Skip to content

Posts from "ПОЛНЫЙ RANDOM - IV"

5.0 (1 rating)
Announcement
User Avatar
#1
Auto-translated
TOURNAMENT "FULL RANDOM - IV"


This tournament is an official rated tournament.
Tournament Dates
Group Stage 25.12.2017 - 21.01.2018
Game 1 25.-31.12.2017
Game 2 01.-07.01.2018
Game 3 08.-14.01.2018
Game 4 15.-21.01.2018
Tie-breaker Stage 22.01. - 04.02.2018
Game 1 22.-28.01.2018
Game 2 29.01-04.02.2018
Playoff Stage 05.02. - 08.04.2018
Quarter-finals
Game 1 05.-11.02.2018
Game 2 12.-18.02.2018
Game 3 19.-25.02.2018
Semi-finals
Game 1 26.02.-04.03.2018
Game 2 05.-11.03.2018
Game 3 12.-18.03.2018
Finals
Game 1 19.-25.03.2018
Game 2 26.03.-01.04.2018
Game 3 02.-08.04.2018

If games are finished early for any reason (for example, a 2-0 result in the playoff stage), the dates of the stages and tournaments will be shortened accordingly.


Please report all difficulties or delays immediately in this thread.

Map generation is performed using the current version of IRMG 1.7.8, huge size template.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Fast combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notice to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is not permitted.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8 is used. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision for the game.
If opponents cannot agree, by default the game should take place either on Friday evening, Saturday, or Sunday. The judge must be notified of any inability to reach an agreement. He may personally assign a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent has failed to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the appointed ODD, they are considered absent and awarded a technical defeat. If both players fail to appear at the appointed ODD, they both receive a technical defeat and are excluded from the tournament.


The tournament consists of three stages:
- group stage;
- tie-breaker stage;
- playoff stage.
At all stages of the tournament, 7 (seven) calendar days are given for 1 game.

Color and template selection is identical at all stages of the tournament.
COLOR SELECTION: one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION: random

Group Stage.
Groups are formed randomly with 3, 3, 3, 4 players in each via a draw. Tournament participants are divided into 3 skill baskets.
1st basket: Stefandmy, s_e_r_e_g_a, Bradiaga, dexterwar
2nd basket: BOLIVAR, alex_nv, Yaugen, G_L
3rd basket: jessy_ekb, Davnii11, Ayaks77, KillAndAction, III Imperator.
The draw for each basket takes place separately for each group: first the first basket, then the second, and then the third. Each player must play 2 games with every player in their group. In the second game, participants switch colors. It is possible to play ahead if opponents are available.

Those who take 1st place in each group at the end of the group stage advance directly to the playoff stage.
Those who take 2nd and 3rd places move to the tie-breaker stage.

Tie-breaker Stage.
Pairs at this stage are determined randomly via a draw between two baskets: players who took 2nd place in their group and players who took 3rd place in their group, provided that players from the same group do not play again.
The game is played up to 2 wins, whereby the player who took 2nd place in the group stage has an advantage of 1-0 at the start of the tie-breakers. That is, a player who took 2nd place in their group only needs to win 1 game over the player who took 3rd place. A player who took 3rd place in their group must win 2 games over the player who took 2nd place.

Playoff Stage.
Pairs for the quarter-finals and semi-finals are formed randomly via a draw. Finalists are determined by the results of the semi-finals. Throughout the playoff stage, games are played up to 2 wins.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the same connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game with every opponent, each player has the right to 1 restart with map regeneration (templates and factions are random) no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-pass button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not permitted: generate the first one, and then each subsequent one only after a player's respective restart.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who join the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the same-turn spell "Astral Gates" to jump from any zone into an opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use "Astral Gates" to jump into an opponent's adjacent zone and enter their starting zone in that same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win and one for a draw.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of personal encounter;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
#125
Auto-translated
I’m saying that everyone needs 1-2 games, while you need 2-3 games to determine who comes in first place in the group. The top places have to wait for more than a month. In my opinion, no one should have to wait; everyone should play, with a maximum downtime of 2 weeks, not more than a month of forced waiting for an opponent:smile09:
The qualifying stage is unnecessarily prolonged; in my opinion, in the future, it should be avoided to have regulations where some players are forced to wait for another group of players for more than a month.
In reply to chudo_ud0
User Avatar
#126
Auto-translated
chudo_ud0
I'm telling everyone that 1-2 games are enough to determine who takes 1st place in the group, but you need 2-3 games. And the top places have to wait for more than a month. In my opinion, no one should have to wait; everyone should be playing, with a maximum downtime of 2 weeks, not more than a month of forced waiting for an opponent:smile09:
The playoff stage is unnecessarily drawn out. In my opinion, in the future, we should avoid regulations where some players are forced to wait for another group of players for more than a month.
I'm already tired of explaining this over and over again, and it's all written in the rules.
You're not writing it correctly. I ask you to read the rules carefully before making incorrect conclusions.
We need to play one game against G_L.
The playoffs should take a maximum of 2 weeks (maximum 2 games), or even just 1 week (the winner of the first playoff game will be the one who took 2nd place in the group).
There is no month, and there cannot be, with this regulation...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
#127
Auto-translated
Let's break it down: you have one game to finish, plus 1-2 tiebreakers, which could mean a total of 3 games. Or am I wrong?
Let's continue: 2 weeks have passed, and 3 players who took 1st place (and one of them only played 2 games) are waiting. And as long as one of the 3 pairs hasn't finished playing, there won't be a draw, right? That's at least another 2 weeks (all 3 pairs are unlikely to finish in one game, although there's a small chance, but it's less likely that at least one pair will play 2 games). And your pair adds up to a potential 3 weeks. So, 2 weeks (already passed) + 1-2-3 (average of 2 weeks) equals 4-5 weeks. Do you understand, or not? Where exactly is the mistake?
P.S. Please, don't explain the rules to me 10 times; I understood them a long time ago.
I think the extra game isn't a very good indicator. It would be better to get rid of this indicator in future tournaments. If a draw can't be held without it, then playing to 2 wins would still resolve the issue. I suggest holding the draw now so that, for example, the winner of your game with GL plays against someone else, and so on. Then, the winner of that pair plays against another, and so on. This way, players who finish earlier can play without waiting.
For example, the winner of Kila - GL plays against Bot, and then goes on to play against Brodyaga, etc. (random draw)
In reply to chudo_ud0
User Avatar
#128
Auto-translated
chudo_ud0
Let's break it down: 1 game for the final round + 1-2 tiebreaker games, totaling potentially 3 games. Or am I wrong?
Let's continue: 2 weeks, 3 players who took 1st place (and one of them only played 2 games) are already waiting. And as long as one of the 3 pairs hasn't finished playing, there still won't be a draw, right? That's at least another 2 weeks (all 3 pairs are unlikely to finish in 1 game, although there's a small chance, but it's less likely that at least 1 pair will play 2 games). And your pair adds up to a potential 3 weeks. So, 2 weeks (already passed) + 1-2-3 (average of 2 weeks) equals 4-5 weeks. Do you understand, or not? Where exactly is the mistake?
P.S. Please, don't explain the rules to me 10 times; I understood them a long time ago.
I think the extra game isn't a very good indicator; it would be better to get rid of this indicator in future tournaments. If a draw can't be held without it, then best-of-2 would still be a solution. I suggest holding the draw now so that, for example, your winner with GL plays against someone else, and so on, and then the winner of that pair plays against someone else. Then, players who finish earlier can play calmly without waiting.
For example, the winner of Kila - GL plays against a bot, and then goes on to play against Bродяга, etc. (draw it).
The extra game will end today; the tiebreaker games will take a maximum of 2 weeks from tomorrow. That's 2 weeks before the playoff stage, where are the 4-5 weeks coming from?
We'll hold a draw if alex_nv can conduct it live.
Those who took 1st place would have waited 2 weeks anyway until the tiebreakers are over. Everything is happening according to the planned schedule; it's even a week shorter because one player didn't show up.
Let's not beat around the bush anymore.

I don't see any other criteria besides the extra game with this scheme. Suggest another option.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
#129
Auto-translated
After the restart, we played two games. I rushed with Rutger, hoping to manage everything. In the Castle, we had regeneration, but the Light faction persistently prevented us. I took Darkness and leveled up to 17. We moved to position 4 in the center. Elfin captured a ranged unit with archers – as always, there wasn't enough money to surrender. And then she immediately defeated all the mobs guarding positions 1-4. Rutger was in the Treasure with monks. That's where we ended the game, thanks for playing.
Homo Ludens
Battle Report Accepted
G_L
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Ильфина / Ylthin
  • Main Hero: Ильфина / Ylthin
Map Template
лабиринт / maze
Game Length
146 days
Game Date
1/23/2018
Reported
1/23/2018 6:38 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/24/2018 3:18 AM

In reply to G_L
User Avatar
#130
Auto-translated
The draw for the playoff stage and quarterfinals will take place today, January 23, 2018, at approximately 22:30 Moscow time.

My streaming channels:
http://goodgame.ru/channel/alex_nv
http://ru.twitch.tv/double_alex_nv
YouTube channel
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to G_L
User Avatar
#131
Auto-translated
G_L
After the restart, we played two games. I rushed with Rutger, hoping to manage everything, and had regeneration in the castle, but the light faction persistently prevented us. I took Darkness to level 17. We moved to square 4 in the center. Elfin captured a cockroach with archers – as always, there wasn't enough money to surrender – and immediately defeated all the mobs guarding squares 1-4. Rutger was in the treasure with monks. That's where we ended, thanks for the game.
I confirm. Elfin was doing well, and Gilraen was the main hero.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
#132
Auto-translated
The draw has been completed, and you can watch the recording here.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to chudo_ud0
User Avatar
#134
Auto-translated
I forgot to mention that, due to the need to schedule an additional game, all tournament participants have an extra 2 days added to the deadlines for their upcoming matches.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
#135
Auto-translated
Dima, I haven't been able to reach you on ICQ for the past two days.
Write here when you'll be available to play. We don't have much time left...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
#136
Auto-translated
At the start, Daleba and Grol. Nicks 3, 5, 7. Seeing nick 7, I hesitated for a long time about whether to play or not. But I was tempted by Grol and the sabre nick. The first 2 weeks were very stressful. I didn't put anything on the first horse. On the second, I barely managed to put everything in the castle. Daleba went with two devils to collect resources. And Grol went to look for a treasure. With the sabre upgrade, things started to improve. It took a very long time to get the mark, and I was running logistics on the main account. On the 4th, I found a treasure and quickly cleared it. The opponent came out in my gold, chased away the cockroach, and disappeared. I decided to try my luck in his treasure. In my own, I found a resurrection. And things started to go well. On the 5th, I cleared the second treasure and, without paying attention to the mentor, already with expert logistics and boots, I went to the opponent. I collected 5 draconian, a ring for initiative, and took a mastery amulet. We fought in the castle of the mage. The titans were, of course, very tough. But there was teleport, and the initiative was also good. Victory for the demon. Thanks for the game!!!
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Грол / Grawl
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
корона / crown
Game Length
226 days
Game Date
1/26/2018
Reported
1/26/2018 7:11 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/27/2018 12:18 AM

In reply to KillAndAction
User Avatar
#137
Auto-translated
Nura received a Log at level 3, leveled up the War path, opened adjacent zones, cleared almost all of the starting area, when a defeat message arrived.
Thanks for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Нура / Nur
  • Main Hero: Нура / Nur
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Map Template
корона / crown
Game Length
116 days
Game Date
1/26/2018
Reported
1/26/2018 6:47 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/26/2018 7:04 PM

In reply to KillAndAction
#138
Auto-translated
KillAndAction
Nura at level 3 got a log, leveled up the path of war, opened adjacent zones, almost cleared the entire starting area, when a defeat message came.
Thanks for the game.
Uploaded the starting Hagra. The guard of the minor artifact turned out to be quite tough.
Thanks for the game.
In reply to KillAndAction
#139
Auto-translated
Yeah, I lost.
I uploaded a map with Orcs, and it crushed the Humans – two native heroes on horseback in the tavern and Dugald from the dungeon in the rotation. Levels 3, 4, 5. In two weeks, I defeated 5 monks and 65 archers with stats like 27/15; Kirill gave up due to the lack of prospects.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Бранд / Brand
  • Main Hero: Бранд / Brand
Map Template
летос / lethos
Game Length
127 days
Game Date
1/26/2018
Reported
1/26/2018 7:08 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 1/26/2018 7:28 PM