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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Jelen117
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Jelen117
I made it to the max Dwarf Cottage on mud 116 (19 dwarves remaining) but got countered after that. At 125 I saw an opponent who was planning to take 2 Griffin Conservatories, but I took the Conservatories faster than him. Thanks for the game
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In reply to Scorpiona
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Thank you for playing.
Ася 581706700, Скайп Sevan_80

Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Риланд / Ryland Main Hero Риланд / Ryland
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Anarchy
Game Length
137 days
Game Date
1/21/2018
Reported
1/21/2018 10:50 PM
Rating Impact Archived
Sevan_80 1283 1309 +26 ↑
yarik1987 1594 1568 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2018 8:25 AM

In reply to Scorpiona
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A good starting position for the blue player – right from the castle, two roads, a home guard, and 30 archers are available at the start. I expanded to 7 heroes on the first day. On the first day, I spotted an opponent in a neighboring zone across the mountains. On day 116, I picked up my companion, and found another guard there. I also gathered a lot of resources and started building a guild. On the 4th level, I immediately got a Town Portal. After one upgrade to level 5, I got flying – the further plan was simple: take the guards – both level 3 ones – and go to the opponent's castle. That's what I did. On day 134, with 6 angels, 6 unicorns, and 200 skeletons, I flew to the opponent's castle. During scouting, I found his hero in the dungeon and attacked – he surrendered.

Thank you very much for the game!
ICQ: 646652262

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
133 days
Game Date
1/22/2018
Reported
1/22/2018 7:31 AM
Rating Impact Archived
MadSpirit 1458 1482 +24 ↑
Blitz 1717 1693 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/22/2018 7:38 AM

In reply to MadSpirit
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MadSpirit
Good draw for the blue player - two roads exit the castle right away, a home consa, and 30 shooters at the start. I branched out to 7 heroes on the first day. On the first day, I spotted the opponent in the adjacent zone across the mountains. On 116, I took my own computer, where I found another consa. I also gathered a lot of resources and started building the guild. At level 4, Town Portal appeared right away. After one rebuild of level 5, I got Fly - the plan from there was simple: take the consas - both tier 3s - and head to the opponent's castle. That's what I did. On 134, with 6 angels, 6 horses, and 200 skeletons, I flew to the opponent's castle. Through scouting, I found his hero in the metro in a chain and attacked - a surrender followed.

Thank you very much for the game!

On 124, I entered the consa for the male hero without checking, and it turned out to be max, of course. I was one animate short to escape, so I had to run away.

The chances for a comeback were good, but the opponent got Town Portal and Fly on the first try and came right away, since the respawns were adjacent :(

Thanks for the game.
Стрим-канал: https://www.twitch.tv/blitz7777/
In reply to Blitz
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zoog from group 10, please respond! I've been messaging you on ICQ since the beginning of January, but there's been no response. You were last active on December 30, 2017. We need to play the 4th round before January 28th.

https://icq.im/753686994
In reply to Sevan_80
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Sevan_80
Thank you for the game.
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In reply to u2noob
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u2noob
Thanks for the game.
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In reply to yarik1987
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marajan gave me those wins.



ICQ is DEAD! Write here: my discord account is flate#4193
__________
________
I'm fucking Luck like a dirty BITCH! :smile51:
In reply to Sevan_80
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The opponent struggled with pathing and restructuring their control. Thanks for the game.


http://heroes3.tv/Amiloo
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
211 days
Game Date
1/23/2018
Reported
1/23/2018 10:24 PM
Rating Impact Archived
Amiloo 1702 1715 +13 ↑
positive 1643 1630 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/23/2018 10:25 PM

In reply to Amiloo
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Amiloo
The opponent struggled with roads and restructuring their control. Thanks for the game.
We should have played the first generation.
ICQ 31-34-85-264
In reply to Sevan_80
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+4 shield, +1 all, +2+2 sp/knl, +2+2 att/def artifacts all in my zone, rich enough map and amazing development on Gunnar. My road to the castle AI was blocked by GO, but an underground treasure gave me enough. I already cleared 2 topes on 125, I received a blue hat, +4 all, +12 att, +4+4 att/def, +10 knowledge, +2 speed. The next day, Sephinroth took the opponent's main town, and I didn't have a strong army or magic protection, so I didn't try to rush. Instead, I went to clear other treasures. I built lvl 4 in the rampart 4 times but no TP, I got a red orb in my 4th tope though, and I had a stats advantage, so I tried to find Shakti. Mephala reached him with just 9 mana left.
Thank you for the game!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
133 days
Game Date
1/24/2018
Reported
1/24/2018 9:23 AM
Rating Impact Archived
Dave_HUN 1962 1963 +1 ↑
Mercurial- 1508 1507 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2018 2:56 PM

In reply to Scorpiona
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Necril attacked when the opponent started taking over cities, after he had captured the capital. He played the early game better.

Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Нила / Neela Main Hero Нила / Neela
Map Template
Mini-Nostalgia
Game Length
217 days
Game Date
1/24/2018
Reported
1/24/2018 1:46 PM
Rating Impact Archived
Chemist_HP 1483 1499 +16 ↑
mals 1514 1498 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2018 2:35 PM

In reply to Heroin_HP
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Heroin_HP
TFP!

Thank you for the game.
714274889
wallys#8042
In reply to Chemist_HP
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Chemist_HP
Necril didn't attack until the opponent started taking cities; when he captured the capital, he attacked. FB performed better.

Thanks for the game!
Thanks for the game!
icq - 346047955
In reply to Dave_HUN
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Dave_HUN
+4 shield, +1 all, +2+2 sp/knl, +2+2 att/def artifacts all in my zone, a rich enough map, and amazing development on Gunnar. My road to the Castle AI was blocked by GO, but an underground treasure gave me enough. I had already cleared 2 topes on day 125; I received a blue hat, +4 all, +12 att, +4+4 att/def, +10 knowledge, +2 speed. The next day, Sephinroth took the opponent's main town, and I didn't have a strong army or magic protection, so I didn't try to rush. Instead, I went to clear other treasures. I built a level 4 Rampart 4 times, but no TP. I got a red orb in my 4th tope, though, and I had a stats advantage, so I tried to find Shakti. Mephala reached him with just 9 mana left.
Thank you for the game!
Thank you for the game!

ICQ 717961817

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