on day 132.
In short, on day 131, I simply didn't get to make my move.
We naturally have an encounter, the turn automatically passes to the valiant Knight, and what do we have in the end: starting from the moment the turn was passed on day 127 to 132, I didn't get to make a move. There was buying, an attack, and GG. But I liked the opponent's reaction more than his actions: "I didn't break the rules because I didn't attack on day 131, and therefore there was no redraw." That is, he doesn't care that the opponent just watched for 2 turns while he made his moves. At first, I wanted to write to the developers, but I doubt they can change anything here. It's a matter of mentality, decency, and principles.
Javdet
The Observation Phase (OH) lasts until the 2nd month, conditionally. When they meet on day 131, Red goes first, and Blue attacks at that moment. The OH ends, and the day is replayed. BUT! This is where the main problem lies: Blue has already, as it were, made a move, but doesn't get a turn, while Red gets an extra turn on day 132. In other words, I simply didn't get to make a move on day 131.
I don't quite understand either. Either there's a misunderstanding of how the OH works, or it's a bug. When in contact with the opponent during the OH, Blue's turn is rolled back, and Blue should replay it (already with up-to-date information about Red, and not with outdated information from one day ago, as during the OH). Did you replay the rolled-back turn or not? The encounter occurred on which day, on 131? That is, 131 was rolled back? Did you not have day 131 at all? What is the exact sequence of events? Example: 131 - encounter - rollback, but it didn't allow you to replay the turn. Is that what happened?
Added 15 minutes ago baratorch
I don't quite understand either. Either there's a misunderstanding of how the OH works, or it's a bug. When in contact with the opponent during the OH, Blue's turn is rolled back, and Blue should replay it (already with up-to-date information about Red, and not with outdated information from one day ago, as during the OH). Did you replay the rolled-back turn or not? The encounter occurred on which day, on 131? That is, 131 was rolled back? Did you not have day 131 at all? What is the exact sequence of events? Example: 131 - encounter - rollback, but it didn't allow you to replay the turn. Is that what happened?
Once again: During the OH, Red moves exactly the same as without the OH - everything is identical. But Blue - no. Blue's turn, as it were, doesn't exist during the OH. Blue sees the state of Red not from Red's previous turn, as in the game without OH, but one day earlier. Obviously, this is because during the simultaneous turn of Blue, Red has not yet moved. Blue always has outdated information about Red by 1 day during the OH. Therefore, when Blue "attacks" Red during the OH, he attacks a phantom from the previous day; Red may actually be in a different place, with a different army, etc. Therefore, if Blue attacks, the turn is simply rolled back, Blue waits for Red's turn to end, and then replays the turn with up-to-date information about Red. If, however, Red attacks during the OH, he attacks the real Blue, so Blue's turn is rolled back, and Blue accepts the battle (in the state he was in at the end of his last turn). Is it really that hard to understand?
To the moderators: Could you please clean up the thread by removing users who didn't even bother to read the first post and move them to the Anti-Fair-Play section?
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи ICQ:5676388