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In reply to Wicc
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Wicc
I think the best way to address timer-related issues is to create tournaments with different timers or even create two branches within a single tournament with different timers.

For example, regarding mirror matches, I'm considering holding a tournament next year with two branches: one with 16+8+1, and the other with unlimited turns.
And don't forget to invite Pasha Indru to the unlimited version, so that participants can experience complete zen:smile04:
It would be great to play unlimited matches in 2018.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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LuckyF
And don't forget to invite Pasha Indra to the unlim scenario, so the participants can experience the full zen:smile04:
Now in 2018, playing unlims would be something.
If only for the sake of seeing Indra on HeroesWorld, this is worth doing :)
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Strictly speaking, Indre doesn't need an unlimited timer. He streamed the other day. He's fine with the seasonal timer plus an extra minute or two per turn.
In general, if someone doesn't understand why a timer is needed in Heroes, they should watch Indre.
He is perhaps the most prominent representative of the perfectionist type of gameplay, where playing Heroes becomes a work of art.
It is this art that Wick is trying to destroy with his speed-up features.
https://www.twitch.tv/grando__
In reply to Grando
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Al Feyn
It would be interesting to have one exactly as you want, and the other not as something else you want, but just a regular timer from the season rules ("what the players themselves want").
And see how many sign up for which?
If we follow the principle of "what the players themselves want," then all tournaments on HeroesWorld will turn into SoD-6lm10a and HotA-Jebus Cross.

So I, for one, will not be guided by this principle :rolleyes:
In reply to Grando
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Al Feyn
Strictly speaking, Indre doesn't need an unlimited timer. He streamed the other day. He has enough time with the seasonal timer plus a minute or two for his turn.
Well, hardcore is hardcore.
In general, if someone doesn't know why a timer is needed in Heroes, they should watch Indre.
His gameplay is the art that tries to defeat Vicc with his speed.
Art requires sacrifices! And to ensure that random passersby don't become victims, the altar for him should be built a little further away.
In reply to Wicc
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Maybe someone else will take on organizing Mirror Matches 3? I'm even ready to do it if the community agrees (although it would be better if a more well-known and skilled player did it, of course). Vicc, no offense, I respect you for organizing tournaments and everything else... But your approach to Mirror Matches doesn't appeal to many people, judging by the lengthy arguments. Mirror Matches is a very cool and established format that doesn't require any experiments, and if any changes are needed, I think the top players will figure it out themselves. Are any of the top players currently playing Mirror Matches on the unlimited map or 16 8 1? No. So why force people to choose between two options?
discord: benis_xdd#3487
icq: 619610068

wygrał? wygrał. -Szopa666
In reply to Benis_xDD
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Benis_xDD
Maybe someone else could take on organizing "Mirrors-3"? I'm even willing to do it if the community agrees (although a more well-known and skilled player would be better, of course). Vikk, no offense, I respect you for organizing tournaments and everything... But your approach to "Mirrors" doesn't appeal to many, judging by the lengthy arguments. "Mirrors" is a very cool and established format that doesn't require any experiments, and if any changes are needed, I think the players will figure it out themselves. Are any of the top players currently playing "Mirrors" on unlimited turns or 16/8/1? No. So why force people to choose between two options?

To be a good organizer, you don't necessarily have to be a top player. But in any case, I think "Mirrors-3" would be best organized after the release of the new version, with the ability to programmatically ban heroes and other useful features.

Added 7 minutes later
Al Feyn
Strictly speaking, Indre doesn't need unlimited turns. I streamed yesterday. He's fine with a seasonal timer plus an extra minute or two per turn.
In general, if someone doesn't know why a timer is needed in Heroes, they should watch Indre.
He is perhaps the most striking representative of the perfectionist type of gameplay, where playing Heroes becomes a work of art.
This is the art that Vikk is trying to kill with his speed-ups.

There are players who do everything just as well, if not better, and at a much faster pace. That's what we should strive for. The quality of thought ceases to matter when its speed approaches zero. This is not art, but "grinding."
http://ru.twitch.tv/lizard_wt
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After clicking on the map and creating a route, it would be convenient if the status bar (tooltips) displayed the number of remaining movement points (MP) for the hero (after moving along the route to that point).
And also, display this number again when hovering the mouse over that same point at the end of the route.
ICQ 477284
In reply to sasquatch
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I've played about 5 games in version 1.5.0, and I can confidently say that the "Chaos Zone" has become a 100% overpowered build. You can play very well for the first week and the beginning of the second, but if your opponent finds the "Chaos Zone" build, you're done. Another point is that they removed the red orb and the amulet. If they do that, they should also remove the black orb and reduce the resistances to 10/20/30. There needs to be some way to counter the "Chaos Zone" build, or they should just remove all combat magic from higher levels (4-5), leaving only levels 1-3.
The intention was to improve the game, but as they say, the road to hell is paved with good intentions. Therefore, I suggest they think carefully about these changes.
icq: 222291470
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1. Reduce the value of boxes on the ground and in the air to 20K for levels 4 and 5 (following the principle of control scrolls).

2. On the mirror-diamond template, limit the value in zones to 20K to prevent the generation of relics and other overpowered items on the ground. If possible, limit the number of elementals in one zone to no more than 1. This could potentially create the best template.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
1. Increase the value of boxes for earth, air, 4lvl and 5lvl up to 20K (based on the principle of control scrolls).
Why? This will only increase disputes — some will get lucky with control from Dragon Utopia, while others will have to build or rebuild the Mage Guild.
2. On the mirror-diamond template, limit the value in zones up to 20K so that relics and other imba items aren't generated on the ground. If possible — limit the number of Dragon Utopias in 1 zone to no more than 1. This could potentially result in the most magnificent template.
Maybe magnificent, maybe not, but in any case, it won't be Diamond anymore.

If there is a desire to play mirror against AI and without relics on the ground, it's better to just draw a new template.
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Kostya, when did you become a Starcraft fan? You keep repeating the same idea that HotA is the best and that the timer needs to be reduced – in my opinion, everyone already understands and remembers your idea) or is your main goal to play as many games as possible, like for Anton, for example?


In reply to KobRa_RR
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KobRa_RR
Kostya, when did you become a Starcraft fan? You keep repeating the same idea that Hota is the best and that the timer needs to be reduced – in my opinion, everyone has already understood and remembered your idea) or is your main goal to play as many games as possible, like Anton, for example?

I'm sure that for Anton (and for me), this is not the main thing. The fact that people play almost every day only indicates that they have time for it, and nothing more. As for the timer, in the modern world, in any field (profession, sport, competition), the specialist who performs the task faster than others is stronger and more useful. Heroes is no exception. Or is it better to play with no time limit at all, so that every year everyone thinks about how to do everything that is theoretically possible by 100%, and then see that, in this way, everything will always depend 100% on the initial conditions? Personally, I don't see any point in grinding (even though I play almost every day!). The only meaning is in increasing the speed of thinking.

2Vik: I was, of course, talking about boxes only in relation to mirror matchups. In regular matchups, it's clear that the disadvantage will increase.
http://ru.twitch.tv/lizard_wt
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A great feature would be calculating movement range using the Alt key, including while the opponent is taking their turn. I suggest a global update to this feature: allow marking two points on the map to display the distance between them, similar to simple map programs. It would be extremely useful to know the distance between two cities or from a city to a specific object, without a hero. Of course, without considering pathfinding, flying, etc. Although this could also be added as an optional feature.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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If you're going to implement such a feature, it shouldn't be difficult to take into account the army composition and the pathfinding capabilities of the selected hero. Also, instead of just two points, it would be preferable to allow plotting a route through several points, so you don't have to calculate the distance in your head.
Ideally, there would be an optional feature to measure the route over guard zones.

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