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I hate her when she's against me, and I adore her when she's on my side, and the opponent can't get rid of her.
Let me brag a little. The game lasted longer than I can count. Every round, I was on the verge of death. I survived two or three Ozeks. Every round was a prayer: "Please, don't have a mutagenic bolt, don't have Left Hand." A couple of times, I thought it was over, I wanted to concede, but somehow I kept going, trying to do something. In the penultimate round, I played Belfigor, and she drew a zeppelin and a diabole drain. The zeppelin gave her a wolf and an imp. The opponent brings me down to 2 HP – apparently, he's counting on me suiciding if a claw or a wolf comes out. And then – the decisive topdeck.
That’s funny. When the chests started appearing, I played like crazy, and I only got gold and one Rahab (a valuable one, yes). I skipped for two days because I was drawing a comic. Today, I logged in and got four chests in a row with skins and emblems. I collected the Carrot and Isabelle skins, the whole set, basically.
Didn't play a single ranked match in any of the Dungeon events. Separately, I'd like to metaphorically express my extreme dissatisfaction with the developers for not mentioning this in the client, either last time or now (this is just awful; in 2017, you shouldn't have to find out about things like this on Reddit or forums).
Many people on Reddit, and here, say that the current state of the game is uninteresting and boring, but I say that mirror Vengeance-Blades are the best thing in the game right now. Such mind games, wow.
I don't know, I don't know. I find it quite remarkable that the ranked matches now feature a mix of all classes, rather than the total dominance of one or two. I don't remember this happening before.
1. Dimension Shift will now cost 20 instead of 18.
Cool, yeah right. Control will now lose automatically not on turn 7, but on turn 8. Although mid-range decks will have a chance.
2. Sibyl of the Waterwyrm's attack and defense will be lowered from 4/5 (evolved: 6/7) to 3/4 (evolved: 5/6).
Looks fair.
3. Little Soulsquasher's defense will be lowered from 2 (evolved: 4) to 1 (evolved: 3).
Well, they had to nerf something in Shadow. Maybe it's for the better; it will be easier to get rid of it with pings.
4. Carabosse, Wicked Fairy's attack and defense will be lowered from 6/6 (evolved: 8/8) to 5/5 (evolved: 7/7).
When I put Carabosse on the board, I don't expect her to survive more than one turn. Although it will put less pressure on the opponent, the main thing about her is still the effect.
5. Staircase to Paradise will now cost 2 instead of 1, and its Countdown effect will be changed accordingly.
But this is very bad. One singer won't be enough; I'd better add a couple more 2/2/2 creatures to the mid-range. It will probably be okay for Valen. I still brick so hard with him that I will definitely get Blood and Hector. I saw builds without Staircase, and I didn't like it, but it shouldn't be completely ruled out. I'm surprised they didn't remove the garbage. Although there's still time.
1. Dimension Shift will now cost 20 instead of 18.
Well, considering all the new tools for improving this archetype with each new pack, it was inevitable. Honestly, back in November-December of last year, I would have been very happy with this nerf, but now I am completely neutral about it.
Sibyl of the Waterwyrm's attack and defense will be lowered from 4/5 (evolved: 6/7) to 3/4 (evolved: 5/6).
It was long overdue.
3. Little Soulsquasher's defense will be lowered from 2 (evolved: 4) to 1 (evolved: 3).
It was long overdue.
Carabosse, Wicked Fairy's attack and defense will be lowered from 6/6 (evolved: 8/8) to 5/5 (evolved: 7/7).
Excellent, the best nerf of the millennium. I crafted three of them, I didn't like them, now I can refund them.
Staircase to Paradise will now cost 2 instead of 1, and its Countdown effect will be changed accordingly.
It was long overdue (at the time of the pack's release).
I liked Kar'ka. 3 mana might be a bit much, but 2 is great.
I remembered that forest amulet for 1 mana; it might be useful for neutral forests, I've seen builds with it. True, you'll have to rebuild the deck to have a decent number of neutral cards, because I remember matches where I only had forest cards in my hand, including BB.