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Posts from Best level 6 unit.

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Best units of level 6
178 voters
Single choice Public votes
This poll is closed.
Wyverns
3.4% 6 votes
Dark Knights
48.3% 86 votes
Nagas
22.5% 40 votes
Magic elements
1.7% 3 votes
Ifrits
5.6% 10 votes
Unicorns
2.8% 5 votes
Knights
7.3% 13 votes
Cyclops
3.4% 6 votes
Manticore
5.1% 9 votes
In reply to blind'ik
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19 years ago
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blind'ik;106347

And how does the knowledge of fire magic affect their shield?

An expert in fire magic does not affect their ability - "fire shield" - they already have it as an expert skill. To be more precise, AmberSoler can answer this question, so contact him.
In reply to Qwerty
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19 years ago
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Qwerty;106336
I'll provide my reasoning.
If, during a battle, two units of troops have been reduced almost to "0", meaning they've been thinned out, and the opponent has someone in secondary sites and/or Castles to replenish their army—that is where the question arises as to who exactly should be used to replenish the army.
In this case, I agree with you, but as I understand it, Ley suggested specifically creating an army of 7 units from different Castles (all 7s, 6s, etc.), whereas in the scheme you described, the situation is different—naturally, instead of 10 troglodytes, for example, it's better to take a couple of efreets.
Ley, with negative morale, my units often skip their turn, but positive morale works much less frequently (two or even three times less).
The efreet shield is not considered magic (no idea why) and works even on dragons. And its strength, if my memory serves me correctly, doesn't depend on anything at all—it is a constant value and independent of the hero.
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19 years ago
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Dark Knights are unbeatable in 1-on-1 battles.
In reply to ОMEGA
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19 years ago
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Knyaz_OMEGA;106354
In this case, I agree with you, but as I understood it, Ley suggested specifically creating an army of 7 units from different castles (all 7th level, 6th level, etc.).

Not quite, or rather, not at all. I didn't suggest it, but rather tested the strength of individual 6th-level units one-on-one, through battles lasting several turns. That is, first, for example, Nagas fought against Psychics, then against Wyverns, and so on. Groups of monsters of 1000, 100, 10, and 1.

Knyaz_OMEGA;106354
Ley, with negative morale, my units often skip a turn, but positive morale is much less effective (twice or even three times less).

So what? And have you never had a monster move twice in one game turn? And regarding the fact that "+" is less frequent - I can't agree - they have the same probability of occurring, but in the game, "-" can occur 10 times in a row, unfortunately, it happens sometimes :(
Knyaz_OMEGA;106354
The Ifrit's shield doesn't count as magic (I don't know why) and works even on dragons. And its power, if I remember correctly, doesn't depend on anything at all - it's a constant value and doesn't depend on the hero.

This value isn't entirely constant - it depends on the number of Ifrits themselves - I think you'll agree with that?
In reply to Ley
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19 years ago
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Ley;106396
Not quite, or rather, not at all. I didn't suggest it, but rather tested the strength of individual 6th-level units one-on-one, through battles in several turns, i.e., first, for example, Nagas fought against Psycic, then against Wyverns, etc. Groups of monsters of 1000, 100, 10, and 1.
I was actually talking about this phrase of yours:
Ley;103810
You imagine, all monsters are 7th level.
All monsters will be 7th level only if they are from different Castles.
Ley;103810
And regarding the fact that "+" is rarer - I cannot agree - they have the same probability of appearing, but in the game, "-" can appear 10 times in a row, unfortunately, it sometimes happens :(
This is just my luck - I'm not lucky with "+", but "-" appears more often. Don't pay attention to it.
Ley;103810
This value is not entirely constant - it depends on the number of Ifrits themselves - I think you agree with this?
Yes, that's true. It's pointless to argue, because almost everything in the game depends on the number of units in the stack.
In reply to blind'ik
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19 years ago
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blind'ik;106334

The Efreet's Shield deals damage to Psionic creatures, and it seems incorrect (I don't know how to cast spells). How does knowledge of fire magic affect the Efreet's Shield? Please advise.
The Efreet's Fire Shield is an innate spell, cast at the basic level of fire magic, and returns 20% of the damage dealt by all units that do not have immunity to fire. Psionic creatures do not have immunity to fire; they have immunity to spells of levels 1-5 (as do Dark Creatures), which does not save them from the Efreet's Shield. Phoenixes, for example, are not affected by the Shield, as they have immunity to fire.
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19 years ago
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to Draco: I just took a quick look, and the first thing that caught my eye was: were you comparing un-upgraded units? And doesn't the Efreet have an attack of 18? I think it's 16...
In reply to Kyle
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19 years ago
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Kyle;106848
to Draco:
I just glanced at it quickly, and the first thing that caught my eye: were you comparing unupgraded units?
And doesn't the Efreet have an attack of 18? I think it's 16...

Unupgraded, does that contradict anything? I'll make upgraded ones later...
I have 18 for the Efreet on platinum difficulty, but I might be wrong, of course :)

Best regards, Draco

P.S.: by the way, are there any comparative stats for creatures in Heroes 3 (I know there's a comparison for archers)?
In reply to Драко
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19 years ago
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Drako;106850
P.S.: by the way, are there comparative characteristics of creatures in Heroes 3 at all (I know there is a comparison for archers)?
What exactly do you mean by "comparative characteristics"? If you mean a table with parameters, then yes, it exists...
In short, there is such a wonderful reference book called FizMig, which contains a lot of interesting information; I advise you to download and read it carefully. It's very interesting and informative.
You can read about it in this topic: [DISCUSSION] - Reference book, manual in Russian for Heroes 3

Sincerely.
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19 years ago
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Downloaded it on the very first week :)
But I can't seem to find the time to read it, and I don't like reading on my computer.

In general, it's not really fair to compare only the stats of units at level 6. For example, wyverns are one of the weakest units, but there are trees (I forgot what they're called) where you can gather dozens of them. And 12 imps (three weeks) against 12 + 12 (for example) wyverns probably won't do much, or they will, but with significant losses.
Knights (which are Knights?) can be upgraded for free in the stables on the map. And while someone is saving up to upgrade black knights, the hero can roam around with upgraded knights.

Thus, in any case, some kind of balance is maintained (but it's like walking a tightrope - one wrong move and boom)

Best regards, Draco
In reply to Драко
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19 years ago
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to Draco
I didn't quite understand one thing:
In Table No. 2 (duels)
In battles between a cyclops and an efreet... in the first attack of the cyclops, the efreet wins
...and in the first attack of the efreet, the cyclops wins....
How do you explain this???:confused: :confused: :confused:
P.S. Could it be that (in the second case) the efreet flies in first and is still within direct range of the cyclops's attack, and this becomes the deciding factor?
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19 years ago
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to Drako:
You have VERY many errors in that table you presented for general review; for example, the attack of ifrits — it is indeed 16.
In the speed column, you listed additional speed in parentheses for two characters; as I understand it, this is the speed of the upgraded creature. If so, champions have a speed of 9.
Also, besides all this, you should add something about the psychos — they shouldn't be forgotten ;), which means recalculating and rewriting everything from scratch :)

Added after 7 minutes
Alex_R;106891
to Drako
I didn't quite understand one point:
In table №2 (duels)
In battles between a cyclops and an ifrit ... when the cyclops attacks first — the ifrit wins
...but when the ifrit attacks first — the cyclops wins....
How do you explain this???:confused: :confused: :confused:
P.S. could it be that (in the second case) the ifrit flies in first and stays within direct shot range of the cyclops — and this becomes the deciding action?

Yes, only in such a scenario does the cyclops have a chance to win. But then how did wyverns beat them?
And it's unclear about the nagas and cavalrymen; are you trying to say that when black knights attack first, the nagas win, but when cavalrymen attack, it's the opposite? — I disagree!
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19 years ago
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2 everyone

I apologize – I made a mistake. I was writing down the results on paper, and naturally, my handwriting isn't like a computer font, so I might have mixed things up.
Where the Nagas and Riders, Ifrits, etc. are listed – I mixed up the columns.
The numbers in parentheses are not the improved stats. I have these numbers shown in the characteristics of the non-upgraded units (I think they indicate the turn order when the speed or level is the same).
For the Ifrit, I looked again – it's 18, but on a different disk (The Shadow of Death) – it's 16.
I've corrected the table.

If we ignore the mistakes, does anyone object to the ranking?

Sincerely, Draco
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In reply to Драко
18 years ago
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Personally, I prefer Champions over Efreet, and I would rank them third, after Death Knights and Nagas.

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