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Yes, windmills are fun, although I only encountered one. I spent several turns sitting with an empty hand in the "Albert's waiting room," while the guy with 5 HP methodically kicked me with carrots. He would have finished me off if Albert had arrived a turn or two later. I was also surprised by the significant increase in the number of Dashas and "chimeric" runes. Are the players just testing decks after the nerf, or are they really that good? On my decks, it seemed that it was easier for them to win than for the "Dirt" faction, even after the nerf.