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Posts from In your opinion, which primary stat is the best?
Poll results will be visible after you vote or when the poll closes.
Salomon
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depending on which faction you play and what combat tactics you use, what the map size is, and what your opponent is like. I usually play as mages, so I tend to get more knowledge and spellcasting skills, although the Academy also needs defense, as they usually stay put during battles.
;)
Regent1991
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I don't understand the point of creating a separate thread for each faction. For example, I don't understand why Knights would need a lot of magic or knowledge; for them, attack and defense are more important! But Warlocks can't live without magic and knowledge!
Игрок
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Everyone needs an attack!
Kamikaze
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You are right, all characteristics are useful in their own way. Even knowledge is needed so that the power of spells doesn't just sit unused. And attack and defense are important, of course, and they also complement each other.
Inquisitor
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The poll is certainly relevant. :)
In reality, everything depends on which hero you are developing. If it's a Warrior, then attack and defense are the most important. If it's a Mage, then magic power and knowledge. If it's a Battle Mage or Necromancer, then magic power and attack.
But in general, all parameters are equally important!
The line between defining importance is very thin, but let's try to determine: strength is always needed, as you always attack with it, just like magic, because powerful spells can decide the outcome of a battle against a clearly weaker army!!! Defense is necessary in a prolonged battle with mutual bloodshed, and in this case, losses will still occur, i.e., the best defense is offense!!! Knowledge – I usually approach major battles with full mana, and with good magic and attack, I think not much mana will be needed, especially since a hero can take out powerful enemy units; he usually manages to take out at least one: Attack Magic Defense Knowledge Of course, this does not mean that attack should be twice as much as the rest; everything should be balanced, and usually it is!!!
Added 1 minute ago Lady Neona;98457
Knowledge... you can't do without it.
A lot of mana without magic is useless, unless you're just taking warriors from the Castle!!!))))
As Haven, I need both attack and defense, but for now, since I only have infantry or squires, I need attack power, and then I'll adjust based on the situation:smile19:
I think all skills are equally important. What's the point of having a lot of knowledge if you have almost no magic? What's the point of having a lot of magic if you have no knowledge? It all depends. Attack and defense are different. You might have great defense, but your attack could be lacking, or vice versa. So, I try to level up everything equally, focusing on what's lacking. :)
I believe that all skills are equally important. What's the point of having a lot of knowledge if you have almost no magic? What's the point of having a lot of magic if you have no knowledge? It all depends. Attack and defense are different. You might have great defense, but poor attack, or vice versa. So, I try to level up everything equally, focusing on what's lacking. :)
If you have a lot of magic, you don't need a lot of knowledge; one spell is enough to mess everyone up! Leveling up attack and defense equally is primitive; it's better to focus more on attack, and then you won't need much defense, or focus more on defense and take them down with magic! That's the whole point, so let's decide, gentlemen, and not get sidetracked!
Снова играю в Герои5!
eXeCuToR
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What does the initial characteristic mean? The one that will be upgraded after the first level gained? It won't make much of a difference, so you can't say that it will be better as an initial characteristic... The second level might upgrade the same characteristic again, but it's unlikely. The third level will definitely upgrade a different characteristic, and after that, there will be upgrades to various characteristics, depending on the chosen race. By the time the characteristic has been upgraded several times, the hero will be around level 8... I don't think such a hero can be called an "initial" hero. (I'm sure he won't have characteristics like 1, 1, 8, 1). So, I just don't quite understand how the question is posed. P.S. I voted for magic myself.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
If there’s a lot of magic, you don’t need much knowledge; one spell is enough to shake things up! It’s primitive to level up defense and attack equally; it’s better to have more attack, and then you don’t need much defense, or have more defense and take them down with magic! That’s the whole story, so let’s decide, gentlemen, and not get sidetracked!
You’re wrong about magic! :rolleyes: Take Necromancers as an example. They always have 1 knowledge and a lot of magic. You only have ten mana, but you need more for good magic. What can you cast? Maybe one magic arrow or something like that, but your opponent will be hitting you with magic, even if it’s weaker, but they’ll have more of it! As for attack, yes, but defense is always needed too. If your creatures move after your opponent, he will destroy many of your defenseless warriors while you’re preparing to strike with full force. :rolleyes:
You're wrong about magic!!!:rolleyes: Take necromancers as an example. They always have 1 knowledge and a lot of magic. You only have ten mana, but excellent magic requires more. All you can cast is one magic arrow or something similar, while your opponent will overwhelm you with magic, even if it's weaker but in greater quantity!!! As for attack, yes, that's true, but defense is always needed too. If your creatures move after your opponent's, he will destroy many of your defenseless warriors before you can strike with full force.:rolleyes:
I agree that with 1 point of knowledge, like with any other characteristic, you can't do much, but having an equal amount of knowledge and magic is also useless. A 1:3 (1:4) ratio is a good option; we'll rely on the power of magic, not the number of casts. The same applies to defense, although there can be variations here!!! Some heroes may prefer a defensive battle tactic, but in my opinion, I will still choose +1 attack, + defense, attack, and I'll somehow boost defense with artifacts!!!!
Humans have attack or leadership skills, Necromancers have dark magic, Warlocks have chaos magic, Elves have luck or logistics, Wizards have spellcasting or education; I don't know about Dwarves, but it all depends on the situation (this applies to everyone).
Humans have attack or leadership, Necromancers have dark magic, Warlocks have chaos magic, Elves have luck or logistics, Wizards have spellcasting or education. I don't know about Dwarves, but it all depends on the situation (this applies to everyone).
We were talking about primary stats. Learn your stuff! Drink some poison! Kill yourself against a wall! :smile04: