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#7988
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Javdet
I suggest we discuss the topic of fair play/“bourgeois” behavior))). This only applies to HotA. I've lost several times as Blue simply because of the color. Basically, a player takes a castle, spends two weeks building up their base and accumulating resources, buys an Archangel on day 131, and heads to the center. And then they destroy everything with their Archangels. With a tight timer and unfavorable terrain on the map, I usually reach the center between days 125-127 and, naturally, get hit by an Archangel rush. But that's a normal situation. However, the last case left me puzzled.
I was playing against a Polish player. I reached the center, explored a bit, and settled in a village near the opponent's spawn on day 127. He breaks through the Gate of the Month and stays there. And then comes the epitome of fair play. We naturally meet, and the turn automatically passes to the noble knight. As a result, from the moment the turn was passed on day 127 until day 132, I didn't get a single turn. There was buying, attacking, and then GG.
But the opponent's reaction was more interesting than his actions: "I didn't break any rules because I didn't attack on day 131, so there was no red rush." In other words, he doesn't care that the opponent just stood there for two turns, watching him play.
At first, I wanted to write to the developers, but I doubt they can change anything about this. It's a matter of mentality, decency, and principles.

I've encountered this twice, but I still don't understand why Blue can't reach day 131, and after day 127, they can only move to day 132