Posts from Simultaneous turn in a turn-based strategy game.
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If so many people are willing to "eat cactus" – i.e., buy a subscription – wouldn't it be easier to pool money and buy an OH for the price that Baratortch offered? A one-time purchase, without registration or SMS.
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If so many people are willing to "eat cactus" – buy a subscription – wouldn't it be easier to chip in and buy an OH for the price that Baratortch offered? A one-time purchase, without registration or SMS.
I'm just starting to imagine the process of "chipping in," plus all the associated hassle, so I just want to facepalm.
Added 2 minutes later
Well, a subscription is a hassle. I'm voting for a one-time payment.
When people suggest something like that, I want to ask "how old are you?" :D
I'm only just starting to picture the process of "chipping in," plus all the accompanying hassle, and my hand already reaches for my face.
Added after 2 minutes
One-time payment is a more interesting option. Like, you buy the game on Steam and play it. But in the long run, it's less profitable for the developer (probably).
Well, who knows, for example, I most likely won't buy a subscription, but I would buy it as a one-time purchase.
Added after 13 minutes
But ideally, the question here is how to attract players who aren't from HeroesWorld
Весна 2012.
discord Godofwrcrft #9188
I would like to say a few words about something else.. On HeroesWorld, there are at most 200+ people actively playing HOMM3.. And among Heroes players in the world - I think there are tens of thousands.. And surely among them there are players of the caliber of Maretti or Dave_Hun. It's just that we don't know about them and they don't know about us.. Even in Russia, many have not yet heard of HeroesWorld. That's how we could attract them.
I was lured here from GameRanger, and in turn I try to attract people from there as well. Naturally, mostly noobs like me, but sooner or later someone will hit the mark ))
P.S. On the other hand, I have nothing against someone making money on OH, no one is going to forbid playing the turn-based classic for free (I hope the terrible future of registering for tournaments with a mandatory OH subscription is not waiting for us)).
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But the idea here is, how do you attract players who don't play HotA?
And I'm thinking, maybe they aren't even needed? The lobby already has so many players who play for only 2 minutes per turn, and games last up to 2 months, and then they're surprised why you attacked them and their last turn was canceled? Probably some kind of cheater, and then they leave to avoid losing rating points. Trading and randomness are a separate issue; everyone (especially foreign players who are not familiar with HotA rules) has their own idea of how it should look, and turning SoD into the same mess is no fun. I have a question: how difficult would it be to create a subscription for a certain number of games? For example, paying 600 rubles for 10 games is one thing, or 600 rubles for 1 game is another.
And then remind me what you've done to develop SOD.
baratorch, if my statements offended you, please forgive me; I apologize. Everyone knows that you've done a lot for SOD.
