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In reply to Dirty_Player
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#7823
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Dirty_Player
Vikk, why are you sticking to your guns so stubbornly?
And what, should I give in to direct blackmail? :smile32:

Lucky initially chose a very aggressive position, which doesn't imply a "friendly" conversation. If I back down, he'll just take advantage and won't let up. No way, let him back off, as if we're sticking to our positions.
Everyone has told you that you are wrong, no one supports you. Why be stubborn?
Well, why... I believe that there is a problem, and that it needs to be solved somehow.

Attempts to have a dialogue in the style of "Vikk, I think you are wrong" are doomed to fail. Either you need to clearly explain why I am wrong, or come up with a solution that suits both sides.

Yes, I noticed that the dialogue quickly turned from a constructive discussion of the problem into a measuring contest. Perhaps I am partly to blame for this; I will reread it later and think about where and what I said wrong.
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#7824
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Vik, the most important thing is to understand that the tournament is for the participants, not the other way around.


In reply to Dirty_Player
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#7825
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Dirty_Player
There was a lot of specific information, and the arguments were varied, but you dismissed them with pictures, in your usual manner.
I dismissed the arguments of "everything is fine as it is" and "you can't change the rules during a tournament." Because it is indeed not normal, and it is indeed possible.

And I clearly and concisely said several times - "suggest your own rule." Alex and Dave tried to do this, and I respect them for that, but it turned out to be somewhat raw in terms of wording. Perhaps, after refinement, their idea will become a rule suitable for inclusion in the tournament regulations. But after everything said above, I personally will definitely not be involved in this.
In reply to Wicc
#7826
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Wicc
Why should I give in to direct blackmail? :smile32:

Lucky initially chose a very aggressive stance, not one that allows for a "friendly" conversation. If I back down, he'll just take advantage and won't let up. No, it's better if he just backs off, as if we're just sticking to our own opinions.

Well, why... I believe that I'm right in that there is a problem, and that it needs to be solved somehow.

Attempts to have a dialogue in the style of "Wicc, I think you're wrong" are doomed to fail. Either you need to clearly explain why I'm wrong, or come up with a solution that works for both sides.

Yes, I noticed that the dialogue quickly turned from a constructive discussion of the problem into a measuring contest. Perhaps I am partly to blame for this; I will reread it later and think about where and what I said wrong.
Some outright lies have started. Here is my message, which is actually what caused the topic to be moved to the forum:

"This rule is simply not needed at all. The situation where both main heroes destroy each other is quite rare, and a real imbalance can occur when one player manages to eliminate the other's main hero faster. But you introduce a lot of unnecessary obstacles to normal gameplay in all other situations. Why can't I try to find my leveled-up support hero, which the opponent ambushed? Or even the opponent's support hero, which I ambushed, if my prepared economy allows me to eliminate him with a higher probability (and Heroes is largely a game of probability; you make many decisions based on probability - this is part of the skill)? How is this balanced??? Or the main hero on the rush was killed, and it's game over, and you have to rely only on support heroes, if you have them? Why should this mistake (or the opponent's luck in jumping at the rushing main hero in the dark) be fatal? Wicc, seriously, stop pushing all your ideas like a tank against everyone's will! Or do you want no one to play in your tournaments because they understand?"

Do you need more specifics? Did you answer even one specific example from this message? No, you decided to get away with a picture and say that I'm just oppositionally interfering in all your topics, comparing me to a cobra and an alfeon:smile35:
discord: LuckyF#3482
icq: 681350680
In reply to Wicc
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#7827
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Wicc

Well, why... I believe I'm right that there is a problem, and that it needs to be solved somehow.

There is a problem, but the probability of it occurring is so rare that it can be ignored until a software solution is released. People are playing in co-op and it's fine. Level up several heroes, share artifacts, what's the problem?! :D
The "new rule" you proposed would only complicate the game and cause headaches for players, especially against those who demand a time portal at the slightest provocation.
LuckyF
no, you decided to dismiss it with a picture and say that I'm just oppositionally interfering in all your topics, comparing me to a cobra and an alfein :smile35:
Yes, I'm also "delighted" by such pictures and comparisons :D


In reply to LuckyF
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#7828
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LuckyF
Some outright lies have started. Here is my message, which is actually what caused the topic to be moved to the forum:

"This rule is simply unnecessary. The situation where both main heroes destroy each other is quite rare, and a real imbalance can occur when one player manages to eliminate the other's main hero faster with artifacts. But instead, you introduce a bunch of unnecessary obstacles to normal gameplay in all other situations. Why can't I try to find my leveled-up support hero, which the opponent ambushed? Or even the opponent's support hero, which I ambushed, if my well-prepared economy allows me to eliminate him with a higher probability (and heroes are largely a game of probability; you make many decisions based on probability – this is part of the skill)? How is this balanced??? Or the main hero on the rush was killed, and it's game over, and you have to rely only on support heroes, if you have them? Why should this mistake (or the opponent's luck in jumping to the rushing main hero in the dark) be fatal? Vic, seriously, stop pushing all your ideas, like a tank against everyone's will! Or do you want no one to play in your Tournaments because they understand?"

Do you think there is a lack of specifics here? Did you answer even one specific example from this message? No, you decided to get away with a picture and say that I am simply oppositionally interfering in all your topics, comparing me to a cobra and an alfein:smile35:
Where is the lie? :rolleyes:

What you quoted is “an aggressive position that does not imply a good-natured conversation.” What did you expect?
In reply to Wicc
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#7829
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Wicc
Attempts to engage in a dialogue using the approach of “Wicc, I believe you are wrong” are doomed from the start. It is necessary either to clearly explain why I am wrong or to come up with an option that satisfies both parties.
You have been explained almost everything. Are you ready to break the gameplay of EVERY game by forcing players to monitor the levels of heroes arriving at the tavern, playing on the verge of tech loss, just to somehow smooth out a situation that arises in 1 game out of 1000 (which may not even require this)? Doesn't it seem unreasonable? Moreover, you decided to do this independently, and there were no complaints or grievances from participants.

Also, questions like:
- Why can't I buy a support unit that I leveled up, but my opponent killed?
- What should I do if I have two leveled-up heroes in two slots? etc., remain unanswered.

Plus, the punishment for violation is still vaguely defined. Like "well, I won't use tech loss here; the main thing is not to do anything extra," etc. I wrote an entire post about the good faith implementation of rules. Simply stating that “players are all reasonable and will understand what is good and what is bad, they will figure out themselves what can be done and what cannot” does not work in modern realities.
In reply to KobRa_RR
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#7830
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KobRa_RR
There is a problem, but the probability of it occurring is so rare that it can be ignored until a software solution is released. People are playing in the SoD and it's fine. Level up several heroes, share artifacts, what's the problem?! :D
The "new rule" you proposed would only complicate the game and cause headaches for players, especially against those who demand a time portal at the slightest provocation.
Dirty_Player
You've been explained almost everything. Are you ready to break the gameplay of EVERY game by forcing players to monitor the levels of heroes arriving in the tavern, playing on the verge of a time loss, just to somehow smooth out a situation that arises in 1 game out of 1000 (which may not even require it)? Doesn't it seem unreasonable? Moreover, you decided to do this on your own, even though there were no complaints or grievances from the participants.

Questions like:
- why can't I buy a support hero that I leveled up, but the opponent killed?
- what to do if there are leveled heroes in both slots? etc.

Also, the punishment for violation is somewhat vague. Like "well, I won't use a time portal here, just don't do anything extra," etc. I wrote an entire post about the good faith execution of the rules. Simply, the idea that "players are all reasonable, they should understand what is good and what is bad, they will figure out for themselves what is allowed and what is not" - doesn't work in modern realities.
I immediately stated that this rule is not about time portals.

And regarding the headache - players always check if a hero is leveled up before buying it in the late game, precisely to buy a dead main hero or a sub-hero. In this case, the trigger will simply work in the other direction - not "wow, what a great hero," but "we won't take this one."

What to do if there are leveled heroes in both slots... well, this is a one-in-a-million situation, so you can just increase the autosave frequency.

Why can't you revive a dead support hero? Because the very idea of reviving dead heroes is an abuse of the Heroes' mechanics. On regular maps, it's fine, but on a mirror map, it's a terrible imbalance that shouldn't exist.

I started discussing the procedural questions "what to do if you still buy" it, but by that time the discussion had already drowned in negativity, and no one was interested in such nuances.
In reply to Wicc
#7831
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Wicc
Where is the lie? :rolleyes:

What you quoted is precisely the "aggressive stance that doesn't allow for a constructive conversation." What did you expect?
What kind of stance should there be towards a person who is told by everyone that their new addition is worse than the existing problem, if there is one. But who still dismisses everyone and leaves this rule in place, but then says, "Okay, suggest ways to improve it, but for now, it will be this way." Why?????????? Why change the rules, which is not very normal in the middle of a tournament, to exacerbate the problem? And still insist on their point, not acknowledging that they rushed and should have tried to refine their change first. What did you expect, I wonder? That everyone would just accept it?
P.S. And you still haven't bothered to respond to the examples from my message about the "aggressive stance."
discord: LuckyF#3482
icq: 681350680
In reply to Xocenk
#7832
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Xocenk
Sorry for interrupting the battle of the giants, but since there are so many people unhappy with Vik, why don't the "daddies" organize their own tournaments? Does it really take a lot of time?
I accidentally deleted it.

Yes. It takes a considerable amount of time. For example, I'm brainstorming ideas for two tournaments. And I realize that I'll have to stop playing somewhere. In short, to do it well, you need time. Or you'll have to simplify, make decisions "on the fly," without fully thinking things through, or listening to someone, which can lead to problems. I don't want that.
https://www.twitch.tv/grando__
In reply to LuckyF
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#7833
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LuckyF
PS And you still haven't bothered to respond to the examples from my message about the "aggressive stance."
Well, how could I not have "bothered"... but here's an example of what that is:
Wicc
Why can't you dig up a dead support hero? Because the very idea of digging up dead heroes is an abuse of the Heroes' mechanics. On regular maps, it's not a big deal, but on a mirror map, it's a serious imbalance that shouldn't exist.
And I wrote about this several more times in the text above.

Some time ago, this issue was raised on the Heroes forum, and there was a suggestion to either level down or reset the stats of upgraded heroes (as in Warlords) or move them to the end of the queue when purchasing. Perhaps this will be implemented someday.
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#7834
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I also think that there aren't enough proper Heroes of Might and Magic tournaments, and not just these "test" and unclear formats. There was an idea to divide the players into groups based on their preferred game (SoD/HoTA), but I was dissuaded from it due to the workload it would create for the players.

P.S. I also didn't receive a medal for reaching Diamond rank :smile26:
In reply to Grando
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#7835
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Al Feyn
It takes quite a lot of time.
And also, a very complex personality ;)
#7836
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Vik, what made you think that this is an abuse of the game's mechanics and a terrible imbalance that shouldn't exist in a mirror match? How did you calculate this, and where are the more detailed arguments? Because you want people to thoroughly refute you, but you treat your own theses as undeniable truths. For example, I believe that this is a normal game mechanic based on percentages, where, thanks to your gameplay, you have a larger surplus of money and can use it, including to recruit more heroes in the tavern, where you can get a good support hero.
And regarding support heroes, it's not the only example in my message. For example, a hero who is killed in some way (this is also relevant for support heroes, why should you definitively lose your own well-prepared hero?). Or, for example, during a rush, where either the player took a risk or the opponent simply jumped into the unknown. Why should this immediately ruin the game, regardless of the rest of the game and the prepared economy?
discord: LuckyF#3482
icq: 681350680
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#7837
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If they picked favorites, it would be a good thing, and it wouldn't be like choosing a "dock" (meaning a weak choice). I'm sure very few people would choose a "dock" (especially from the available options). I would 100% choose Inferno. P.S. After Lucky, De Luxe, and my decisions to withdraw from these "mirror" matches, I'm sure Alex will also seriously consider whether he needs this tournament. Yura, it's never too late to win back the people's love!)))
http://ru.twitch.tv/lizard_wt