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Announcement
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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to KobRa_RR
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8 years ago
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KobRa_RR
I hate this f***ing template.
“I hate gypsies, damn it.” :)
In reply to Georg_
8 years ago
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Georg_
I got a really good draw, while my opponent had a bad one.
Thanks for the game.
Yeah, the lane matchups haven't been very good lately. I think it might be better to play with two-sided one-way lanes to balance things out.
In reply to theShevanesian
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8 years ago
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By the end of the game, I had 18 Archmages, 63 Ducks, almost 50 Monks, over a hundred Marksmen, and so on. Several heroes with full control and excellent prospects with the addition of two castles. I took a couple of cities from my opponent; he was left with only one city, and his resources and heroes were somewhere deep in the treasure, which I probably wouldn't have reached in a single turn. Overall, the situation was clear, and my opponent decided not to continue. Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
6lm10a
Game Length
216 days
Game Date
11/20/2017
Reported
11/20/2017 5:11 PM
Rating Impact Archived
Sanin 1694 1699 +5 ↑
Dorsaj 1429 1424 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2017 5:17 PM

In reply to theShevanesian
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8 years ago
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theShevanesian
11/19/2017 Georg_ (Red, Castle, Valeska, Tazar) def theShevanesian (Blue, Fortress, Alkin, Alkin) 6lm10a 143

Yeah, the LM maps are not very enjoyable these days. I think it would be better to play with two-sided one-way paths to balance this out.
I agree... I've noticed this several times... it takes a lot of tempo to get anywhere...
Down with one-way paths! )
In reply to graalzzz
8 years ago
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Have you tried playing with this feature? It makes the two-way connections random, meaning there can be output-output and input-input connections.
There are also bugs where an enemy hero stands on one of the entrances/exits, and you enter the same-colored portal and attack that hero, but the portal leads to a completely different entrance/exit. This is probably related to the first issue I mentioned.
In reply to graalzzz
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8 years ago
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graalzzz
I agree... I've noticed it several times... it takes a lot of time to get somewhere...
Down with one-way connections! )

We could create a poll for the future

Added 2 minutes later
Xocenk
Have you tried playing with this feature? It makes two-way connections random, i.e., there are exit-exit and entrance-entrance connections.
There are also bugs where an enemy hero is standing at one of the entrances/exits, and you enter a portal of the same color and attack that hero, but the portal leads to a completely different entrance/exit. This is probably related to the first nuance I mentioned.

Yes, there is such a bug... and does anyone know if it's playable in the 6lm (min) difficulty?
In reply to KobRa_RR
8 years ago
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KobRa_RR
Does anyone know if it's playable on a system with a GeForce 6LM (minimum specs)?
You can only set mandatory paths in the editor, I think. So, no. Correct me if I'm wrong.
In reply to KobRa_RR
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8 years ago
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Opponent surrendered. Thank you for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Map Template
6lm10a
Game Length
124 days
Game Date
11/20/2017
Reported
11/20/2017 6:02 PM
Rating Impact Archived
SECTOR767 1560 1576 +16 ↑
sonic111 1590 1574 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2017 3:49 AM

In reply to theShevanesian
User Avatar
8 years ago
Spasibo za igru.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
216 days
Game Date
11/20/2017
Reported
11/20/2017 7:12 PM
Rating Impact Archived
Huanito 1651 1654 +3 ↑
St_Klaus 1337 1334 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2017 7:18 PM

In reply to Huanito
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8 years ago
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Huanito
Thank you for the game.
We played in 4 rounds, and I performed terribly.
Thank you for the game.
In reply to KobRa_RR
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8 years ago
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Thank you for playing!
https://gyazo.com/837fef98aa4eeacb073c74a08243e4f0
https://gyazo.com/9b779bedda71b65a0d18813a605f4b3f
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
ЯR
Синий / Blue
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
223 days
Game Date
11/20/2017
Reported
11/20/2017 9:00 PM
Rating Impact Archived
BISHOP 1777 1790 +13 ↑
ЯR 1730 1717 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2017 10:15 PM

In reply to ЯR
8 years ago
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graalzzz
I've noticed this several times now.
You're like a hawk-eyed Native American! I wrote about this years ago.
In reply to KobRa_RR
8 years ago
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Please register me for the tournament.

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