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Posts from Walkthroughs for custom maps. Auto-translated

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In reply to Marlo_Stanfield
#1172
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Now the question remains: who used this bug first, Nautilus or Aeris? :D Thanks for the link, I've already followed. And tell me, what's the trick? :)

By the way, here they were discussing Nautilus's map, "The Rise of the Sun King," and the strange behavior of the hero, der Operator, who didn't want to go to the dungeon. I tried removing this tower in the editor, but he still doesn't go, he just stands nearby and doesn't react. Screenshot (there's also a tree for bait): https://ibb.co/bOSVkm

This is what the land looks like without the icy surface (I tried changing the ground, but it doesn't help either): https://ibb.co/hQ72y6

Another thing I noticed is that if you dig a pit on the territory of the Operator or Mr. Fat, you can't stand on or cross that pit; it acts as an obstacle.
+ You can defeat der Operator without using magic; to do this, you need to be on the starting point and let the Operator attack you, then kite the Djinni around the obstacles; for some reason, he doesn't use Haste in this case.
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#1173
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Regarding the first instance of using the clone bug in mapmaking, I'm more than sure that Aeris created it (or at least got the idea from his Chinese colleagues). After all, Nautilus made a tribute to Aeris, not the other way around. The operator isn't opening the dungeon, probably because his flag has eight heroes on the map. That is, he physically cannot free a hero. He needs help; someone needs to kill one of the green creatures. Meanwhile, I've completed Qin the Supreme. Now I'll watch the author's video. At the same time, I'll figure out if I found an unintended feature or not.
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#1174
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The previous page only had videos of battles, so it wasn't clear. Basically, here's the trick. In the starting area of the Jesus hero, there are Pandora's boxes, from which 60k+ creatures appear in a stack. When moved to the hero's army, their quantity becomes -1. By experimenting with this negative value, I found a way to extract any positive value from any such stack (you just have to click for a while). This is how I completed the quest for 130 royal jellyfish at once, using 33,333 archangels, although there will be an option to complete it much later. And in the final battle, 500+ azure dragons helped significantly. In short, the map is a tough psychological challenge :)
In reply to Marlo_Stanfield
#1175
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Removed one green unit, and yes, everything works now. Apparently, the dungeon is a more appealing target for him than resources or another mill. So, simply removing the last tower for experience will prevent him from going there in the future.

Marlo_Stanfield, Oh, these bugs and their consequences:D
In reply to Marmot
#1176
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Marmot
By the way, I finally found out using Google Translate that "LIMES INFERIOR" translates to "LOWER LIMIT" in Latin.
And, if I'm not mistaken, it's also a work by the Polish writer Janusz A. Zajdel. I think it was named in honor of his work.

Added 27 minutes later
Marlo_Stanfield
The previous page only had videos of battles, so it's unclear. Basically, the trick is this: in the starting area of the Jesus hero, there are Pandora's boxes, from which 60k+ creatures appear in a stack. When moved to the hero's army, their quantity becomes -1. By playing around with this negative value, I found a way to extract any positive value from any such stack (you just have to click for a long time). :)

A similar trick was used before the final battle on the Harry Potter map by Aeris Quamarine, when they gave over 10,000 fairies, also with a negative value, but if you divide them one by one (you get positive units), and then you can combine them (you also have to play around with it) after dividing them into a positive stack
In reply to kolotok
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#1177
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kolotok
There was a similar trick before the final battle on the Harry Potter map by Aeris Quamarine, where they gave over 10,000 fairies, also with a negative value, but if you divide them individually (you get positive units), and then you can combine them (you also have to play around with it) after dividing them into a positive stack ;)
I applied them a little differently there. Negative fairies increase the troops that are being attacked by the amount of damage dealt with their spells. I gathered my troops together and cast a meteor shower on them :D

In general, the final battle can be won by using Malfoy under a sphere of prohibition on quick battles.
In reply to Marlo_Stanfield
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#1178
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Marlo_Stanfield
Negative fairies increase the troops being attacked by the amount of damage dealt with their spells.
"Monsieur knows a thing or two about perversions!" :D
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marlo_Stanfield
#1179
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Marlo_Stanfield


Actually, you can win the final battle by using Malfoy under the Sphere of Inhibition on quick battle.

I also used Malfoy; it guarantees a victory, although it's not very spectacular.
The interesting thing is that I only saw this happen for the first time on this map. If you fight a very small battle with Malfoy (for example, just a couple of dragons against his legions), then when you click "quick battle," it generates a certain number of turns (I don't know, 100-200-300 rounds?), and then the battle menu returns, you need to click quick battle again, and in that battle, I clicked "quick battle" more than 20 times. That is, "quick battle" involves a fixed number of turns in the battle, after which it returns the battle to normal mode.
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#1180
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Yes, that's true. The same thing happens in the battle when transitioning from the first day to the second in Metataxer's Revenge (with 20 rusty dragons). It would take a very long time to shoot manually. Only the very end needs to be done in manual mode because the AI starts using different behavior algorithms when the balance of power shifts. By the way, yesterday I played the first two weeks in Metataxer. There are a couple of things that bother me. I carefully reviewed RoseKavalier's map walkthrough and watched some streams from Dandy, so there's no element of surprise. On the other hand, even with that, the first few weeks are very difficult to play. The battles didn't cause any problems (except for that battle with 20 rusties, which would definitely have stumped me if I hadn't seen it before), but organizing the heroes' movements is a nightmare. You have to consider every step, down to who should spend 100 MP to transfer troops and artifacts to another hero. And the question of what to transfer to whom. Plus, there are overlapping terrains everywhere, and it's unclear where which penalty is expected. I had a complete mental block on the seventh day when Mr. Vertigo passes through his section of the map behind the nomads, meets A Friend to transfer troops, but ultimately doesn't have enough space to reach the point where he's supposed to be attacked by a hero with two sorcerers. In general, I've made it to the transformation point so far. After that, the timers seem to be easier, but it's still very stressful. The 2.2.1 timer before Pay Castle (transferring troops nearby is definitely not the best option), the timer at the beginning of the second month for the appearance of two enemy heroes near our main castle (Wendigo and Boss). That is, in two and a half weeks, you need to manage to do a lot of things here, otherwise these heroes will simply crush you. Overall, I'll be checking against RoseKavalier's instructions because I don't want to replay the same sections over and over again, and otherwise, I won't be able to avoid it.
#1181
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There's a lot to do until turn 221, but there are no alternatives to what's been done. The development path until the end of the first month is practically determined. The timing isn't super tight, but it's quite strict. It's not recommended to lazily click the mouse randomly. But after building the Pay castle, there are no strict time constraints.
If you do everything quickly, efficiently, and study the corresponding area of the map in the editor, then Rowzkavalier's guide is not necessary after the first 2 weeks. At the stage after capturing two Inferno castles (in the cursed lands), there is no longer a need to study the editor.
But the battles are not easy, so the guide can be very helpful at almost any stage of the game:)
It's not necessary to kill Wendigo before he appears; I killed him later in the field, although the battle becomes a bit more difficult).
Almost the same with the Boss; Rowzkavalier killed him after he appeared (I did the opposite, before), but in any case, having strong walls is recommended.

The type of surface is easily determined by the game's soundtrack.
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#1182
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I'm slowly playing through MR and constantly getting flashbacks :D

There are a lot of borrowings from Season's maps. So far, the most are from Way Home: playing through Orrin; titans, wizards, and master djinns in the army; a fairy dragon guarding a bag of gold at the start; the Grail in a tower; the drawing on the minimap; breaking through 4000 ranged creatures under forgetfulness at the city portal; a lightning charm before the castle with Solmyr. But the funniest borrowing is from The Lord of Rings, specifically this battle. Only in TLoR it's a bit more difficult, as it's harder to adjust the number of cerberuses and the enemy has a sphere of prohibition. But overall, in MR the timers are stricter and the map is harder to read, and the degree of object density is higher than in any of Season's works.
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In reply to Dandy
#1183
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Dandy
Map name: LIMES INFERIOR
Author: SPROCKET
Difficulty: 200%
Completed the game on 200% difficulty. Played carefully, which is why it took a long time in real-time. As it usually happens, the army turned out to be excessive, and in the middle of the 10th month, I defeated SPROCKET with an autobattle.
I uploaded all the saves here: https://yadi.sk/d/qZ0KikHt3NxAfV

200% is a record; the author himself couldn't do it.
I take my hat off; that's awesome!

Added 9 minutes later
I'll write a review about one map in the next few days. The map is quite old, but I completed it after 3 attempts, with a difference of almost 10 years between the first and third attempts:smile28:. And both times, I failed at the same spot, forgetting about it after so many years)).
In reply to Xaart
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#1184
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Xaart
...The map is quite old, but I finished it in 3 attempts, with a difference of almost 10 years between the first and third try:smile28:. And both times, I made the same mistake, forgetting about it after so many years.
Only a fair-skinned person can step on the same rake twice :D
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
#1185
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dnaop-wr
Only a fair-skinned person can step on a rake twice :D

Hmm, I've stepped on it three times:D. The ways of female thinking are mysterious:D
In reply to Xaart
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#1186
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Xaart
Hmm, sometimes it happened three times in a row :D. The ways of female thinking are mysterious :D
Of course, this doesn't apply to skvo :D.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html