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Announcement
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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to St_Klaus
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8 years ago
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St_Klaus
Let's move the discussion about completing/not completing Al Feyn to a separate thread in the forum:confused:

Al Feyn is great!

I agree with Dirty, if you're leaving, leave quietly, there's no need to put on a show.:smile18:

For Benish, everyone here expresses only their own opinion. It's just that Dirty and Viss's opinion is the opinion of multiple-time tournament champions.
In reply to Grando
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8 years ago
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Al Feyn
Yeah. So, there were also cases where people refused to play in the Final Battle, and someone from the lower ranks took their place in the tournament? Were there any real instances of that?


At least 7, and what's the maximum? Well, we've been asked to calculate it, and I think I can handle that.

Right now, four people already have 21+ points (Buvli, Antiplayer, and two more will rise from the pairs, who currently have 18). Another 10 people (5 pairs) will play against each other in the last round, all having 18+. Five of them will win, meaning at least 5 more people will have 21+ points at the end of the tournament. In total, 4+5=9 people will have 21+ points at the end of the tournament. They are out of reach for those who have 15 points after 8 rounds (including me).

Plus, due to early losses, my rating is terrible, and among those who finish the tournament with 18 points, there will be at least 5 more people with a higher rating. And hoping that they won't be there because they'll withdraw (because, like me, they have no chance) is pointless - these will be the 5 people who lose in pairs in the last round with 18+ points - and they won't withdraw because they still have a chance to qualify for the Final Battle until the very end.

In total, we already have 14-15 people who will definitely be above me at the end of the tournament. This is already known. There's no mystery here. And no guarantees are needed from anyone.

Is there a chance to qualify for the Final Battle from 15th place?

Of course, there is! Dirty and I will try to disqualify 8 players ahead of you, but please, play the last round :smile41:

Added after 37 seconds
Actually, this clearly needs its own topic...;)
In reply to KobRa_RR
8 years ago
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Okay, I'll play. I won't back out. Sorry for the confusion. I misunderstood the answer about the 7 people, I thought it was impossible to get a spot from 15th place.
In reply to Grando
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8 years ago
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In the YaR - Bishop game, an ODD (Overtime Deathmatch) is scheduled for tomorrow, November 19, 2017, at 13:00 Moscow time. The minimum game time is 5 hours. Failure to appear for more than one hour without a valid reason will result in a technical defeat. Good luck!
PS. And for the future, communicate directly, rather than through a translator. ;)
In reply to KobRa_RR
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8 years ago
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We met during week 2, then parted ways like ships in the night, each taking whatever loot was available. I managed to snatch two boxes from Tanta's super-treasure: all Earth and all Air; I prudently teleported away from there and went back to finish off my Dragon Utopia. By the finale, I bought up the meat from the double castle, upgraded the monks with golden bows, cloaks of renunciation, handcuffs, and a lead in combat stats. Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
212 days
Game Date
11/18/2017
Reported
11/18/2017 11:48 AM
Rating Impact Archived
Mizrael 1689 1697 +8 ↑
rebellious 1516 1508 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2017 11:06 PM

In reply to Mizrael
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8 years ago
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Flate, please respond on ICQ, I see you online from time to time. Are you even receiving messages?
In reply to KobRa_RR
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8 years ago
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KobRa_RR
In YaR, Bishop is scheduled for an ODD (One-on-One Duel) tomorrow, November 19, 2017, at 13:00 Moscow time. The minimum game time is 5 hours. Failure to appear for more than one hour without a valid reason will result in a technical defeat. Good luck!
PS. And for the future, communicate directly, rather than through a translator. ;)

We agreed on a game a few days in advance, and at the appointed time, the player simply leaves for an indefinite period without warning – this is concerning. What should be done in such a situation in the future?
In reply to ЯR
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8 years ago
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YaR
For the future, what should be done in such a situation?
You need to calm down, take a breath, and not create a fuss on the forum. First, you should at least inquire about the reason why the opponent disappeared; perhaps there was a valid reason? Bishop is not the kind of person who would cheat or be difficult to play against, let alone difficult to negotiate with. Considering that you play every day, and Bishop does too, it shouldn't be difficult to play on another day.

If the opponent is problematic, like Diabler. In this case, it makes sense to write to the judge and ask for an ODD (Over-the-board Delayed Decision) at a convenient time.
In reply to Dirty_Player
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8 years ago
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Dirty_Player
You need to calm down, take a deep breath, and not throw a tantrum on the forum.

Was I throwing a tantrum?

P.S. I was breathing, by the way.
In reply to KobRa_RR
8 years ago
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Many Dragon Fly Hives surrendered, and I easily gained full control.
Thank you for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
142 days
Game Date
11/19/2017
Reported
11/19/2017 4:28 PM
Rating Impact Archived
Dima Surmay 1726 1748 +22 ↑
KobRa_RR 1923 1901 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/19/2017 5:10 PM

In reply to Dima Surmay
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8 years ago
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Dima Surmay
Many Dragon Fly Hives surrendered and I easily gained full control.
Thanks for the game!

I hate this f***ing template.
Thanks for the game.
In reply to KobRa_RR
8 years ago
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Due to the timer, my opponent deployed troops on the scout map, but 1.5k skeletons with elixir and Area of Effect Damage explained everything to me. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
6lm10a
Game Length
143 days
Game Date
11/19/2017
Reported
11/19/2017 7:48 PM
Rating Impact Archived
Antiplayer 2022 2000 -22 ↓
boovli 1832 1854 +22 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/19/2017 8:12 PM

In reply to Antiplayer
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8 years ago
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Antiplayer
The opponent put a scout army in a bad spot because of the timer, but 1.5k bones with an elixir and AoTD explained everything to me.
Thanks for the game!
Quite a difficult start, but the opponent wasn't doing much better. In the adjacent zone via off-road, I crawled out to the road toward a Necro-comp, which I only took on 125. An upgrade building was constructed there. I picked up a necro-fur and converted various first-level sustain units. There are also artifacts for +3 HP. So, it's just a paradise for a Necromancer. But because of the long distances, everything is very slow. Building MG. Broke through with fodder into a pretty lucky corner treasure zone; Moandor was lost there.

From the start of the 3rd week, I somehow managed to get some momentum. Fat skeletons are accumulating, supports are leveling up. With the library built, they give DD immediately. On the other hand, TP is only given on the 5th try. The first Dragon Utopia was a minimum one with resist boots; the second was a maximum one with КО, a +4/+4 hat, another pair of boots, and a black orb. After that, things went better with control; in the third Dragon Utopia, they gave wings and +3 all. Successfully raided the opponent's main; the black market gave the last part of the elixir. AoTD dropped from markets and land, which I assembled on the last turn.

On this same last turn, I do something crazy, hesitate, and in the end, in the city I intended to defend (the enemy starting town), my main is sitting there with one angel, and nearby are two supports—one on a fake, and the other with full power. The opponent hits the support with power. Stats are much lower, mana ~50 versus ~200. I have almost 1.5k bones and various small things; the opponent's main stack is 12 angels. If the opp had resurrect, the battle would have been hopeless. But there was no res. In theory, they could have flown in circles with angels, spent all their mana on blasts, and bought their way out, but at a certain point, the opponent decided not to continue. Overall, I played poorly at the end, and with slightly less fat on skeletons, I should have paid for it with the game, but I got lucky.

Thanks for the game!
In reply to KobRa_RR
8 years ago
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I got a very good hand, while my opponent got a bad one.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
6lm10a
Game Length
143 days
Game Date
11/19/2017
Reported
11/19/2017 11:22 PM
Rating Impact Archived
Georg_ 1705 1717 +12 ↑
theShevanesian 1625 1613 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2017 10:58 AM

In reply to KobRa_RR
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8 years ago
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KobRa_RR
11/19/2017 Dima Surmay (Blue, Rampart, Ivor, Ivor) def KobRa_RR (Red, Necropolis, Tant, Tant) 6lm10a 142

I hate this f***ing template.
Thanks for the game.
KobRa, thanks for the positive vibes, I laughed :D :smile26:

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