Posts from Walkthroughs for custom maps.
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First blood is a map that has long had its Walkthrough completed in 24 days, according to Antoshka's idea and implemented by Ksenia Sobchak. But we will talk about something else:)
At one time, Antoshka suggested a map for completing in one day with many interesting features related to understanding the game mechanics. But over time, a more complex map appeared, focusing on understanding the heroes' mechanics, so
Regarding Antoshka's puzzle - searching yields a reasonable link to this forum: /topic/10339/
I recommend it!
5) Perhaps you have heard of the well-known map among enthusiasts called Paragon http://heroesportal.net/maps/view/3480? The map itself contains the Admiral's hat, which hints at significant difficulties in verifying various speedruns. Therefore, we will consider everything allowed that is not prohibited in the HD mod. And the task is simple - get the Admiral's hat on level 117.
All 5 points for playing at 200%, generating starting conditions should be handled by yourself (and this is important in some cases). And if they do not require sobriety and full concentration, then it should not cause much trouble or take much time to complete at least a couple of these tasks.
Looking at map 6424, I was interested in playing through the beginning, going along Luna and Mullich's route. But then, when I saw the amount of work ahead, the desire to play disappeared)))) Why can't you make a "complex" and interesting map of size M, for example?)))
I think that many features were found long ago; they just weren't used for a long time.
Here is an interesting link with a list of bugs: http://blackknights.narod.ru/h3_bugs.htm
Excellent map. But it feels like you need to accumulate a lot of troops.
1. The map takes a very long time to complete, longer than many XL maps. This is only for the most patient players.
2. There's no point in rushing: at a certain stage (after capturing the southeastern castle, East Heaven), you'll have to spend about 6 months accumulating resources in order to pay the passage guard! During this time, you won't have much else to do, except collect troops from the outposts (and you need to do this constantly, as there will never be too many troops here).
By the way, I even made a spreadsheet in Excel to calculate the resources, which I used to check when I could exchange the accumulated gold for other resources, so that there would be enough left for hiring troops and further "upgrading" the treasury.
I stopped on this map before facing Nemezida, as I can't beat him yet, and I need to do it in a similar way to how it was with Overlord Hex (Marlo Stanfield helped by recording a video of this battle). Here, you need to accumulate both resources and troops (specifically, there's a shortage of dragon stones to redeem archangels; again, part of the stones needs to be bought for gold).
Now I'm taking a break from it, trying my hand at "Wayfarer".
(Василь Симоненко. Люди – прекрасні)
Looking at map 6424, I was interested in playing through the beginning, following the route of Luna and Mullich. But then, when I saw the amount of work involved further on, my desire to play disappeared abruptly.
That's why I gave up. Especially since, as it turned out, the difficulty decreases further on.
Why can't we have a "challenging" and interesting map of size M, for example?)))
But I must warn you that the author's style is quite unique; he is a big fan of using the WoG editor, as a result of which this map is a kind of "Alice in Wonderland" in the Heroes world. The motto under which the Walkthrough was done was: "don't believe your eyes" :)
Added 2 minutes ago
Here is an interesting link with a list of bugs: http://blackknights.narod.ru/h3_bugs.htm
Nerius was the first one to report this to me, although I have taken some time to post it. :-) There has been discussion about this on the Quill, but when you have a special lose condition of 'lose hero', if Orrin ever shows up on the map, the lose condition changes from 'lose hero x' to 'lose Orrin'. I can only guess that someone out there really likes Orrin. [posted 05/30/1999]
Regarding "Ray of Light".
I must warn you right away:
1. This map takes a very long time to complete, longer than many XL maps. It's only for the most patient players.
2. There's no point in rushing: at a certain stage (after capturing the southeastern castle, East Heaven), you'll have to spend about 6 months accumulating resources to pay the passage guard! During this time, you won't have much else to do except gather troops from the outposts (and you need to do this constantly, as there will never be too many troops here).
By the way, I even created a spreadsheet in Excel to calculate the resources, which I used to check when I could exchange the accumulated gold for other resources, so that there would be enough left for hiring troops and further "upgrading" the treasury.
I stopped on this map before facing Nemezida, as I can't beat him yet, and I need to do it in a similar way to how it was with Overlord Hex (Marlo Stanfield helped by recording a video of this battle). Here, you need to accumulate both resources and troops (specifically, there's a shortage of dragon stones to redeem archangels; again, part of the stones needs to be bought for gold).
Now I'm taking a break from it, trying my hand at "Wayfarer".
Is this map playable without bugs during battles, or do you need to use some tricky mechanics in battles?
Are you talking about this video: https://www.youtube.com/watch?v=u0VzX0eKE0A ?
Does anyone know what plugin is and where to Download it for quick spell casting with a single click?
I tried to kill the gold-sky bastion with a gold-keeper hero using the clone bug, and the game crashes even without the HD mod
Are you talking about this video: https://www.youtube.com/watch?v=u0VzX0eKE0A ?
Does anyone know what plugin it is and where to download it for quick spell casting with a single click?
Added 4 minutes later
I need help with the map "The Lord of Rings." I can't figure out how to defeat the hero with the Sphere of Inhibition. He has Cerberuses and Dragons. I tried reducing the number of Cerberuses so they would surround the Harpies and attack the Dragons, but it's very difficult to do with minimal losses. How should I defeat him?:
In the first and second rounds, reduce two stacks of Cerberuses to their minimum numbers. In the first round, Black Dragons attack the Ballista; in the second, they double-attack Imps, while the Cerberuses pin down our troops from both sides. The enemy has low stats, so the damage dealt by the Cerberuses is negligible. We eliminate all his troops with Wizards and Harpies. It's tricky to correctly adjust the Cerberus stacks due to the large variance in Harpy damage. To reduce this, you can attack this hero with Orrin instead of Gundula. And the two supporting stacks could be some units that aren't necessary for us, rather than Archmages and Black Dragons, because I lost several of them in this battle.
Added 1 minute ago
Although, you don't really need to worry about him; he'll be killed soon anyway. But both of my Necromancers have been sitting in the water for several months.