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Walkthroughs for custom maps.

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#1401
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Dandy
First blood is a map that has long had its Walkthrough completed in 24 days, according to Antoshka's idea and implemented by Ksenia Sobchak. But we will talk about something else:)
I finished it even BEFORE this famous Walkthrough, just for myself, because some people claimed that it couldn't be completed faster than 3 months. But the point is not that.
Dandy
At one time, Antoshka suggested a map for completing in one day with many interesting features related to understanding the game mechanics. But over time, a more complex map appeared, focusing on understanding the heroes' mechanics, so
Dandy
Regarding Antoshka's puzzle - searching yields a reasonable link to this forum: /topic/10339/
Great thing, I passed it very quickly. This is what I like!!
I recommend it!
Dandy
5) Perhaps you have heard of the well-known map among enthusiasts called Paragon http://heroesportal.net/maps/view/3480? The map itself contains the Admiral's hat, which hints at significant difficulties in verifying various speedruns. Therefore, we will consider everything allowed that is not prohibited in the HD mod. And the task is simple - get the Admiral's hat on level 117.
Of course, I've heard about it. I am still surprised why it became so popular. The first time I saw it was when Toganash played it. He spent his time buying and firing the same hero several times a day. I immediately said that if you play like that, the map can be completed on the day you find the Admiral's hat. But playing using SUCH bugs as these two is the same as cheating with codes. If something needs to be done, then only according to Tournament rules. This is just my opinion, of course; everyone is free to choose how they want to play. I just don't understand how completing a map can be interesting if all battles are performed according to one scenario: create-clone-resurrect-repeat...
Dandy
All 5 points for playing at 200%, generating starting conditions should be handled by yourself (and this is important in some cases). And if they do not require sobriety and full concentration, then it should not cause much trouble or take much time to complete at least a couple of these tasks.
All this is great, of course. Heroes is a game where everyone can find an interesting map to their liking. Some people simply confuse the concepts of "difficulty" and "months of army grinding." For me, other "difficulties" are more appealing, such as finding the right ways to quickly complete the game. In short, it's purely a matter of taste.

Looking at map 6424, I was interested in playing through the beginning, going along Luna and Mullich's route. But then, when I saw the amount of work ahead, the desire to play disappeared)))) Why can't you make a "complex" and interesting map of size M, for example?)))
wenwell
I think that many features were found long ago; they just weren't used for a long time.

Here is an interesting link with a list of bugs: http://blackknights.narod.ru/h3_bugs.htm
Funny link. Many of these bugs were known; some were fixed, and some were accepted as "features"