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Posts from Harmony - Troop Symmetry

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In reply to atlant108
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#894
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atlant108
Can I see this artwork? What's the situation with Haven and the demons?
I'll just post it right away.

Actually, a wild idea came to mind - since Heroes 5 is so similar to Heroes 3 (armies, number of magic schools, etc.) and so different from the lore of Heroes 6 and 7, you could create a mod called "Axoth" - NWC actually wanted to continue the fifth part in this world, and anything from there could have crossed through the portals from Enroth to Axoth - i.e., it would be a kind of fusion of parts 3 and 4, which are connected by lore. Well, this is just something to think about in my spare time.

Added 1 hour 30 minutes ago

... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#895
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Of course, these worlds are connected, and if the previous versions had the same elements of mind, then in the fifth game they are most likely present. I already wrote that the mages in the fifth game are much better than the mages in the third and fourth games, so they can also open a portal.

Added 9 minutes later
And you can also describe the specializations.
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#896
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Interested
Of course, these worlds are connected, and if the previous versions had the same elements of mind, then they are most likely present in the fifth installment. I already wrote that the mages in the fifth game are much better than the mages in the third and fourth games, so they can also open a portal.
Unfounded speculation based solely on one's own vision.
There are no elements of mind in Ashan – the elementals of Ashan are a style filled and "animated" with primordial magic (that is, energy within the style), which means we have the opportunity to see elementals of six styles and their derivatives (for example, the dwarves have lava dragons from the fifth game and lava rhinos from the seventh game).
Why would the mages of Ashan be stronger than the mages of Enroth and Axeoth?
And what portal are you talking about – you'll say next that there is a portal from Arda to Ashan...
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#897
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a portal from Arda to Ashan
What if there is?
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#898
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SRD, how will the **connections** work in your mod?
(the connection of one skill to another)

For example, in version 3.03 of the skill tree, the connections work clearly - you just need to **hover over the desired skill**, and you can see the entire development plan. Will your mod have the same simplicity and clarity?
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#899
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the connections are direct – no arrows – this web is annoying. For example, in leadership, the path to BDP (Best Defensive Position) is as follows: Diplomacy -> Empathy -> BDP (now look at the skill wheel and you'll understand the principle by which everything is connected). The path to Super Skills is displayed in the center; for example, for a gnome to get the perk "Flaming Resolve," he must first get the perk "Greatest Rune" and the perk "Pyrokinesis." Speaking of "Flaming Resolve," this perk gives a bonus to the hero and a bonus to the army: The hero's army is always under the effect of the "Wrathful Strike" spell, and the hero's Destruction magic spells are enhanced: they will deal double damage to summoned troops.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#900
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Hopefully, that's how it will be. Why does the wizard have a face like a boiled chicken's rear end, sorry for the comparison?
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#901
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atlant108
Let's hope it turns out that way. Why does the mage have a face like a boiled chicken's rear end? Sorry for the comparison.
Well, this is the only Ashanov artwork of a magic hero that fits – there was also artwork of a sword hero (good artwork), but we don't have sword and magic classes in Heroes 5, and the class we do have is clearly magical, not strength-based.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#902
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What if you take a face from parts 6 or 7?

Added 1 minute ago
Could faces from beta versions work?
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#903
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Here are two options:


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У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#904
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Interested
Here are two options:


The elephant is not a good idea, but the first option is good, and that's what I was thinking of initially. However, I couldn't find a male mage in that style – we have a male mage with a sword, a female mage with a sword, and a female mage with magic, but no male mage with magic. It seems that if a male is depicted, it doesn't necessarily mean anything specific, but if we use a female, it clarifies that the character is female.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#905
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Yes, a female mage looks pretty good.

Added 8 minutes later
What are you planning to fill the empty circles with?
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#906
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I don't plan to fill it with anything – this many circles is a common standard, but due to different paths, sometimes you need to represent two perks, and sometimes four.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#907
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Two questions:
What ability do mages have?
Can you assign a mage's art to a creature on the wheel?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#908
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I'll keep this art – I like it; it fits, even though it's a bit different, but it's the official version – this is the one used on the website for the magic hero.
The second super ability for mages is currently unnamed – suggest your own; this ability will increase the initiative of all machines by 10 units, meaning the machines will move twice as often. However, due to the specific path to this perk, it won't be possible to have, for example, a rapid-firing ballista with an initiative of 20 (3*2=6 shots = overpowered). So, it results in a general enhancement of the machinery:
- All machines are repaired after battle (if they were damaged).
- Control is exercised over all machines.
- Ballista and catapult – 4 shots, or rather, two sets of two shots within a conditional round (a conditional round is one turn of the hero/stack with an initiative of 10 units).
Although, perhaps this is too strong – maybe I'll make the initiative increase smaller.

Added 11 minutes later
And considering that "machine loyalty" (which is part of the perk chain required for this super ability) now affects machines, they will definitely move even more often. In the end, this is a super ability, and it should be a powerful thing – we definitely need to think about and experiment with the balance.

Added 2 minutes later
Also, we need to adjust the HP of the machines – if the opponent realizes that you have this super ability, they will immediately attack the machines. Maybe we need to increase the HP and reduce the initiative bonus
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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