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#4887
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And here are the nerfs.
Tank is okay, probably. Although, I think 1 mana point doesn't make a difference; they should have stopped nullifying his token.
Illusionist is also okay. It's strange that he was nerfed instead of Levai or Ozya, but at least this jerk was overpowered, and the card doesn't look completely useless now.
I feel bad for Bahamut. He lost all his essence. Now we'll see all sorts of Rolands and other nonsense in the meta, and all sorts of Elans in unlimited format, ugh. Although, maybe it's for the better; it's no longer an automatic loss against Seraph, and I always suffered when Bahamut destroyed my Polyphony. So... More like wounded than killed. Ramp Dragon will survive.
Bathhouse in unlimited format, hmm. I feel bad for Klova, but it's a logical decision; I understand why they banned him; I was expecting something like this. Aria is more interesting. It's clear that they should have nerfed the cockroach itself, but apparently, the developers love insects, and banning the cockroach would have ruined the entire deck, which we don't need (OTP OTK, we won't forget, we won't forgive). I don't know. Either nerf the new, popular cards and be afraid that something will break the cockroach, or kill the entire deck outright. In rotation, the Forest is doing great even without the cockroach, but hmm.
On the plus side, I was just thinking about where to scrape together enough dust for two more Arias, but now I don't need to.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4888
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After four expansions and one month, they nerfed Bahamut?! Seriously?
It’s a bit late, isn’t it? And anyway, the nerf is completely inadequate. They could have reduced the stats or removed the amulet destruction ability (although I always liked the amulet destruction), but not both at the same time!
What’s noteworthy is that I don’t even have this card. At all. And I still feel like something is wrong. This is a clear sign that something isn’t right.
 

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#4889
Bahamut's attack and defense will be lowered from 13/13 (evolved: 15/15) to 9/9 (evolved: 11/11). Its effect will be changed from "Fanfare: Destroy all other followers and amulets. Can't attack the enemy leader if 2 or more followers are in play." to "Fanfare: Destroy all other followers. Can't attack the enemy leader if 2 or more followers are in play."
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#4890
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It's clear that the cockroach itself needs to be nerfed.
Yes, that's exactly what needed to be done. Instead of using workarounds and limiting the use of normal cards, they could simply nerf (weaken) this problematic card. This would benefit the entire class – it would allow for more room for new ideas instead of playing with the same deck for two years.
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#4891
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They were wounded, but not killed.
They could have reduced the stats or removed the destruction of amulets (although I always liked the destruction of amulets), but not at the same time!



Good night, sweet prince.
My sword, my trusted ally, unphased by my aspect.
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#4892
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Yes, it was precisely because of maps like these that I liked the fact that Bahamut destroys amulets. And also because of the last words on the units, especially since the player controlling Bahamut can also use similar combinations.
 

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In reply to Ment
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#4893
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Yes, I also keep getting Bahamut from Bahamut. It's probably the only legendary that has dropped for me four times from packs (although maybe Dashka too, I don't remember). Well, at least it will be a reason to dust off Roland.
I was also waiting for Ozzie to be nerfed - the Illusionist is good, of course, but Ozzie is more annoying, especially when he brings the opponent a lethal card in a match that you would have won on the next turn. Tan - seems okay, I don't know.
The fact that Sages didn't ignore the unlimited format is a good thing. Now you can at least play something other than aggro blood there.

Added 1 minute ago
OTP OTK
I still don't understand what OTP means. I understand what deck it's about, but what does the abbreviation stand for?
I'm too f*cking old
To sell my soul
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#4894
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One awesome pairing.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4895
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Probably the only legendary creature that I got from packs four times.
Soul Dealer dropped for me 5 times. 2 or 3 times it was animated. You have no idea how annoying this guy was; how many times did I tell this persistent merchant: "No, I won't sell you my soul. And no, I won't buy it. Not even with a discount. Now go away!"
 

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#4896
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Want to take a look? What do you think of the mill memes?
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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#4897
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Yes, windmills are fun, although I only encountered one. I spent several turns sitting with an empty hand in the "Albert's waiting room," while the guy with 5 HP methodically kicked me with carrots. He would have finished me off if Albert had arrived a turn or two later.
I was also surprised by the significant increase in the number of Dashas and "chimeric" runes. Are the players just testing decks after the nerf, or are they really that good? On my decks, it seemed that it was easier for them to win than for the "Dirt" faction, even after the nerf.
I'm too f*cking old
To sell my soul
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#4898
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while this guy with 5 HP methodically kicked me with carrots
That was a moron, I've seen a couple like that too. Now I'd "abuse" carrots on the mill in 2018, what an impact.
Also, I was surprised by the strong growth in the number of Dasha decks and "chimeric" runes. Are the guys just testing decks after the nerf, or are they really that good? On my decks, it seemed that it's easier for them to win than for "garbage," even if it's nerfed.
Probably they "counter" the new dragon. The internet says that overpowered followers like Dasha and Wengoblad knock out the crap from Rovan before he has time to ramp up, put out neutral creatures, and play high-cost removal spells.
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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#4899
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I wish I could "abuse" the carrot on the mill in 2018, that would have a real impact.
I don't know what his plan was, but he held it for three turns, spamming only carrots, then put down a queen, discarded about 5 cards, zeroing out the carrot and some other minor thing like a 2/2 dragoon, and used it in trades because he would have died to my board.
Overstatted followers like Dahkas and Wengoblaads clear out Rovan's garbage before he even has time to ramp up.
Okay, Dahka makes sense, but what about Chimeras? They play like a discard deck, with an almost empty board. Or do they also manage to kill? Against me, it usually looks like the first Chimera goes into clearing the board, and the second one dies before it can do anything.
I'm too f*cking old
To sell my soul
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#4900
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Don't know. Doesn't seem like a very strong deck.
My sword, my trusted ally, unphased by my aspect.
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#4901
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Today I took a quick win on the arena with dragon. I want to note that I don't remember ever winning in Tier 2 as easily as this time; no one’s health dropped below 10, so I decided to share the deck that brought me such success. I will be glad if my example helps someone when choosing a dragon in this mode.



The PDC performed wonderfully. In general, I was also lucky enough to gather suitable followers for her: Matilda, Nereids, Summoners, Dragoons... She saved me more than once from various unpleasant things from opponents, for example, those deadly snakes from the Haven amulet. Azi is a good finisher; I think everything is clear here. Hippogriffs and Ephemerals are very good for pushing damage directly at the opponent, and even just for trades. Dragon Canyon is also a great thing; you cast it, and you can beat up the opponent without consequences using small minions because the opponent will be busy with dragons. However, you shouldn't get too cocky with this amulet – this didn't happen in this round, but I have seen cases where opponents, seeing it, start attacking aggressively, and as a result, it simply doesn’t have time to fully take effect because you only get one dragon at the end of the turn. Also, it is impossible not to note such cards as Furious Dragon and Ancient Turtle. The first works very well against Shadow and Forest, with their spam of skeletons and fairies. However, it should be used carefully - never forget that it hits its own troops too! As for the turtle, it provides an additional evolve, which is always useful. And Aina… In five battles, she never appeared in my hand, but judging by the fact that the board was quite often filled, I assume that she would be very good.

The outcome of the last battle – it’s not so common in Tier 2 to have your hand allow you to achieve lethal three different ways ))



I chose the option where the enemy monk was destroyed, just to make everything look nice x)