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#1
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Summer, with its vacations, is not very conducive to a strict game schedule, so a tournament with a flexible schedule...



It was dark and quiet in the Red Keep; the moon hung low over the walls—not yet full, but striving toward it. A guard in a golden cloak paced upon the wall.

Once inside, Ned passed two more knights of the Kingsguard. Ser Preston Greenfield stood at the foot of the stairs, and Ser Barristan Selmy waited by the doors to the royal bedchamber. Three men in white cloaks, he thought, recalling, and a strange chill ran down his spine. Ser Barristan's face was paler than his armor.

Ned needed only one look at him to understand that something terrible had happened. The royal steward opened the door.
– Lord Eddard Stark, – he announced.
– Bring him in, – a strange, hollow voice spoke.

Flames burned in two hearths at each end of the bedchamber, filling the room with a grim, bloody fire. The heat inside was suffocating. Robert lay under a canopy on the bed. Towering over the bed was Grand Maester Pycelle; Lord Renly paced restlessly before the closed windows. Servants scurried back and forth, adding logs to the hearth and boiling wine. Cersei Lannister sat on the edge of the bed beside her husband.

The king lay in his boots. Ned saw dried mud and blades of grass clinging to the leather of the boots, their toes protruding from under the blanket covering him. His green doublet remained on the floor, ripped open and discarded, the fabric covered in dried bloodstains. The room smelled of smoke, blood, and death.



– Ned, – the king whispered upon seeing him. Robert's face was whiter than milk. – Come... closer.
People helped Ned approach. He leaned his hand against a canopy post. A single glance at Robert was enough to see how poorly the king fared.
– What?... – he asked, his throat tightening.
– The boar. – Lord Renly remained in his same green hunting suit, his cloak stained with blood.
– The devil, – the king wheezed. – It is my own fault. Had too much wine, damn it, missed!

Eddard lifted the blanket. They had done all they could to stitch the wound, but it was not enough. The beast must have been a seasoned one. It had ripped open the king's belly from bottom to chest with its tusks. The wine-soaked bandages applied by Grand Maester Pycelle had already turned black with blood; the wound reeked terribly.

– It stinks, – Robert said, – it stinks of death, or do you think I don't realize it? – The king's smile was as ghastly as his wound. – Now leave us, all of you leave. I must speak with Ned.
– Robert, my dear lord... – Cersei began.
– I said everyone leave, – Robert snapped with a shadow of his former ferocity. – What in my words is unclear, woman?
Cersei gathered her skirts and her dignity and headed for the door, followed by Lord Renly and all the others.

– Damn it, Robert, – Ned spoke once they were alone.
– Pen and paper are here, on the table. Write what I command.
Ned smoothed the paper on his knee and took the pen.
– As you wish, your Grace.
– By the word and will of Robert of House Baratheon, first of this name, King of the Andals and so forth... insert the damn titles, you know how they sound... I command... to determine a new king of Westeros by means of a tournament among the Great Houses. Ser Barristan Selmy is to ensure that the battles are conducted fairly and nobly.



– Have you written it?
– Yes, your Grace. – Ned handed the paper to Robert.
The king signed blindly, leaving a bloodstain on the paper.
– Deliver this to the council after my death.
The king closed his eyes and seemed to relax.



Tournament Rules:

1) The tournament is team-based with 10 teams (Great Houses). The number of players per team depends on the number of registrants.

Each house plays with the same castle throughout the tournament:

Starks - Tower
Lannisters - Rampart
Tyrells - Castle
Baratheons - Swamp
Greyjoys - Pier
Martells - Inferno
Arryns - Conflux
Targaryens - Dungeon
Dothraki - Stronghold
White Walkers - Necropolis

Each player uses the same starting hero throughout the tournament (different for different team members).

2) Team formation is via snake draft (as in OzV). A house can be chosen instead of a player.

3) Tournament format - round robin with 2 groups of 5 houses + playoffs.

In the group stage, each player plays 2 games against every player in their basket. Total of 8 games in the group stage.

1 point is awarded for a win in each game, 0.5 points for a draw.

Arranged results are not accepted; draws or technical wins are granted only by decision of the organizer.

An additional point is given for the best result in the basket (split if there are multiple contenders).

Points are also awarded for "Battle Royales" (see below).

In case of a tie in points, an additional match between teams will be held.

The 2 best houses from each group advance to the playoffs.

Players who did not make it into teams after the draft will form the team of Wildlings.
Wildling Regulations, Additional Rules.
Each participant in the group tournament must play 1 game against any wildling.
If, at the end of the group tournament, the wildling team earns more points than the team that took second place in a group (if more than both teams in 2nd place - then the 2nd place team with fewer points), the wildling team will advance to the playoffs instead of them. In such a case, the composition of the wildling team in the playoffs will consist of the top 6 players from the wildling team based on group round results.

4) Templates:
- Jebus Cross
- Diamond
- Mini-Nostalgia
- 6lm10a
- Spider

Before starting a series, each player crosses out 1 template; then, from the 3 remaining templates, one player chooses first, followed by the second. In both cases, the player lower in rating speaks first.

Color is negotiated.

Roads - fast on Jebus Cross and medium on others.

Red-rush is allowed on all templates

The crossing out of templates and color negotiation should be done immediately after the group draw, so that players in lower baskets can practice knowing their template and color for future games.

5) Simultaneous turns as standard:
- 7 days on Jebus Cross
- 12 days on Mini-Nostalgia
- 5 days on Diamond, 6lm10a, Spider

6) Timer 16+8+1 on all templates

7) Players have the right, by mutual agreement, to make any changes to the rules except for the choice of starting castles and heroes.

8) During the tournament, several "Battle Royale" mini-tournaments will be held - a short competition (~2 hours) on skill in battles with neutrals (Example №1, Example №2).

Winners will bring additional points to their houses in the table. Detailed regulations closer to the date.

9) Each team must choose a coordinator - a person who will handle negotiations with other teams and the tournament organizer. This does not have to be a 1st basket player; this needs to be someone who is often online and likes communicating with people.

Disputed issues (including simultaneous turn deadlines) are first resolved by team coordinators, and only upon disagreement should the organizer be contacted.

10) In case of a player's disappearance, replacement is possible:

- replacing a missing player with a lower basket player can be done without restrictions (it is sufficient to notify the coordinators of both teams)
- a team coordinator may ask the opposing coordinator to replace both players in a pair; in this case, the opposing coordinator must choose the basket number whose players will step in as replacements (no more than 1 such replacement per match)
- by agreement with the organizer and other team coordinators, full replacement of a missing player with a new player not previously registered for the tournament is possible
- in all cases, starting heroes are taken from the players being replaced, not those replacing them

11) All tournament participants must place their house crest (to be determined after the draft) in their signature for the duration of the tournament. Optionally - set a corresponding avatar.

12) The tournament is fan-made.

Tournament games go into the rating by default, but may not if requested by any player. Notification must be given before the start of the game.

13) Tournament start - in one month, 15.05.2017

Group stage duration - 4 months, until 15.09.2017

Tournament organizer and judge - skd

UPDATE:

Team compositions:

Tyrells: (Castle)
BISHOP Diabler socola Vatya Hi-Tech Sevan_80

Lannisters: (Rampart)
KobRa_RR =Stinger= StickyFingaz Piterius Proger 9li9ht

Starks: (Tower)
Redwhait_HP Mizrael Blitz ShadowManiac mals Montt

Martells: (Inferno)
FireToSky Falcone Javdet flate Xocenk Court

White Walkers: (Necropolis)
Dawidu91 tun7gus7 ЯR Izgoy Принц Benis

Targaryens: (Dungeon)
De_Luxe boovli Antal_RR sonic111 Be3y4uu DreadKn1ght

Dothraki: (Stronghold)
RozenKran yan_vas herolwy Невротэпично Surreal Iamsamstan

Baratheons: (Swamp)
Lizard caliban Loinz matador99 freesha sShreks

Arryns: (Conflux)
LuckyF Wizard_576 MikeM Al Feyn TT_HNK avellimachi

Greyjoys: (Pier)
HellLight battanas aka.Ward3n Pyre Gee/BeerWarrior o1dboy79

Wildlings:
fill-ua
Aiwe
K_Shadow
Sav1tarrr
fanatTwaryny
OchenZloyPapashka
Ca5per
In reply to Wicc
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#1214
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Both of us were left without restarts. No decent father arrived, so I took Bron, who caught 4th level earth magic. After playing the first week, I was sure I was completely screwed. ГО blocked the path to one computer, and 50-99 green eyes blocked the other. But as it turned out later, there was a way around ГО via the backcountry, and I managed to take the second computer—the citadel—on day 121 (I killed the castle first). Seeing the first army object that same day—//uiliks//, I sent Bron there. He visited the stables, and nearby was a hut with logs. I took the //uiliks// and ran to the treasure zone; there was an external dwelling of phoenixes and several hives. I quickly grabbed everything in sequence and on day 125 took the first Dragon Utopia triple. I took it with advanced earth magic and without any mana-drain, losing 11 ducks (there were 48). In the Dragon Utopia, I got КЗ, +5 all stats, and a hat +4+4. I doubled my mana, and on day 126, another Dragon Utopia triple located near the castle fell without losses. They gave me junk. The 50-99 green eyes that blocked the path to the computer, as it turned out, were guarding a Dragon Utopia. I killed the computer, took the Dragon Utopia, upgraded the ducks and expertized earth magic, then rushed into the central treasure zone on day 132. I managed to grab several //zefirki//, //uiliks//, and a Dragon Utopia with a 5th level hat. Things got more interesting. Then came the grinding—leveling up supports. Thanks to scouting, I saw that every turn the opponent remained within Bron's reach, but I was in no hurry to attack. I kept hoping that I would finally find the last part of the elixir. There was no time left to wait; the opponent was demonizing, I had visited all the libraries I saw and cleared all objects, so eventually, I attacked. I attacked without КШ because there was little mana, and without КЗ (I accidentally forgot to pick it up). We fought under the opponent's recanter; my stats were slightly higher. I had a sniper bow, expert shooting, and cyclops that could tank 3k+ hp, while they had an elixir and a massive pack of demons.
The necessary morale and army advantage allowed me to win.
Thanks to the organizer for the tournament, to the opponents for the tense games, to Bron, who didn't let me down in the deciding game, and of course to the team for the cohesion and mutual support!
We are the Champions!
P.S. The stream recording is on Twitch.
Attachments 1
1 file attached • Total size: 138.6 KB
https://twitch.tv/calibanhw
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Mini-Nostalgia
Game Length
147 days
Game Date
1/17/2018
Reported
1/17/2018 10:09 PM
Rating Impact Archived
caliban 1773 1790 +17 ↑
MikeM 1843 1826 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2018 4:20 AM

In reply to caliban
#1215
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Congratulations to the opponents on their victory. You have assembled a surprisingly strong team with a solid competitive spirit. And several players have noticeably improved throughout the tournament. That's how victories are won. We also had a strong team. Perhaps the fact that we suffered more losses had an impact; we had to fight hard in the semi-finals, relying on our morale and willpower, and in the end, we just ran out of steam. Special thanks to Vik (and those involved in the organization) for this epic tournament. Managing problematic situations in a team marathon is a special challenge. He handled it. I think the final was a success. Both teams fought with all their might. Achieving a 9:9 tie in regular time is quite an accomplishment. :smile13:
https://www.twitch.tv/grando__
In reply to caliban
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#1216
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caliban
Both of us were left without restarts. No decent starting hero arrived, so I took Bron, who caught 4th level earth magic. After playing the first week, I was sure I was completely screwed. ГО blocked the path to one computer, and a 50-99 group of beholders blocked the other. But as it turned out later, there was a way around ГО via off-road, and on day 121 I managed to take the second computer — the citadel (I killed the castle first). Seeing the first army object that same day — thieves, I sent Bron there. He visited the stables, and nearby there was a hut with logs. I took the thieves and ran into the treasure zone; there was a fen external dwelling and several hives. I quickly grabbed everything in sequence and on 125 took the first Dragon Utopia triple. I took it with advanced earth magic and without an eater, losing 11 ducks (had 48). In the same Dragon Utopia they gave КЗ, +5 all, and a hat +4+4. I doubled my mana and on 126, without losses, the next Dragon Utopia triple fell, which was not far from the castle. They gave me junk. The 50-99 group of beholders that blocked the path to the computer, as it turned out, were guarding a Dragon Utopia. I killed the computer, took the Dragon Utopia, upgraded my ducks and expertized earth magic, then rushed into the central treasure zone on 132. I managed to take several zephyrs, thieves, and a Dragon Utopia with a 5th level hat. It got more exciting. Then came the power-grinding, leveling up supports. Thanks to scouting, I saw how the opponent remained within Bron's reach every turn, but I was in no hurry to attack. I kept hoping that I would finally find the last part of the elixir. There was no time left to wait; the opponent was demoning, I had visited all the libraries I saw and cleared all objects, so in the end, I attacked. I attacked without КШ because there was little mana, and without КЗ (accidentally forgot to pick it up). We fought under the opponent's recanter; my stats were slightly higher. I had a sniper bow, expert shooting, cyclops that could tank 3k+ hp, while they had an elixir and a massive pack of demons.
The necessary morale and army advantage allowed me to win.
Thanks to the organizer for the tournament, to the opponents for the intense games, to Bron, who didn't let me down in the deciding game, and of course to the team for the cohesion and mutual support!
We are the Champions!
P.S. The stream recording is on Twitch.
On 117 I took the first council double with Grindan using a bolt on 230, and on 121 the second one. I ran to the nearest treasure zone, but the road there turned out to be blocked; I didn't want to hit it like a fool and went to another treasure zone. In the end, until 127, I ran over stones in a poor treasure zone, finding only 20 ducks. On 125 I built GM5 — as always, they gave me in the slot: fire elementals, Inferno, and prayer :D
From the puzzle-map, I realized that the grail was in my Inferno zone and there was a tavern nearby! I decided to dig after taking the Dragon Utopia, as I was catastrophically short on money. Somehow, after some trickery with 30 fire elementals*7 summons by Grindan, I took the Dragon Utopia triple on 132 and on the next turn placed the grail in the main town.
On the third week, the elixir was assembled. On 141 I summoned 280 demons and for some reason relaxed, thinking this was great. But the opponent's 80 cyclops with a sniper bow proved that I was wrong :D
By the way! The inability to leave the city gates if those gates are blocked by a creature's corpse — is this an old SoD game bug or a feature and will it not be fixed by the HotA team?
Thanks for the game!
Congratulations to the opposing team on their victory.
The tournament turned out very interesting, Vik is a legend. Looking forward to "Game of Thrones 2". :smile14:
ICQ 675102035


In reply to MikeM
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#1217
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Thank you to everyone on the team, and thank you, Vika, for the interesting tournament. Thank you to the opponents for the game!
Victory!
icq: 222291470
In reply to TT_HNK
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#1218
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TT_HNK
!

Added 4 minutes later
The last game with sShreKs was played near the end, but I couldn't finish it during the pre-holiday days. We'll finish it after New Year's! Happy New Year to everyone!
!!!
icq: 222291470
In reply to MikeM
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#1219
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MikeM
...Is the inability to exit the city gates if those gates are blocked by the corpse of a creature an old bug in the game or a feature that won't be fixed by HotA?

In my opinion, it's a feature. It's one of the few things that encourages players to level up water magic for unexpected teleportation of demons/skeletons/giants to the opponent. And Reclaimer isn't a very good solution with such a strong castle defense, because you yourself can't even cast an earthquake if something happens, and if the opponent has ballistics, you'll lose even with 100,500 demons. Although, what am I talking about, who uses Reclaimer in 2018, let's forget about it like a bad dream:D.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#1220
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I would like to thank the opposing team for the interesting final, which, despite some minor issues in the pre-final preparation, went smoothly and in an atmosphere of fair competition:smile13:

Thank you to our awesome team for your constant support and advice, you all did a great job:smile49:

And a special thank you to Vik for organizing and coming up with the great idea for the tournament:smile54:
You believed in us from the very beginning, and even put up a corresponding avatar:D
discord matador99

In reply to =Lizard=
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#1221
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=Lizard=
In my opinion, it's a good feature. One of the few things that encourages players to level up water magic for unexpected teleportation of demons/skeletons/giants to the opponent's side.
In my opinion, with such an advantage in melee units, it would have been better to meet the opponent in the outer garrison, while reinforcing the inner garrison with ranged units.
In reply to Wicc
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#1222
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Wicc
In my opinion, with such a numerical advantage in the top-tier units, you should have met the opponent in the outer garrison, while supporting with ranged units in the inner garrison.
The question wasn't about that:rolleyes:
ICQ 675102035


In reply to Wicc
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#1223
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Wicc
Imho, with such a lead in stomps, you should have met the opponent in the outer garrison, supported by a spoon in the inner garrison.

That much is clear, but that's just basic standard. An expert teleport catches them off guard and unexpectedly carries games in these situations. We use Dimension Door to jump into the water and that's it - the game becomes a breeze :p.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#1224
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Taking this opportunity, here's an announcement.

I'm planning the 2nd season of the Game of Thrones competition for roughly the same timeframe – mid-May. And I'd like to slightly change the pool of templates...

Jeb and 6lm10a are sacred cows, so they will remain, but the rest might be replaced (not necessarily all at once).

Instead of Spider, I'm thinking of putting in another XL template. Which one – is open for discussion.

And there are also candidates to replace Diamond and Mini-Nosty – version 1.5.1 introduced 2 new templates for the L+U size with companions – Apocalypse and Boomerang. Replacing both old templates might be too radical, but replacing one of them would be quite appropriate.

Therefore, I strongly recommend those who play not only tournaments but also fun games to test these templates; there's a good chance that your opinion will be taken into account.
In reply to Wicc
#1225
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I suggest we gather more opinions from players closer to the tournament.
In my opinion, Spider is the best among the non-mirror factions; maybe someone else will agree? I remember FTS saying on stream that Spider is good in HotA.
Diamond and Mini-Nostalgia didn't perform well in this tournament, but haven't they changed the value of relics now? So the balance might change.
I think yes, closer to the tournament, we should listen to strong players who have a lot of experience in version 1.5.
https://www.twitch.tv/grando__
In reply to Grando
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#1226
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Well, that's what I'm asking. If there's no consensus, I'll put up a poll. But I have a feeling that most people will want to keep 6lm10a. But if not, then we'll keep Spider; it doesn't matter to me. The more interesting question is who should replace it; that's not so obvious.

The relic values haven't changed.

If needed, in the current version of HotA, some templates have mandatory roads assigned. For example, on 6lm10a, they are assigned as on 6lm10a(min); now, this is the default version.
In reply to Wicc
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#1227
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Optimal template pool: 3 mirrored templates (x3dm1, diamond, jebus), 6lm10a (min), and 1 new one (Boomerang is decent, Apocalypse is nonsensical, only 2 terrain types and strange connections). A standard Jeb map is only good for hotseat or blitz, at best for rapid play.
http://ru.twitch.tv/lizard_wt

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