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Ideas and suggestions.

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#598
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I've played about 5 games in version 1.5.0, and I can confidently say that the "Chaos Zone" has become a 100% overpowered build. You can play very well for the first week and the beginning of the second, but if your opponent finds the "Chaos Zone" build, you're done. Another point is that they removed the red orb and the amulet. If they do that, they should also remove the black orb and reduce the resistances to 10/20/30. There needs to be some way to counter the "Chaos Zone" build, or they should just remove all combat magic from higher levels (4-5), leaving only levels 1-3.
The intention was to improve the game, but as they say, the road to hell is paved with good intentions. Therefore, I suggest they think carefully about these changes.
icq: 222291470