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8 years ago
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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to Sevan_80
8 years ago
Thanks for playing
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
6lm10a
Game Length
144 days
Game Date
1/24/2018
Reported
1/24/2018 5:25 PM
Rating Impact Archived
shameonyou 1780 1781 +1 ↑
Dorsaj 1325 1324 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2018 5:26 PM

In reply to Dorsaj
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8 years ago
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I chose the rest strategy, and my opponent chose the map. We played Moner on Kirr. I arrived on time, and in the Facebook chat, everything looked good, but the morale debuff and the +3 bonus almost decided the game. But I managed to poison the archers in time, and that was game over. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Монер / Monere Main Hero Монер / Monere
Map Template
Mini-Nostalgia
Game Length
133 days
Game Date
1/25/2018
Reported
1/25/2018 5:40 PM
Rating Impact Archived
Roger-ua 1721 1737 +16 ↑
Sanin 1758 1742 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 6:49 AM

In reply to Dorsaj
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8 years ago
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It was the second month of running around Jebus Cross, all respawns explored, all Dragon Fly Hives taken, and almost all Dragon Utopias. Stats were roughly equal, though GoShanya's spell power was off the charts at 41. But he had a Cape of Silence and 15 Black Dragons, plus 27 Grand Nagas, 40 Wyverns, and 4 Angels. I had 90 Wyverns, 10 Angels (which upgraded to Archangels the next turn), 15 Grand Necrodragons, and 300 Skeletons.
We played until the opponent captured my main, and I captured his main and all his villages. He also took my center, although I had collected almost everything there. In short, we swapped respawns ))
But we never actually met in battle; early control by both sides took its toll. We jumped around castles, but neither dared to attack the other.
My mistake was that when I moved into the center earlier (on day 122), I didn't leave a guard in the center castle. The opponent's scout hero took it, and Shakti ate a couple of Dragon Utopias, since Shakti already had Town Portal. I quickly recaptured the center castle, and I should have gone after my opponent — I was ahead in both army strength and stats. But I lacked experience; I decided to linger longer in the center, which allowed my opponent to develop furious activity on the neighboring respawn. And I couldn't catch him there anymore. Well, basically, Shakti caught up in stats and army, and we decided not to torment ourselves anymore and agreed to a draw.
Thanks for the game.
P.S. GoShanya leveled up like a god; pity he rolled Water as his last slot instead of Air.
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Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Ничья / Draw Ничья / Draw
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
212 days
Game Date
1/25/2018
Reported
1/25/2018 10:29 PM
Rating Impact Archived
Nintendo 1547 1553 +6 ↑
Andres 1720 1714 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2018 10:52 PM

In reply to Nintendo
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8 years ago
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Nintendo
The second month of running around Jebus Cross was underway, all respawns had been explored, all Dragon Fly Hives taken, and almost all Dragon Utopias. Stats were roughly equal, although Goshanya's spell power was off the charts at 41. But they had Knight's Shield and 15 black dragons, as well as 27 Grand Nagas, 40 Wyverns, and 4 angels. I had 90 Wyverns, 10 angels (which upgraded to Archangels the next turn), 15 Grand Necro Dragons, and 300 skeletons.
We played to the point where the opponent captured my main, and I captured their main and all their villages. They also took the center from me, even though I had collected almost everything there. In short, we swapped respawns ))
But a direct encounter somehow never happened, due to early control on both sides. We jumped around castles, but neither dared to attack the other.
My mistake was that when I entered the center earlier (on day 122), I didn't leave a guard in the center castle. The opponent's scout hero captured it, and Shakti ate a couple of Dragon Utopias, since Shakti already had Town Portal. Of course, I quickly retook the center castle, and I should have gone after the opponent — I was ahead in meat and stats. But lacking experience, I decided to stay longer in the center, which allowed the opponent to develop intense activity on a neighboring respawn. And there I could no longer catch them. Well, in short, Shakti caught up in stats and meat, and we decided not to torture ourselves and agreed to a draw.
Thanks for the game.
P.S. Goshanya leveled up like a god, shame they got Water as the last slot instead of Air.


Confirmed. A tough cat-and-mouse game; I decided to play it out because of an easy Drake dwelling discovered on day 111, but then it turned out not so great — Shakta got Air instead of Earth, few Dragon Fly Hives and all mini ones; took a chest for 9 upgraded Necro Horses, and there was magic, meaning I didn't get anything (wanted 10K experience). In the end, I went to the respawn on day 22 with 22 wyverns and 6 drakes, 90 Necro Horses, and then 90 upgraded Efreets from 2 chests as a second respawn. All of this was survived by 5 drakes and 17 wyverns; luckily, 10 Nagas from a chest also dropped in. And somewhere the opponent, who got control earlier and had oil and a good army, of course didn't finish me off. At the point when we agreed to a draw, I managed to take the main from the center on a Bolt respawn. Immediately inserted wyverns under upgrade. The very next turn I was going to cast Armageddon under Knight's Shield. Post-game analysis showed that on the Bolt respawn, there was also the missing part for Angel of the Death and Griffin Conservatories 3+4 on the road. In general, at the moment of agreeing to the draw, I was already in a promising position — even without Angel of the Death, next turn another 6 Nagas upgraded and 40 Genies from 2 chests, and under Armageddon: 45 Monks, 80 Genies, 15 Chaos Dragons, 33 Naga Queens, 8 upgraded Cats, and 4 Angels. Could have tried to fight the opponent's 10 Archangels, 17 Bone Dragons, and 83 wyverns. But we decided not to tempt fate. A good game with mutual chances.

Thanks for the game!
In reply to Scorpiona
User Avatar
8 years ago
TFP!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Пасис / Pasis Start Hero Пасис / Pasis
Пасис / Pasis Main Hero Пасис / Pasis
Map Template
6lm10a
Game Length
142 days
Game Date
1/26/2018
Reported
1/26/2018 7:57 PM
Rating Impact Archived
positive 1619 1627 +8 ↑
unfaism 1432 1424 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2018 8:17 PM

In reply to Graf_Bananov
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8 years ago
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Graf_Bananov
GUNAR, where did you go??? Let's finish the game!!!
????

Has anyone seen GUNAR?
In reply to u2noob
8 years ago
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u2noob
Thanks for the game.
Thank you for the game!
In reply to Nintendo
8 years ago
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Nintendo
01/25/2018 Nintendo (Blue, Necropolis, Galtran, Galtran) draw Andres (Red, Dungeon, Shakti, Shakti) Jebus Cross 212

Well, Shakti leveled up to match in stats and power, and we decided not to drag it out and agreed to a draw.
Thanks for the game.
P.S. Gosha was leveling up like a god, it's a shame he got water instead of air in the last slot.

Excuse me, but what the heck is this???? :smile18:

What's the point of even playing? Where is the police looking?
In reply to Court
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8 years ago
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Are there any people who would like to help sort out the reports for the tables?????...I honestly don't have the strength anymore.

Found some:p
In reply to Dorsaj
8 years ago
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Giving out rewards through a single gate.

Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Видомина / Vidomina Start Hero Видомина / Vidomina
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Map Template
Anarchy
Game Length
131 days
Game Date
1/27/2018
Reported
1/27/2018 1:47 PM
Rating Impact Archived
Chemist_HP 1502 1515 +13 ↑
Nedved46 1450 1437 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/28/2018 9:02 AM

In reply to Scorpiona
User Avatar
8 years ago
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
h3dm1
Game Length
142 days
Game Date
1/27/2018
Reported
1/27/2018 3:40 PM
Rating Impact Archived
caliban 1798 1802 +4 ↑
Wyndoc 1494 1490 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/2/2018 3:16 PM

In reply to Dorsaj
User Avatar
8 years ago
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200%
Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Риланд / Ryland Start Hero Риланд / Ryland
Риланд / Ryland Main Hero Риланд / Ryland
Map Template
Anarchy
Game Length
131 days
Game Date
1/27/2018
Reported
1/27/2018 3:43 PM
Rating Impact Archived
FireToSky 2088 2089 +1 ↑
Freeman 1597 1596 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/27/2018 5:46 PM

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