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You're wrong about magic!!!:rolleyes: Take necromancers as an example. They always have 1 knowledge and a lot of magic. You only have ten mana, but excellent magic requires more. All you can cast is one magic arrow or something similar, while your opponent will overwhelm you with magic, even if it's weaker but in greater quantity!!! As for attack, yes, that's true, but defense is always needed too. If your creatures move after your opponent's, he will destroy many of your defenseless warriors before you can strike with full force.:rolleyes:
I agree that with 1 point of knowledge, like with any other characteristic, you can't do much, but having an equal amount of knowledge and magic is also useless. A 1:3 (1:4) ratio is a good option; we'll rely on the power of magic, not the number of casts. The same applies to defense, although there can be variations here!!! Some heroes may prefer a defensive battle tactic, but in my opinion, I will still choose +1 attack, + defense, attack, and I'll somehow boost defense with artifacts!!!!