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Vik, what made you think that this is an abuse of the game's mechanics and a terrible imbalance that shouldn't exist in a mirror match? How did you calculate this, and where are the more detailed arguments? Because you want people to thoroughly refute you, but you treat your own theses as undeniable truths. For example, I believe that this is a normal game mechanic based on percentages, where, thanks to your gameplay, you have a larger surplus of money and can use it, including to recruit more heroes in the tavern, where you can get a good support hero.
And regarding support heroes, it's not the only example in my message. For example, a hero who is killed in some way (this is also relevant for support heroes, why should you definitively lose your own well-prepared hero?). Or, for example, during a rush, where either the player took a risk or the opponent simply jumped into the unknown. Why should this immediately ruin the game, regardless of the rest of the game and the prepared economy?