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How do I get the Agility and Melee skills?
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How do I get the Agility and Melee skills?
So, they can be unlocked using a trainer, I saw.
In my opinion, the best party in Might & Magic is one composed of similar characters. Specifically, in Might & Magic 8: if it's a melee party, then 3 trolls + a knight + a dragon (moving too slowly on the ground, it's better to fly). If it's a mage party, then 4 necromancers and again a dragon (you can also take a dark elf instead of one of the necromancers).
A party like warrior, mage, thief/archer, cleric, dragon - this is a party that won't do much in melee combat (the cleric and necromancer will go down quickly), and in ranged combat, the warrior and cleric aren't very useful. In general, such a party can do everything except fight effectively.
Might & Magic isn't an MMORPG like Lineage 2, where you need to have buffers, melee fighters, archers, and mages for serious battles.
Yeah, guys, you're experts in Might and Magic 8. I played it a long time ago, but if I remember correctly, there's an elf you can hire for about 7-8 days who has a full arsenal for victory: a portal town, invisibility, and that's all you need. By the way, in Might and Magic 8, there isn't much of a plot. There are very few story quests, and they are very easy to complete with invisibility. I'm telling you, at the end of the game, his first hero was level 3, and he didn't kill or level up anyone! And then I said, maybe it was 15-20 days, but definitely less than a month. This was about 2 years ago.
The thing is, NWC was trying to pay off its debts, so they made the game a bit rough, and to avoid criticism, they rushed its development. As a result, the game came out unfinished, and a lot was taken from Might and Magic VII.
According to your logic, Might and Magic VII is basically an unfinished product because almost everything was taken from Might and Magic VI.
Based on your logic, Might and Magic VII is just a semi-finished product because almost everything was taken from Might and Magic VI. Might and Magic VIII is very simple in itself, and with overpowered dragons, it's just an arcade game. A true Might and Magic player should complete Might and Magic VIII without using a dragon at all and not take the "Kauri Black Ship" at the beginning of the game.
In my opinion, Magnus formed this opinion because in Heroes of Might and Magic, dragons are not gods, and queens don't fall in love with demons.
Two – the reduced melee party will be assembled without buffs and healing (Minotaur is not a panacea).
A party of mages will struggle with monsters with high magic resistance.
You are wrong about the cleric in ranged combat – Flying Fist is the best, and on an open location – Sunbeam burns everything.
And with monotonous parties, either everyone will suffer until they reach the enemy (melee party), or a melee monster that came from behind will eat the entire party (party of mages).
It's like an enemy flanking you from behind? How can they appear there if your party just passed through and cleared the area...
We can argue about it for a long time, it just comes down to personal preference and how each player likes to play.