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Harmony - Troop Symmetry

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I'll keep this art – I like it; it fits, even though it's a bit different, but it's the official version – this is the one used on the website for the magic hero.
The second super ability for mages is currently unnamed – suggest your own; this ability will increase the initiative of all machines by 10 units, meaning the machines will move twice as often. However, due to the specific path to this perk, it won't be possible to have, for example, a rapid-firing ballista with an initiative of 20 (3*2=6 shots = overpowered). So, it results in a general enhancement of the machinery:
- All machines are repaired after battle (if they were damaged).
- Control is exercised over all machines.
- Ballista and catapult – 4 shots, or rather, two sets of two shots within a conditional round (a conditional round is one turn of the hero/stack with an initiative of 10 units).
Although, perhaps this is too strong – maybe I'll make the initiative increase smaller.

Added 11 minutes later
And considering that "machine loyalty" (which is part of the perk chain required for this super ability) now affects machines, they will definitely move even more often. In the end, this is a super ability, and it should be a powerful thing – we definitely need to think about and experiment with the balance.

Added 2 minutes later
Also, we need to adjust the HP of the machines – if the opponent realizes that you have this super ability, they will immediately attack the machines. Maybe we need to increase the HP and reduce the initiative bonus
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...

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