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Posts from Обсуждение Might And Magic 8 - Day Of The Destroyer

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In reply to Vector
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19 years ago
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Vector;103078
How do I get the Agility and Melee skills?
They don't exist in the eighth game.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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19 years ago
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So, they can be unlocked using a trainer, I saw.
In reply to Vector
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19 years ago
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Vector;103471
So, they can be unlocked using a trainer, I saw.
You have just answered your own question.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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19 years ago
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I read a lot of walkthrough tips. Most recommend a Necromancer and Dragons.
Personally, I don't think this is the ideal party.
If I were to play, I'd choose a Dark Elf or a Necromancer. It's better to choose a Necromancer, as you can later recruit Kaury, who is level 50. She has Bows and Traps as her main skills, so there's no need to level up your own Elf. Although I like Dark Elves, I still think the ideal team is: Necromancer, Cleric, Dark Elf, Vampire (cast Levitation, so you can safely walk on lava in the Inferno Castle), Dragon, or Knight.
In reply to MiLedy
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19 years ago
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About the perfect party. In my opinion, a perfect party is one that can handle all set tasks using its own strengths; thus, as in almost all games, the best combination is the textbook fighter, cleric, thief, and mage. In the case of Might and Magic 8 — Knight (repairman, bulldozer - primary physical damage dealer, tank - most durable and armored), Cleric (healer, buffer), Necromancer (heavy magical artillery, potion maker), Dark Elf (traps, trading, ranged combat); for the fifth member, you can take anyone. I usually have a Dragon, but a Vampire would also complement the party well with their levitation; simply, except for cases where levitation is necessary (and there is only one such instance), a Dragon is definitely better than a Vampire because they are stronger. But a Dragon is still a cheat character, so excluding them we get:
Knight, Cleric, Dark Elf, Necromancer, and Vampire — the perfect party.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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19 years ago
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Well, I don't know, I really like dragons. You can get a strong unit for your team even at the beginning. Also, if you recruit a dragon in the Viper's Gulch right after arriving in Raven's Coast, it will only be level 5 and won't even be able to fly. The flight spell is very important to me in the game; for example, it's convenient to attack wolves or orcs from above. Even those gorgons from the Wild Pasture aren't dangerous in the air.
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19 years ago
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That’s exactly what I wanted to say when I wrote: “The dragon is definitely better than the vampire because it’s stronger. But it’s still an overpowered character.” It’s just too strong. Too much.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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19 years ago
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IMHO, the best party in M&M is a party of similar characters. Specifically in M&M8: if it's a melee party, then 3 trolls + Knight + dragon (moving by land is too slow, better to fly). If it's a party of mages, then 4 Necromancers and again a dragon (you could also take one dark elf instead of a Necromancer).
And a party like warrior, mage, thief/archer, cleric, dragon is a party that can do little in close combat (the cleric and Necromancer will go down quickly), while in ranged combat the warrior and cleric aren't particularly useful; in general, such a party can certainly do everything except fight effectively.
M&M isn't an MMORPG like LA2, where you need buffers, melee fighters, archers, and mages for serious clashes.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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19 years ago
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Sage;106339
In my opinion, the best party in Might & Magic is one composed of similar characters. Specifically, in Might & Magic 8: if it's a melee party, then 3 trolls + a knight + a dragon (moving too slowly on the ground, it's better to fly). If it's a mage party, then 4 necromancers and again a dragon (you can also take a dark elf instead of one of the necromancers).
In this case, it will be monotonous and boring during the playthrough - that's one thing. Secondly, the melee party mentioned will be assembled without buffs and healing (a minotaur is not a panacea), and the mage party will struggle with monsters that have high magic resistance.
Sage;106339
A party like warrior, mage, thief/archer, cleric, dragon - this is a party that won't do much in melee combat (the cleric and necromancer will go down quickly), and in ranged combat, the warrior and cleric aren't very useful. In general, such a party can do everything except fight effectively.
A proper cleric doesn't go down in melee combat (and I don't need you to prove otherwise; about 70% of my Might & Magic playthroughs were with a cleric), and the necromancer's task isn't to fight in melee, but to damage the enemies as much as possible while the party reaches them, and then let him faint - the cleric heals. You're wrong about the cleric in ranged combat - Flying Fist is great, and on an open map, Sunbeam incinerates everything.
Thus, in a melee party, one is weak (the necromancer), and in ranged combat, one is weak - the knight. And in homogeneous parties, either everyone will suffer while they reach the enemy (melee party), or a melee monster that flanks will eat the entire party (mage party).
Sage;106339
Might & Magic isn't an MMORPG like Lineage 2, where you need to have buffers, melee fighters, archers, and mages for serious battles.
Fighter, cleric, thief, and mage - this is the basic skeleton of a party not only in MMORPGs. If I remember correctly, their victorious march began with D&D, which was long before the advent of PCs in general and MMORPGs in particular. And MMORPGs, not during "Guild Wars," but at level, are not much different from ordinary RPGs, except that you have to control one character instead of all of them.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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18 years ago
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mm_fan;109231
Yeah, guys, you're experts in Might and Magic 8. I played it a long time ago, but if I remember correctly, there's an elf you can hire for about 7-8 days who has a full arsenal for victory: a portal town, invisibility, and that's all you need. By the way, in Might and Magic 8, there isn't much of a plot. There are very few story quests, and they are very easy to complete with invisibility. I'm telling you, at the end of the game, his first hero was level 3, and he didn't kill or level up anyone! And then I said, maybe it was 15-20 days, but definitely less than a month. This was about 2 years ago.
The thing is, NWC was trying to pay off its debts, so they made the game a bit rough. And to avoid criticism of NWC, they made it quickly, so the game came out unfinished. And a lot was taken from Might and Magic 7.
In reply to Magnus
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18 years ago
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Magnus;109236
The thing is, NWC was trying to pay off its debts, so they made the game a bit rough, and to avoid criticism, they rushed its development. As a result, the game came out unfinished, and a lot was taken from Might and Magic VII.
According to your logic, Might and Magic VII is basically a half-baked product because almost everything was taken from Might and Magic VI. Might and Magic VIII is very simple in itself, and with overpowered dragons, it's basically an arcade game. A true Might and Magic player should be able to complete the eighth game without using a dragon at all and without taking the "Kauri Black Ship" at the beginning of the game.
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
In reply to Мавр
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18 years ago
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Maвр;109251
According to your logic, Might and Magic VII is basically an unfinished product because almost everything was taken from Might and Magic VI.
In my opinion, Magnus formed this opinion because in Might and Magic, dragons are not gods, and queens do not fall in love with demons.
In reply to Мавр
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18 years ago
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Maur;109251
Based on your logic, Might and Magic VII is just a semi-finished product because almost everything was taken from Might and Magic VI. Might and Magic VIII is very simple in itself, and with overpowered dragons, it's just an arcade game. A true Might and Magic player should complete Might and Magic VIII without using a dragon at all and not take the "Kauri Black Ship" at the beginning of the game.
Comrade Maur, don't speak for me. Might and Magic VII was reworked, and some elements were taken from Might and Magic VI, but Might and Magic VII and Might and Magic VIII are very similar, and the developers didn't put much effort into making the latter.
In my opinion, Magnus formed this opinion because in Heroes of Might and Magic, dragons are not gods, and queens don't fall in love with demons.
Do not judge, and you will not be judged. And Railag has always been a dark elf; he just possessed Urgas magic, and Isabel didn't fall in love immediately; it happened later.
In reply to ОMEGA
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18 years ago
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Knyaz_OMEGA;106360
Two – the reduced melee party will be assembled without buffs and healing (Minotaur is not a panacea).
Buffs in Might & Magic give a small increase in characteristics and parameters. Minotaur – :smile18: the most useless class in the game.

Added 3 minutes ago
Knyaz_OMEGA;106360
A party of mages will struggle with monsters with high magic resistance.
Playing with a party of necromancers, I haven't noticed such mobs.

Added 15 minutes ago
Knyaz_OMEGA;106360
You are wrong about the cleric in ranged combat – Flying Fist is the best, and on an open location – Sunbeam burns everything.
Armageddon for the necromancer burns everything in open space, the cleric with his sunbeam nervously smokes on the sidelines :smile26:.

Added 10 minutes ago
Knyaz_OMEGA;106360
And with monotonous parties, either everyone will suffer until they reach the enemy (melee party), or a melee monster that came from behind will eat the entire party (party of mages).
1. We are not running a marathon to the enemy, besides, in Might & Magic 8, it is quite easy to dodge arrows and magic in open space, and in dungeons, enemies are usually close enough anyway.
2. How does he appear from behind? Where will he come from if your party just passed there and cleared everything...

P.S. You can argue for a long time, it's just that everyone plays the way they are used to. Some prefer to deal more damage with the party, while spending some time on HP regeneration, while others prefer to deal less damage => kill the enemy longer, but not sit on regeneration, but heal with a cleric.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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18 years ago
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Sage;109269
It's like an enemy flanking you from behind? How can they appear there if your party just passed through and cleared the area...
I often encounter glitches in the game, especially noticeable in the dragon cave in the Underworld, where monsters fall through the floor/ceiling towards me. This often means I don't have time to notice another Great Serpent approaching from behind.
Sage;109269
We can argue about it for a long time, it just comes down to personal preference and how each player likes to play.
I completely agree. I provided a universal party composition, and it's up to each player to adapt it to their own playstyle.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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