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Posts from Best level 6 unit.

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Best units of level 6
178 voters
Single choice Public votes
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Wyverns
3.4% 6 votes
Dark Knights
48.3% 86 votes
Nagas
22.5% 40 votes
Magic elements
1.7% 3 votes
Ifrits
5.6% 10 votes
Unicorns
2.8% 5 votes
Knights
7.3% 13 votes
Cyclops
3.4% 6 votes
Manticore
5.1% 9 votes
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All units of level 6 have special abilities. In addition, there is the morale factor of the Dark Knights. Also, there is the possibility of replenishing Wyverns in the hives. Nagas, when accelerated (or with artifacts + Mullich), can overwhelm hordes of Troglodytes with their relentless movement.

Орден Фениксахаризматический :) лидер
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Well, under certain circumstances, scorpikores and unicorns can play a key role in battle. For example, when defending a castle, and not only. In a battle against a mage, psychic units can be extremely effective. And ifrits with Armageddon are powerful.

Орден Фениксахаризматический :) лидер
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Knights.
Not dark ones)).
Well, I think no comments are needed)).
A wide range is a great thing!
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Momentum is a powerful thing. But it's not always achievable. If Mullich still has an artifact that increases unit speed, then cavalry/champions are incredibly fast, especially if they can gain momentum. And with the speed boost, they'll be unstoppable.

Орден Фениксахаризматический :) лидер
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Qwerty;106114
All level 6 units have special abilities.

During the testing that Ley conducted, the ability of Elementals to attack everyone around them wasn't revealed, but everything works fine for the other units.

Yes, we're using TE, and there's no issue with Mulich.
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
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Ley;103810
The point of this is HUGE AND FULL-VALUED!!! Just imagine, all monsters are level 7... And as for morale, Archangels don't get in anyone's way, and adding them to the army is definitely a "+", not a "-"
Yeah, units from seven Castles mean -3 to morale; well, let's say +1 for archs, so total unit morale is -2, and if there's undead in the army, then -3. You can only mix two Castles—elementals and undead; you could throw in minotaurs and angels with them, but no more, imho.
Ley;103810
The point of this is HUGE AND FULL-VALUED!!! Just imagine, all monsters... with fire immunity etc.
And what for? It's countered elementally, by the same chain lightning. Besides, you won't find 7 such units.

Generally, imho, units should be compared based on the criterion "Usefulness for their own Castle; how harmonious a unit is with the rest of the Castle's army."

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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2 Князь_OMEGA: Strong! I already said it's a matter of perspective. If all level 7 stacks are a problem for you, that's your choice; maybe you'll just run with the first ones? :D
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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2 Ley
And why only with the first ones? The situation will be the same. I'd rather run around with an army from just one Castle (well, maybe I'll add some Angeloids if I find their dwelling).

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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What does morality have to do with it? Have you ever seen a situation where all the monsters are completely demoralized at once? :D The path to victory isn't morality; morality is just one of the components of victory. Regarding the Psionic creatures, I'll say this: using this tactic, I could separate all the monsters, and then many wouldn't need to respond – that's not a plus for Psionic creatures, or I could scatter one Psionic creature among all the stacks of Scorpiocorps – someone is bound to trigger their ability... If you write like that, then try it yourself and post your opinion in this thread – and that will be your point of view on how to determine the best level 6 monster.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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And what if your army suffers losses during battles? This topic, surprisingly, has practical applications. There are cases where you need to decide who to build and/or buy.

Орден Фениксахаризматический :) лидер
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Qwerty;106326
But what if your army is thinned out during battles?

What was the point of writing that? Provide an argument.
Qwerty;106326
This topic, strangely enough, has practical applications. Because there are cases when you have to choose which units to build and/or recruit.

I don't see any point in arguing with that - it's clear that the evaluation of a particular monster depends on a particular situation :). In practice, there are different cases - both of them :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;106323
As for the Psychics, I could separate all the monsters this way – then many wouldn't need to be answered – this isn't a plus for the Psychics...

Who knows how to test this. Well, we'll include the price in the unit evaluation (as I wrote) + an evaluation of tactical application with units from your Castle (you can also have a separate item for units from other Castles) + unit interaction with magic + interaction with heroes :eek: + can they be quickly recruited on the map... and no one will do this :p. }===> Nagas rule :smile14:

The Ifrit Shield damages Psychics, and it seems this is incorrect (I don't know how to make the sign of the cross). How does knowledge of fire magic affect your own Ifrit Shield, please tell me?

2 Ley Well, you'll have few units left (6th level after a battle, the weakest stack) and you have several :rolleyes: Castles from which you didn't buy armies, you captured them so that money would accumulate ==> you exchange your weak stack for a 6th-level unit from one Castle, and you sit and think which one.
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
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Князь_OMEGA;106316
2 Ley
And what's the point of using only the first ones? The situation will be the same. I'd rather run around with an army from a single castle (well, maybe I'll add some angels if I find their dwelling).

Here's my reasoning.
If, during combat, two groups of units have been reduced to almost nothing, meaning they've been thinned out, and the opponent has secondary units and/or castles to replenish their army, then the question arises: what should be used to replenish the army?

Орден Фениксахаризматический :) лидер
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blind'ik;106334
Who knows how to test this. Well, we'll include the price in the unit evaluation (as I wrote) + an evaluation of tactical application with units from your own castle (units from other castles can be listed separately) + interaction of units with magic + interaction with heroes:eek: + whether they can be quickly recruited on the map... and no one will do it :p. }===> overpowered units rule :smile14:

Well, let's discuss individual nuances related to this topic: tactics, buildings, interaction with the hero and army, finances - the main criterion for evaluating a 6th-level unit is simply missing! As I explained above.

blind'ik;106334
The Ifrit Shield damages Psionic creatures, and it seems this is incorrect (I don't know how to make the sign of the cross). How does knowledge of fire magic affect the Ifrit Shield itself? Please advise.

This question is directly related to Mr. Van Canningham ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Ley;106337
Okay, let's discuss the individual nuances of this topic: tactics, buildings, interaction with the hero and army, finances – but the main criterion for evaluating a 6th-level unit is simply missing! As I explained above, how I determined this is written above.

I wrote that no one would do that, but it would be a more accurate assessment.
Ley;106337
This question is directly related to Mr. Van Canningham ;)

And how does knowledge of fire magic affect their shield?
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:

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