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You can simplify your complex setup by merging the Water of Mutare book. You won't have to generate a clone in the guild and level up its wisdom. You'll only need to expert the water. He won't be casting offensive spells in the elementals. But even with a mana ratio of 600 - 600, I'm not sure if it will be enough for both of us and the computer. Though, he might start summoning water elementals :)
It's impossible to simplify; the current solution is a consequence of the fact that with the Water book, the computer will summon, not clone. Although it might be possible, I focused on something else – on the fundamental possibility of defeating the computer with this strategy. Here, I cheated a bit, setting the computer's advanced wisdom and water expert in the map settings. And I increased the starting spell points – the probability of reaching level 5 is high. I slightly changed the battle tactics, and here's the result. Accordingly, the main idea works; you just need to get there.
As I understand from what you said, this is a scenario where we attack a dungeon, and it's related to some kind of bug.
1. The dungeon might be useful for increasing mana, but it's also possible to do without it. 2. The victory condition is 1 day, so there shouldn't be any manipulations that pass the turn to the computer. 3. We choose the right army and attack on the first day. 4. And yes, one or two bugs are used, as an option. 5. There's no need to give artifacts to the enemy hero.
Here's a screenshot of the beginning of the battle: https://imgur.com/a/uE77h
The creatures can be different; it's not essential.
Added 1 minute ago
If there was a moat in the castle, we could put dragons on it and stop the berserkers. But it's unclear if there would be enough mana for the berserker to last until the azure creatures are completely destroyed, and I'm too lazy to calculate.
I hope this idea can be implemented, even if not in this battle. It would be a good puzzle battle!
Accordingly, the main idea works; we just need to get to it.
Great! Another working option. This is what brainstorming does!
No, a starting hero will never receive a tent because all their artifacts are reset. However, if you dig it up, it will appear.
What does "all artifacts are reset" mean? I tried digging for it, and yes, it can appear in that case, but then it will also have healing in its starting skills. With a normal start for Jemma on another map with two standard skills, the tent appears without any issues.
Dandy, how did you make the Companion clone cast spells? I set him to Expert Water Mage, gave him a spellbook, but he's completely inactive. It's a complete stalemate :D
Dandy, how did you make the companion clone cast? I set him to expert water, gave him the book, but he does absolutely nothing. It's a complete draw :D
That's why I changed my tactics. He casts clone when he can hit someone. So I resummoned the Azure Dragon, and before attacking it, he casts clone. However, in my tactics, I no longer had any elementals for other reasons.
Yeah, that’s rough. I’m not very good at dealing with such bugs; I prefer to play with HD+ and SOD_SP. The tent (like the ballista) isn’t a problem if you buy it from the merchant in the tavern.
The main thing is that there must be an empty cell between our Azure Dragons and the enemy bird; the enemy Azure Dragons must support ours, and then the bug will work.
Cyclops are removed so that the Azure Dragons don't fly off to attack.
The bug only works if 1. The units are two-tile units. 2. The units are flying (I'm not sure about this, but I tried using Cerberuses instead of the bird – it didn't work).
Here's a version with auto-battle, just for fun :D I somehow thought of it before I thought of removing retaliation, but that's what happened :)
The auto-battle freezes here, which is not surprising.
P.s. Those who want to can try adding 500 Titans or other ranged units to the enemy, the main thing is to trigger the bug. Then Mutar will start shooting at his own Azure Dragons, and it won't hit invisible units. Then it will just stand still, even though there are ranged units and our troops on the battlefield. If you get close, it will attack; if you stand two tiles away, it won't attack.
Another interesting point is that this bug somehow affects the "Sacrifice" spell. For example, you can sacrifice 1 Troglodyte and resurrect a Dragon :D
In general, the main advantage of this strategy is that the bug can be used against heroes who don't have a tent. I wonder if there are any battles in the same Meta-Tactics where this bug can be used? I would be interested to hear the opinions of those who have played.
Added 3 minutes later
I think that such bugs should only be used in maps where the author expects something like this from us, like in Aeris's maps, for example. Otherwise, it just becomes nonsense.