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It will hit the ballista or tent twice instead of once, what’s the problem?
In reply to =Lizard=
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=Lizard=
A request for a future version of the game: please add the option to disable morality for neutral creatures.
And then add experience gain for creatures :D
In reply to Dirty_Player
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I think it would be a good idea to remove morale and luck from the game altogether, because sometimes one player with high skill can win almost every battle in the endgame with just one eagle, while another player with three eagles doesn't get a single morale boost. It's too unbalanced, and it should be fixed. We're not playing a card game, after all.
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Without experience and classes, the game has no future!


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Just now, someone in the FTS chat suggested a sudden idea – a timed box!!! And, by the way, the idea itself is very cool. Maybe not a box. Maybe an object. But it would be great. With huge value, by the way.
https://www.twitch.tv/grando__
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I would like to suggest the ability to add a few minutes (around 10) to the timer each week in the game settings. This would allow players to focus more on strategy and tactics in the late game, rather than on their APM.
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Timbuktu, I've been thinking about your idea for two days, and here's what I came up with. Let's say we agree that we need to add 7 minutes each week. This simply means that we need to increase the timer by 1 minute per day. There's no need to add a new option in the settings. We can achieve the same result using the existing option - "timer increase per day."
https://www.twitch.tv/grando__
In reply to Grando
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Al Feyn
Timbuktu, I've been thinking about your idea for two days, and here's what I came up with.
Let's say we agree that we need to add 7 minutes each week. This simply means that we need to increase the timer by 1 minute per day. There's no need to add a new option in the settings. We can achieve the same result using the existing option - "timer increase each day."
The less disciplined a player is regarding the timer, the less helpful these solutions will be.

Increasing the timer by 1 minute will result in most players spending all the added time in the first 1-2 weeks, and in the late game, they will still face the same time crunch.

For this reason, I also once considered the need for a weekly increase, perhaps even by reducing the daily increase.
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Perhaps the starting bonus should be reduced to improve discipline? And the daily bonus should be set with a focus on the late game (I can keep reminding you about the insane 6 minutes per turn in Blitz Diamond, which simply ruins the late game, and several people have already mentioned this in the tournament thread). But in general, yes, now the idea of a weekly bonus seems to make more sense. A reasonable timer for each turn, but not too generous. A small starting safety net for the first week. And larger weekly bonuses starting from day 121. Practice will show the exact numbers.
https://www.twitch.tv/grando__
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Instead of learning to play faster and avoiding wasting 5 minutes trying to figure out which side to gather a bunch of resources from, they keep coming up with new ways to increase the timer.
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What do "stacks" have to do with it? How long are we going to tolerate this discrimination from the "electric brooms"? Let people play normally, enjoy the process to the fullest! And another timer!)
And why isn't there a tournament for "crabs" yet?
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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Recently, there was a 3-in-1 tournament. It featured three tournaments running in parallel: Top Players, Daddies, and Crabs.
https://www.twitch.tv/grando__
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I think the best way to address timer-related issues is to create tournaments with different timers, or even create two branches within a single tournament with different timers. For example, regarding mirror matches, I'm considering holding a tournament next year with two branches: one with 16+8+1, and the other with unlimited turns.
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It would be interesting to have one timer set to a specific value you want, and the other timer be a regular timer based on the season rules ("something the players themselves want").
And then see how many times each one is triggered?
https://www.twitch.tv/grando__

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