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Posts from Walkthroughs for custom maps. Auto-translated

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#1415
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My Necropolis units are stuck. The pink unit summons a boat, but in this position, it can’t get into it.
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#1416
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Hmm, but how did he get there? It seems like he shouldn't be able to pass through the idol.
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#1417
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He sailed there because he fell for my hero, and then I sunk his boat. But I don't remember the whole scheme anymore; I need to look through the save files.
In reply to DarkT1me
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#1418
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("Ray of Light")
DarkT1me
Is this map playable without glitches during battles, or does it require using some tricky mechanics in combat?
Based on what I've played so far (seems like about half, although it appears to be the easier half), the author isn't exploiting any glitches, and everything is based on standard rules. I defeated all the enemies and monsters I encountered using standard methods as well. However, in the battle with Overlord Hex, you need to figure out how to act; otherwise, you won't win. You need to stay put and not engage until the enemy has used up all its mana.
Also, you need to pay close attention to your surroundings, as many useful things are hidden.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#1419
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Understood, thank you. I will try. And yes, will there be more heroes released, or are the Necropolis the last?
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#1420
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They will be released in the future.

Added 31 seconds later
Three more.
#1421
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Oh, I hope that by this time the hero's stats and the army will be decent.
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#1422
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But one of them is triggered, and the other two are time-based. That's where the real difficulties will begin.
#1423
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As I understand it, the blindness effect will not apply to these next heroes.
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#1424
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You don't even need to mention the "blindness" mechanic on such maps.
#1425
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I can’t figure out how to lure him to the water; he keeps running away.
In reply to Dirty_Player
#1426
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Dirty_Player

All of this is great, of course. Heroes is a game where everyone can find a map they enjoy. Some people just confuse the concepts of "difficulty" and "spending months grinding an army." I prefer other types of "difficulty," focusing on finding the best ways to complete the game quickly. Ultimately, it's a matter of taste.
Yes, Lord, is it so hard to believe that people have similar tastes and are capable of something? Is it so hard to imagine that new talents are emerging in recent years, discovering new things? I also won offline tournaments, and that was a long time ago. And I see that new features are appearing in offline Heroes that didn't exist before. And you keep referring to "spending months grinding an army." Where is this grinding? Almost no one does that. I even gave you a few examples so you could see the progress in map design. And, understanding that it's a waste of time to spend too long, I formulated the tasks as clearly as possible, limiting the map area to a small section so that they could be completed in a couple of evenings with a well-developed strategy.
There are no new features in Paragon and Limes; instead, they present a good puzzle focused on speed, with solutions that are far from obvious. I emphasize – it's about speed, not grinding!
Dirty_Player

Excellent, I completed it very quickly. This is exactly what I like!!
I recommend it!

With all due respect to Anton, this task is from the last decade. If you complete Valley of Heroes or the first day of Rise of the Sun King, you would experience new things. And this is only a part of the things that have appeared in recent years! And it seems like you don't even want to try.

In this case, I don't know how else to show it more simply than with examples of specific battles. Will old knowledge be enough to complete them without hints? Offline players, and I mean not myself, but people like RoseKavalier, Season, and Nautilus, have made great progress in understanding the mechanics of Heroes 3, and some of this knowledge can even be applied online.
147_1 - kill the hero Phantomas near the city of Noname City on the same day.
215_1 - near this same city, there is a chest guarded by 200 Lazurites; it must be cleared on the same day.
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#1427
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Damn, I was just about to suggest a small challenge battle, but Dandy beat me to it:D

But I'll still try because, in this case, I suspect the task is easier. And one doesn't preclude the other:)

In 2008, there was a challenge on gamerhome from Sizon. The task is to defeat the enemy hero. The deadline is the first or second day. In other words, you can attack him yourself or let him attack you.

The feature is: 1. The ability to choose a castle and hero from the start. 2. Different ways to win. I counted 4 ways. This includes the options suggested on the Chinese forum and one of my options, which is an "improved" version of Sizon's, much faster.

The map name is ѕЮБъµДМфХЅ, size - S.

Download: https://ru.files.fm/u/mng6nyce#_

I'll post a recording of my version later:)
In reply to Marlo_Stanfield
#1428
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Marlo_Stanfield
Yes, that's exactly the video. The plugin is called SoD SP.
The plugin is installed. But I can't figure out how to use the quick cast feature. I've tried all the keys.
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#1429
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In the spellbook, hover the mouse over the desired spell and assign it a number using the keyboard.

Added 2 minutes later
With Phantom, Dandy will have a hard time (a moderately difficult battle, in my opinion, if you fight it with Orrin). I would suggest a battle with Bellpell. With the box, yes, it's tough.