All of this is great, of course. Heroes is a game where everyone can find a map they enjoy. Some people just confuse the concepts of "difficulty" and "spending months grinding an army." I prefer other types of "difficulty," focusing on finding the best ways to complete the game quickly. Ultimately, it's a matter of taste.
There are no new features in Paragon and Limes; instead, they present a good puzzle focused on speed, with solutions that are far from obvious. I emphasize – it's about speed, not grinding!
Excellent, I completed it very quickly. This is exactly what I like!!
I recommend it!
With all due respect to Anton, this task is from the last decade. If you complete Valley of Heroes or the first day of Rise of the Sun King, you would experience new things. And this is only a part of the things that have appeared in recent years! And it seems like you don't even want to try.
In this case, I don't know how else to show it more simply than with examples of specific battles. Will old knowledge be enough to complete them without hints? Offline players, and I mean not myself, but people like RoseKavalier, Season, and Nautilus, have made great progress in understanding the mechanics of Heroes 3, and some of this knowledge can even be applied online.
147_1 - kill the hero Phantomas near the city of Noname City on the same day.
215_1 - near this same city, there is a chest guarded by 200 Lazurites; it must be cleared on the same day.