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Posts from The sixth stage of the "Van Kanighem" tournament.

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I guessed the winner's name.
A deal's a deal. I respect that. I knew I could trust you.
In reply to IronAxe
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IronAxe;104841
Did I guess right or not? :)
Well, almost. Some things were right, some weren't:)
The idea is as follows, in short:
Immediately head right and up to collect gold... I only took elves and about 30 sprites... On day 2, I took a gold mine. We don't touch the mercury near the druids... otherwise, we won't have time...
The second mage, with all the dwarves and 50 sprites, goes to the log mine, then she joins 2 stacks of archers and 1 stack of wolves... Mage #1 goes up and joins ogres... Barbarian #1 emerges from the castle and spends the night at the mine (which was guarded by ogres).
Day 4: Mage 1 gives the army to Barbarian #1 and gets into the boat... Barbarian fights gargoyles and ghosts, and on the last turn, he takes the boots... ALL CHESTS ARE TAKEN FOR MONEY...
Day 5: Barbarian #1 clears the path to the portal (HE DOESN'T TAKE ANYTHING EXTRA, neither mercury nor money!!!) and stops one step away from the portal. Mage #1 sails to the magic hut... Mage 2 gives her all (except one for herself for the turn) the wolves, 1 dwarf, and all the sprites... The remaining dwarves (about 70-80) and about 57 archers are destroyed... Mage 1 sails as far as possible.

Day 6: Mage #1 lands near the Yellow Castle (Warlock)...
Barbarian #1 dives into the portal... emerges in the desert, defeats Red Hero #1, and rushes, clearing out Normans, ogres, and thieves, to the Red Castle... defeats it and moves one square down diagonally...
Barbarian #2 and #3 are bought. #2 takes almost the entire army from Barbarian #1 and the boots and gives part of the army and the boots to Barbarian #3, and he himself runs to defeat Red Hero #2. Barbarian #3 runs straight to the portal (with the boots).
Day 7: A difficult day... so much needs to be done!!!
Barbarian #1 catches up with the last hero #3 of the Red player and defeats him (gaining 10 skill points).
Barbarian #3 (who has the boots) dives into the portal to the Green player and defeats the Green Castle...
Barbarian #2 dives into the portals and collects as much money as possible!!!
In the former Green Castle, 2 Barbarians #4 and #5 are built. Barbarian #3, on the last turn, gives the army, and they, working together, defeat the three heroes of Green (Knight #1; #2; #3). Green is defeated, as is Red...
Mage #1 defeats the Yellow Castle and Yellow Hero #1, who sailed into my boat, after first placing most of the army in the castle (about 25 wolves).
In the former Yellow Castle, Barbarian #6 is built (only 1100 coins left!!!... we take wolves and defeat Yellow Hero #2... Victory...
Result: 4 castles, 2 mages, 6 barbarians... Barbarian #1 gained 10 skill points... there was little mercury... 2 vials were collected, and the second one was reached by Mage #2, who had been running after it with one wolf since day 5!!!

Added 5 minutes ago
Small tricks:
1) I removed the army (archers and dwarves) to slow down the development of Yellow...
2) Mage #1 specifically took 1 dwarf to have a small turn, and Yellow wouldn't run away from the castle further than the barbarian could reach... repeatedly tested!!!
3) Using the arrow keys and the "move diagonally" buttons made it possible to collect some resources, as well as attack one hero, without being able to do so with the mouse!!!:)

Added 5 minutes ago
P.S. You didn't get enough parameters!!! well, 7-9 days is still understandable, but 10 or more!!! in my playthrough (the first one), 21 parameters and 41 mercury were gained in 10 days!!!
In reply to Alex_R
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What arrows are you talking about? What buttons? :eek:
Alex, please explain this in more detail.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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vbn;104908
What arrows? What buttons? :eek:
Alex, please explain this in more detail.
Well, in Heroes 1-3, in addition to the mouse, you can navigate the "adventure map" using the standard keyboard buttons "right," "left," "up," and "down."
...you might ask, what about diagonal movement? I'll answer:
those buttons also exist on the keyboard; they are "PgUp," "PgDn," "Home," and "End." Try it...
and in the first Heroes game, you can use this method to gather resources or attack Heroes or neutral creatures, regardless of the obstacle ("
In reply to Alex_R
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Alex_R;104910
In the first Heroes game, can you gather resources or attack Heroes or neutral creatures in this way, regardless of the obstacle – whether it's a "forest" or "mountains"? The main thing is to be within range. So, you can take the loot, but you can't pass through in that direction! :rolleyes:
In other words, there's a mountain range, with a hero on one side and a chest on the other. So, if you approach the mountain and use the arrow to move towards it, can you take the chest? Is that correct?

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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Kyle;104912
So, there's a mountain range, with the hero on one side and a chest on the other, and it turns out: if you approach the mountain and use the arrow to move towards it, will you be able to get the chest? Is that correct?
Yeah... or a "Grove" for example, or a "Mine," and behind it... in short, if you're right next to an object but can't step onto its location, it doesn't mean you can't take it or attack it!!!
Thank you to the organizers for the tournament and for the map!!!
In reply to AlexeyPank
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I'm certainly not among the leaders, but I also want to share my Walkthrough :D

Day 1:
Karlavn leaves some dwarves in the Castle; using 70 elves and 82 fairies,
he wipes out the orcs and gargoyles, and takes +1500 gold from a chest

Day 2:
1. Karlavn, with the remnants of the army (68 elves and 48 fairies), recruits swordsmen, takes the gold mine and, after dismissing the fairies, heads to meet the ghosts and gargoyles
2. We hire Luna, and with an army of 72 dwarves and 20 fairies, we wipe out the ogres, after which we aim to capture the wood

Day 3:
1. Karlavn defeats both groups of adversaries, takes +2000 gold in a small chest, and freezes one step away from the nomad boots
2. Luna captures the sawmill, takes +15 wood, and moves toward the archers
3. We hire Sandro; he runs after Karlavn with 2 gargoyles

Day 4:
1. Karlavn takes the nomad boots and a chest of +1000 gold; with an army of 59 elves and 19 swordsmen, he attacks the swordsmen, losing one swordsman in battle
2. Overnight, Sandro transfers the gargoyles to Karlavn and takes the rest of the army himself
3. Luna takes +500 gold at the water mill, recruits 57 archers and 31 wolves, and aims to take the campfire
4. We hire Barok. With 2 gargoyles, he picks up +15 stone, +13 logs, and retreats toward the castle

Day 5:
1. Luna takes +600 gold and +6 sulfur from the campfire and attacks the centaurs, gains experience, and reaches the shore
2. Sandro takes +1500 gold, wipes out the nomads, and freezes one step away from the griffins
3. We hire Vatavna and, with 12 fairies, put her on the ship
4. Barok collects resources (+6 mercury) and heads toward the gold mine
5. Karlavn, wearing the slippers on his bare feet, briskly runs toward the teleport, picking up +1500 gold and a pouch along the way

Day 6:
1. Sandro recruits 14 griffins and runs to Karlavn, stopping one step away from her
2. Vatavna sails and stops at the shore, where Luna awaits her with troops
3. Barok picks up +6 mercury and +500 gold and aims for the gems at the gem mine
4. Karlavn and Sandro split the troops: Sandro gets 58 elves, Karlavn gets 2 gargoyles, 17 swordsmen, 14 griffins, as well as the boots and pouch.
Karlavn teleports to the desert, defeats fairies, nomads, and ogres, losing 3 griffins in these battles

Day 7:
1. Karlavn goes to the red player's castle, killing Astra who happened to be within reach (0-0-2-3, 18 fairies, 4 dwarves, 6 wolves). Losses – 2 gargoyles and 1 griffin.
2. Barok stubbornly pushes toward the gems
3. Vatavna, having received troops from Luna (72 dwarves and 30 fairies), lands by the yellow player's castle on the same day
4. Sandro teleports to the green player's castle, kills the ogres, and aims for the castle

Day 8:
1. Luna goes to war against the minotaurs by the village
2. Barok takes +6 gems, +1000 gold, and runs right toward the mercury
3. Sandro defeats Ambrosia in the green player's castle, losing 13 elves in the process, and without entering the castle, moves back toward the teleport
4. Karlavn attacks the red castle, losing the remaining griffins and 2 swordsmen
5. In the red castle, we hire Ariel and move her one step down
6. There we also hire Antonia (Barbarian) and buy him a spell book and 7 trolls
7. Ariel takes the slippers from Karlavn and passes them to Antonia
8. Karlavn (0-0-4-5) with 15 swordsmen attacks Agar (0-0-3-3): 3 gargoyles, 9 wolves, 1 troll, 9 centaurs. Wins, losing 3 swordsmen
9. Antonia crushes the bandits by the village near the stone mine and aims for Tsabu – the last hero of the red player
10. Vatavna captures the yellow castle and rushes right from the castle to meet Krodo – one of the 2 remaining surviving heroes of the yellow player (on his turn, Krodo tries to slip past Vatavna to the empty castle but stops a couple of steps away from it)

Day 9:
1. Luna wipes out the minotaurs and takes +3 crystals and +1000 gold
2. Barok takes +1000 gold in a small chest and +5 mercury
3. We dismiss Ariel and hire Kelzen (22 goblins, 4 orcs), take the remaining 15 goblins and 5 orcs from the castle and transfer the troops to Antonia (Tsabu, losing his head, rushed toward Antonia himself, but 7 trolls are not enough to wipe him out)
4. In the Knight castle, we ransom Astra, and Sandro transfers all elves to her in exchange for 1 fairy (as we suspected, the green player fell for our feigned retreat and moved closer within striking distance). Astra (0-0-2-3) 12 fairies, 3 dwarves, 45 elves attacks Natasha (0-0-2-3) 16 fairies, 4 dwarves, 4 pikemen. Wins, losing 3 elves and 9 fairies.
Green is destroyed!
5. Karlavn goes to the gazebo and upgrades skills (1-0-4-5)
6. Antonia (2-1-1-1) with 7 trolls, 9 orcs, and 36 goblins wipes out Tsabu (2-1-1-1): 10 wolves, 65 goblins, 19 orcs. After the battle, Antonia has only 6 trolls left.
Red is destroyed!
Antonia picks up +1500 gold in a casket above the dragon utopia
7. Vatavna (0-0-2-3) 57 dwarves wipes out Krodo (0-0-3-2) who rushed to the castle: 1 gargoyle, 5 centaurs, and 21 goblins. Vatavna loses 3 dwarves in the process
8. We dismiss Kelzen and ransom Rasmont in the Wizard castle. We buy him troops with all remaining money and, with 12 centaurs and 14 gargoyles, we head to kill Ergon (the last red hero) hiding in the bushes to the left of the castle

Final battle with Ergon

Rasmont (0-0-3-2)
12 centaurs
14 gargoyles

Ergon (2-1-1-1)
20 goblins
5 orcs
6 griffins

Battle:
R: with lightning we kill 3 griffins + one more griffin with gargoyles
E: counterattack by griffins and goblins wipes out 3 gargoyles, who in response kill 11 goblins
R: centaurs shoot at griffins
E: griffins wipe out 4 centaurs
R: finish off griffins with lightning, gargoyles kill 2 orcs
E: weakness on gargoyles, orcs kick the gargoyles
R: blessing on gargoyles, gargoyles wipe out 2 orcs, and centaurs finish off the last orc

Victory!:smile14:
9 days
Strongest hero – Karlavn (1-0-4-5)
E Pluribus Unum Officer


http://elkstyle.ucoz.ru
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I wasn't lucky with the scattered companions. Otherwise, I would have finished everything by the eighth day. By the way, am I the only one who managed to get a Barbarian into the portal at the end of the fifth day? Although it didn't help.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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Hmm... well... regarding the buttons, that's awesome... I somehow didn't really adopt this approach, even though I knew about it... I've known for about 10 years. But it probably won't work well on a laptop. I don't have time to check the saved games right now – I'll express my delight and lament my own foolishness tomorrow. Seriously, I was counting on getting first place. That's why I meticulously leveled up the main hero. I knew there would be competition in terms of stats. It was only later that I came up with an idea on how to level up one more point. But 7 days... that's amazing!!!
In reply to AlexeyPank
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AlexeyPank;104998
I wasn't so lucky with my heroes spreading out. Otherwise, I would have finished everything by the eighth day.
By the way, I think I'm the only one who managed to get a Barbarian hero into the portal by the end of the fifth day? Although it didn't help.
And I didn't even go there, and as it turned out, I should have. Of course, I ended up without boots. I had two boatmen. One went to the other side to the Knight's Castle via the teleport on that side. The second sailed to the yellow castle a little later. On day 9, I took all the castles. On day 10, I finished off the heroes that had spread out. My final moves were almost the same as Alex_R's, but through the Knight's Castle. I clearly lost days (landing, + two days to the Knight's Castle). I clearly wasn't thinking in the right direction. Now I'm sitting here thinking and I don't understand why I didn't go through the teleport on my territory. I guess I was scared by the undead. Thanks to everyone for the descriptions. But I have another request. Describe the battle with the undead, what they were defeated with, and what the losses were. Now I understand that it's a real strategy, because many people followed this path.
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I have the same route as Iron! Only I managed to complete it in a maximum of 11 days... here.
In reply to IronAxe
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IronAxe;105052
But I have another request. Describe the battle with the ghosts, what they were hit with, and what the losses were. Now I understand that this is real because many have gone through this.
I don't remember the details right away, but the main force was elves and swordsmen... I took 1 butterfly for distraction, and maybe someone else... you can afford to lose a dozen elves... there are plenty of armies here anyway.
In reply to Alex_R
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Alex_R;105069
I don't remember the details right off the bat, but the main force consists of elves and swordsmen... I took 1 butterfly for distraction, and maybe someone else... you can afford to lose a dozen elves... there are plenty of armies here anyway...
For some reason, this battle seemed difficult to me. After all, these witches go first and support the archers. And during the battle, when damage is dealt, do these witches multiply significantly? I need to fight with this composition again, because my main troops left on the fifth day by sea, so I went there with a weak army, and after seeing this, I thought that even those troops wouldn't help me, or I would lose many of them.
In reply to IronAxe
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The main thing was not to take butterflies into battle against the spirits.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Kamikaze
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Kamikaze;105053
I have the same route as Iron! Only 11 days maximum, which is the best I could manage... here.
On day 5, I landed, and on day 7, I took the Knight's Castle, bought a hero there, and he started moving back towards the portal at full speed. On day 8, he took the Warlock village but didn't reach the castle in the desert, and on winter day, another boatman landed. On day 9, we finish off the castles. On day 10, we finish off the heroes. Where did you manage to lose a day? Were you spending one turn to finish off two enemy heroes that were running away?

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