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#7987
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I suggest we discuss the topic of fair play/“cheese” strategies))). This applies only to HotA. I’ve lost several times as Blue, simply because of the color, on a blitz timer. Basically, a player takes a castle, spends two weeks building up their economy, and on day 131, they buy a large army and head to the center. And they crush everything with archers. With a tight timer and unfavorable terrain on the map, I usually reach the center between days 125-127 and, naturally, get hit by an early archer rush. But that’s a normal situation. However, the last case left me puzzled.
I was playing against a Polish player. I reached the center, explored a bit, and settled in a village near the opponent’s starting town on day 127. He breaks through the guard and stays there. And then comes the epitome of fair play. We inevitably meet, and the turn automatically passes to the noble knight. As a result, from the moment the turn was passed on day 127 until day 132, I didn’t get a single turn. There was buying, attacking, and then “gg.”
But the opponent’s reaction was even more impressive than his actions: “I didn’t break the rules because I didn’t attack on day 131, so there was no early rush.” In other words, he doesn’t care that the opponent just stood there for two turns, watching him play.
Initially, I wanted to write to the developers, but I doubt they can change anything. It’s a matter of mentality, decency, and principles.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.