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Posts from Walkthroughs for custom maps. Auto-translated

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#1247
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Regarding 25mehr V.31.

It appears the walkthrough boils down to freeing Vidomina + Cloak of the Undead King. Other options don't come to mind yet, considering that after day 61 the event takes away all resources.

In theory, you could also wait until day 32768, when the event stops triggering))
In reply to RoseKavalier
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#1250
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RoseKavalier
(Poorly) Auto-translated version.
Thanks, Rose :)

Meanwhile, I've been playing 6424 Heroes for a month. Yes, the map is essentially an essay on the theme of Xiedu, but it's also about one and a half times more difficult :smile28:. All our heroes have low intelligence, and Luna also has low wisdom (but she has the "Raise Dead" scroll and will later get "Earth Elemental"). Her battle against the first Necromancer was very difficult, but things went better afterward, while Sir Mullich and Cuthbert have huge problems. As I understand it, given the upcoming massive invasion of five different factions from all sides, our heroes should retreat to the blue one-way monolith at the beginning of the second month, with the weaker Cuthbert going first. The passage to the portal is guarded by 1000 Chaos Hydras. Apparently, we'll have to break through them with two hundred crossbowmen. But after that, everything is unclear. It's very difficult to get resurrection and clone spells on the map (and I won't even mention the city portal), and before that, we don't have a full-fledged resurrection spell (only a one-time spell from Archons). In general, I have serious doubts that I will be able to handle this, as I vaguely understand what and how to do here.
In reply to Marlo_Stanfield
#1251
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Marlo_Stanfield
Thanks, Rose :)

Meanwhile, I've been playing 6424 Heroes for a month. Yes, the map is essentially an essay on the theme of Xiedu, but it's also about one and a half times more difficult :smile28:. All our heroes have low intelligence, and Luna also has low wisdom (but she has the "Raise Dead" scroll and will get "Earth Elemental" later). Her battle against the first Necromancer was very difficult, but things went better afterward, while Sir Mullich and Cuthbert have huge problems. As I understand it, given the upcoming massive invasion of five different factions from all sides, our heroes must retreat to the blue one-way monolith at the beginning of the second month, with the weaker Cuthbert going first. The passage to the portal is guarded by 1000 Chaos Hydras. Apparently, we'll have to break through them with 200 crossbowmen. And after that, everything is unclear. It's very difficult to get resurrection and clone spells on this map (and I won't even mention the city portal), and before that, we don't have a full-fledged resurrection spell (only a one-time spell from Archons). In general, I have serious doubts that I'll be able to handle this, as I vaguely understand what and how to do here.
The problem with these maps is that they are designed to fully utilize the game's bugs, and some battles have to be replayed for 1-2 hours to get the outcome that the author intended. And it's also desirable to be Chinese :smile09:
In reply to Marlo_Stanfield
#1252
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Marlo_Stanfield

Harpies are divided into 6 stacks with SoD SP enabled and 7 stacks with HD+ without SoD SP.

In my opinion, this is cheating. In a clean SoD, there are 6 stacks of 25, and the wall's tick rate isn't enough if less than 8 level-ups were spent on SP from 14 level-ups. I tried to generate a save with a minimum of 8 level-ups for Luna in SP - no luck, more than 6 is not possible.
So, it's definitely possible, but it might take weeks/months.
In reply to Nasos
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#1253
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Nasos
That is, it can definitely be done, but it may take weeks/months.
Each hero in the game has 255 built-in skill trees; when creating a map, one of them is selected, which means that the appearance of a skill (including a primary one) is not random. Either there is a tree with 8 spells out of 14, or there isn't. If it exists, it is not that difficult to obtain it.
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#1254
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Nasos
In my opinion, this is cheating. In a fair SoD scenario, there are 6 stacks of 25 units, and the wall's ticking damage isn't enough if less than 8 level 14 units were used in SP. I tried to generate a save with a minimum of 8 level 14 units for Luna in SP – no luck, I couldn't get more than 6.
So, it's definitely possible, but it might take weeks or months.
The map is relatively new, from 2013, so it's possible that it was specifically designed for gameplay with HD+.

Added after 17 minutes
As an alternative, you could try removing a few fairies. This might help to split the harpies into 7 stacks.
In reply to Dirty_Player
#1255
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Dirty_Player
Each hero in the game has 255 built-in skill trees; when creating a map, one of them is selected, meaning that the appearance of a skill (including primary skills) is not random.

That's how it is; I didn't know that. I thought that only secondary skills were fixed in the trees, and primary skills were purely random.

Added 3 minutes later
Marlo_Stanfield
The map is relatively new, from 2013, so it's possible that it was specifically designed for playing with HD+.
As an option, you can try removing some of the fairies.

I tried, but there are still 6 stacks. Although, even with 6 stacks of harpies, they can be defeated even with SP 6 (total of 3 level-ups) with a loss of approximately half of the fairies.
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#1256
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I suffered the most losses on the greymarked gargoyles – 12 fairies. If approximately 12 fairies remain after the battle with them, it seems acceptable at first glance. Later, fairies will only be lost on silver pegasi, ghost dragons, archons, and a box of titans. I entered the boat on day 7.
#1257
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Yeah, so losing up to half of your fairies is acceptable, I thought it was simply necessary to reach the boat without any losses. Then, with SP 9 (level 6), it's quite possible to defeat both harpies and gargoyles in a pure SoD (Stronghold of Death) scenario.
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#1258
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I only take angels on board; fairies are no longer needed. And one angel is more than enough to complete the quest. Soon, we'll have a necromancer army.
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#1259
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Just for fun, I tried a battle against harpies, splitting them into 6 stacks with 8 spell points. The losses were 6 fairies. So, it doesn't really matter how many groups the harpies are divided into for further gameplay.
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#1260
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Even if the number of stacks doesn't matter much in a good single-player game, using tools that change the gameplay in favor of the player is definitely cheating.
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#1261
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And isn't generating random content tailored to your preferences a form of cheating?