Posts from Demon invasion.
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P.S. Summoning is effective at the beginning and end of all missions. And in the 2nd mission, it's also useful, so it works well on a Demon, although not as well as before, but still, the wall is overpowered.
Is the greatest mapmaking maniac planning to create more interesting, engaging, and hardcore campaigns? Or at least scenarios or RPGs? I'd be interested in seeing that.
I tried it and gave up, remembering that I once played this mission and completed it with some difficulty on a hero in about 6 months. Undoubtedly, you are an authoritative master in creating maps, but also a master of disappointment, i.e., spoiling the player's mood. I respect your maps (I've played them all), but I don't want to replay them. And in general, it's a pity that such talent is directed against people, because it's always better when it's for one's own. Hello to everyone.
I agree about the first mission; the grind with legions of gnomes is really annoying, but after that, especially against orcs and mages, everything is very dynamic and interesting. And the randomness, which greatly affects the playthrough, is irritating; without the right perks/a good start, missions 2, 3, and 5 are unlikely to be completed.
Added 3 hours 8 minutes ago
Well, I finished this Campaign. Let's start with the good: it's a very interesting Campaign, and I was hooked by the fact that in all the Heroes 5 Campaigns, there's only one for the Demons! This one is better than the original. The cutscenes are top-notch, and of course, it's hardcore. Now, about what I didn't like so much (these are minor flaws, but still) - it seems like the 3rd mission wasn't finished. I emerged on the surface at the end of the first month, decided to check out the strongest hero in the tavern, and somehow, I was the strongest. I got on a ship, sailed to the orange one, defeated it with half my army lost, and after that, everything was easy (it felt like the Campaign wasn't made by a master :D). In the end, I completed the 3rd mission in 2 months. Make the bots stronger or give them Tears of Ash in their Castle, but it was too easy. Now, about the 2nd mission, I read that the battle with Kha-Belek is supposed to be tough. In the end, I amassed a huge army, bypassed all the heroes, approached the Castle, and the battle started, and he had 2,000 Imps, and my army went first, I crushed them, and that was it :smile32: I won, no problem. Seriously, and this is the great Lord of Demons :smile07: He disappointed me the most. Now, either I'm stupid, or there's a plot hole: in the 5th mission, in the final cutscene, Arantir kills him, but in the Director's Campaign, Sarret killed him. But that's okay, why are the knights standing there and not attacking him; he didn't seem to have controlled them. Now, the 4th mission: I amassed an army, simultaneously killing weak heroes, captured the human towns, and thought that now the real battle in the underground would begin, but no, this is the end. I loaded the last day using cheats, explored the underground, and there were 2 Elven Castles, 1 Orcish Castle, heroes running around, but no, this is the end. Why are they even there? The 5th mission, like the 1st and 2nd, was definitely good; I have nothing to criticize :D. This isn't a flaw of the Author, but rather an interesting approach, but my heart ached when Wolfi and Duna were killed (I felt so sorry for them :smile07: :smile16: ). I hope there will be a sequel for the good guys, and we can send Sigrif and the Devil to oblivion to avenge Duncan and Wolfi (Seriously, why kill the most beloved heroes of the whole game? They could have killed Isabel and Ilia). Well, okay, we're really looking forward to the next Campaign (preferably for the light side) and, of course, endless applause for the MASTER, HOORAY HOORAY HOORAY :smile41: :smile41: :smile41: (YOU ARE THE BEST :smile49:). P.s: I think if these minor flaws are fixed, the Campaign will be perfect. I will remember the 1st mission forever; I was teleported to the surface, and in the Castle, if you didn't build a guild of decent spellcasters, the only spell available was Blindness :( I had to replay the underground again. I do love randomness, but this was cruel.
In the second campaign, Kha-Beleth should summon additional units in battle; something seems to be bugged. In the fourth campaign, these are simply towns where additional heroes (mage, orc, and elf) are resurrected, so to speak, as motivation to finish it faster. Well done on completing it; we're looking forward to the continuation :)
Added 1 minute ago
I think I overcomplicated things with this "mighty demon lord."
I don't quite understand how the brown faction can cause problems. Personally, all their units just ran around their islands like idiots. And yes, how did you get to the islands? I miraculously got Astral Gates in the guild, and I could teleport through the stones.
Added 30 minutes ago
I just kill these 2,000 demons, and I think, "Now the real trouble will begin," but then I see my army is thriving and celebrating like it's a victory. I think the demon lord needs to be strengthened somehow, either by giving him a larger army from the start or by making it impossible to kill these demons until all the summoned creatures are defeated. I was hoping this would be the battle of the entire campaign, the overthrow of the ruler, a crazy hardcore challenge where he has stats of 300-400. Instead, he has 30 attack, 10 defense, 13 spells, and 8 knowledge. I was hoping for a battle like the final battle of the campaign, the beginning of the end. The demon lord definitely needs to be buffed, at least by increasing his stats.
Well, the battle with the Necromancer wasn't too easy, but I won, rebuilt the castle a bit, gathered an army, and went for the purple faction, while I had another hero gathering an army from the main castle. When Sigrif defeated the purple faction, I barely had an army left, but Jezabeth with her army saved the day.
I played this mission using a strong defense and the "Devil's Chain" spell. I took the "Cold" reward and "Distraction" from the magic guild, plus +2 to spells and levels 5-7, which gave me a lot of spells in total. I ended up defeating the orcs like that, and in the end, I fought the Necromancer with 20 spells; the "Devil's Chain" spell one-shotted everyone:) By the end of the mission, I had 24 spells.
Added 1 minute ago
I just think this mission can be completed without problems only in this way; using machines is silly, and the attack is also not effective. Oh, and yes, I found boots that give +1 to all parameters and a robe of Sar Iss.
Undoubtedly, you are an authoritative Master in creating maps, but also an equally great master of disappointment, i.e., spoiling the player's mood. I respect your maps (I've played them all), it's a pity that such talent is directed against people, because it's always better when it's used for someone you care about. Greetings to everyone.
It is clear that the story does not end here. Most likely, Master has planned a beautiful continuation in the form of a third, final campaign.